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Issue 117 ■ Octobers 1997 ■ £4.99
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i
9 770959' 963091
1
why Apple?
One day we all lio|U- to sec thf
ri'hirih of ihe Aniisa v\iih a
i'lrtMTJ't! processor ami other
new I'eamrcs to enable it to
comfwte again with lotlay's
systems. Sadly liiniijih, mure
ihari J years since Commodore'^
demise, iitllc of substance has
actually happened. We've seen
prototypes and heard promises...
we all liope to see new .'\nii<!a
developnietlts
If you <|Sn't wait and need more
pert'onriance today, without
paying the eanh - there's only
one real alternative to consider...
There's nerer hem a twtier time
to think .'Vppk'l
• PowbI^ 603t
• IBOHh;
■ I6U3RA]/
• 2GS Ki-o Drvf
•SSpeedCD
• 15" Wegril
• 2fi 8bp4 M«iem
• tteign teybwrd
• Fan.', SoiliVirp'
•FAMILY PAa SOFTWARE IHCIUDES^
• Thjftttf!' 'Hiji^ 3 * Put JhrciK * PowflPete * Tbe Bki ot Elioomo Sofcei
• Ctj/iitoU • HytBfCarii t1a>ef * tootwl Reader • Wadint Piii'j • AlEdse
• Awie hww Cmneowi 61 • iffk Wkot 3
Plus XTHA SOFTWARE.. •*«* Majt SofWM CoHeawi tifDiWj »id " ItetK!
Only Apple offer you both
desktop and ponaWe computers
that truly match the ease of use
the .■\mi.qa brought to yotir
desktop, .'\ffordable A[)ple
Macintosh systems ha\'e
I'owcrl'C K!SC priKVssors with
thousands of off-the-shelf
programs ;!\-a liable in areas
v\1iere the Amiga was aiway.s
prc\'ioti.sl)' so strong.
And. il you need the nitisl
compatible of all cmnpulers.
.Macintosh is cLirrently the only
system that can run .\IacOS,
DOS and Vi'lndows applications
\ia optional DOS Cirds (tr
SoftWindows software.
• PowitK 6Bil
• muki
• 16Mb fMt
.;• 1 Zob Hati Cms
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• FR££ Wf mt!
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Juit £S-66p£:rV<'ei.>*
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• KAI's Power Goo • Awd Cinema • Cubase AV • Dsbbier
• Adobe PageMili • Adobe PhoioDeluxe • 3D World
• ClickArt • Adua Soccer
w
Other
~
HBl
LOW
SJU
STAS
WIALL
^owerWIacs.
►
SHOW
SELECTION FROM THE VA
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WHICH ARE CURRENTLV
AVAILABLE...
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Macs
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£1M! <
£2*07 «
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;i
SHOWN BELOW IS JUST A SMALL SELECTtON FROM THE
HUGE RANGE OF POWERBOOK MACIMTOSH
. COMPUTERS CURRENTLY AVAILABLE...
i«me;ii; u/ik-]. o< (tssc
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•• FMAILY WCK voftwaie is as delaijed abol* (s« 5^00/180 offw^ • CftEATJVf STUDIO sofTWdfe is a detail abmp
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SHOIVN BELOW iS JUST A SMALL SELECTION
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Newton 20OO Cd'ry Ca&e v.--:- ra-^ Jo.' Ktims/a £76
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ALL current Newton models availsble afpng with [litir
dccompanying pecif:tiera1s and soltware titles ■ CALL US
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IVIr/Mrs/Mlss/HAs:
Initial (s):
Surname:
Acidress:
Daytime Phone:
Evening Phone:
Main usefs) of computer:
HOIvlEi business!
EDUCATION^
1 ... ■ -^
County or Country:
Postcode:
Current computer and accessories:
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.i:,W'.i'>n:*^-'««««'«'f««'"'<™''"«<<'^*'™'"'"'*"'«^''^^
Why Macintosh?-
iSj
.f.nTimai
All Mic-^ ii:o PowerPC based Evtn entry' kvel desktc^
systems nin .n l60MHz or ISOMHz, with 275MHz
powerhouses and 2O0 MH? mulli-proct'ssor sys'tems at
the lop of the ran^e. Hven portables offer 240MHz!
Apple Ls iht' only maimtream computer company
who has been able to make the transition
from the alder CISC (complex instiuction set
cumputingj processors to the newer and f-ijulcr
RJSC (reduced iasiruaion set compuiin^) processor
technnlo^y - whibl slill relsining full backward
conipaiibility with prcvioiLS softis'are.
RL-mfmbtT 486. Pentiunx^Pro !k m)X{} are merely CISC!
Over 1.HO0 nativf software package,s fwriiten
specially for PowerPC Processor Macs) have
been shipped since Power Macs wefe
laiirichtti in 1994 - plus there are thousands
of esisiing progrdms which can also be used.
Industry standard programs such as Word.
Pagestreani- U'orci Perfect, Page FileMaker Pro,
Excel. Quark Xprev'., Ph"inshop and many
iJihors have all been <Jeveioped for iIil- M.k
The Internet & Communication:
• All Macs ari' Inlcrnci rc:idy; iitiny include f^' ^
a 28,8 or 33.6 nioclL-m wiih full send'receive "wffiN^^^
fax and answcrpiioTie management facilities. ^^
• Indusii)' standard web browsers. Netscape
i ^^ • tt Navigator and Microsoft Internet E.xplorer,
\ 1^1' *^'* ''•^^''^'opcd for the Mac. Both give fiiil access
i .- ji.^tli*^ to ail Web site."* with new Internet pa^e layout
.^^^
• Macintosh still dominates ihe creative f
worid with ar; 8CBy market share in
cobur pubJiz-hitig.
• 65% t^ po6i-prottuction video editing is go >1acs.
• Macintosh is the most widely used sy^^e^n for the
creation of internet web page^.
• Most iiia^gazifies (prol>:ibly the one voi^reading
right n(}wl are created on Macintosh.
• Apple Is Uie World's No. 1 MuiitmedJa
PC vendor.
• AJ] desktop Maci have a f:isi CE>-KOM dn\e
as standard (many portables havt" internai CO^ (ik>1
• In 1995, 42 of ihe top 50 .wiling CD-ROM utle>
worldwide were developed on die .\iaoniovh
• Many Macintoshes base built-in TV with teletext
so TV' ciips can be recorded directly to disk 3a
QuickTime movies.
• Many Macintoshes have built-in video
in and out. for direci recording lo VCRs.
• Se\eral Madniashes have internal di^^
video editing facilities as standard and
many others can be upgraded to include
this facihiv with ease.
'^ 9, feature.-i like autoiubles and on-screen movies.
' The Iniernet's standard format for video files, c^alled
QuickTime, or QuickTime fnr Windows, are both
Apple products. Of course QuickTime comes as
standard with every Mac.
Connectivity & Expandability:
• All Macintoshes have networking built in -^ standard,
so ctmii^cting systems together and adding shared
primers ^. (X»iildn t be easier.
• All Macinti^es have an external SCSI connector as
standard - a%ng exiemai drives, cartridge drives,
scanners etc |fally is Plug-and-Play.
• Low-cost digii^. cameras can be plugged into
the Mac for instant real image input.
• Inexpensive mdusiry- standard PCI cards can
be used in all de.sklop .\1:ic sy^lenis.
Education & Edutainment:
Many quality Macititosh titles are widely available.
Doriing KindcTsley offer superii titles li)(e The Ultimate
Htintin liody and History of the World whilst Microsoft
publish Enc-jna, Cinemania and Dinosauts.
Because Macintosh is the prefen'ed .system
within many eduational tsciblishnieaLs,
high quality software is assured
■t;jjjj.ui.i.i.i.^i..u4i
f'-TT^^:
W
SMvrr
■ Top games like- The- Ultimate Doom,
Mysl, Rebel .■Vssitult I!, Dark Forces,
Descent, Afterlife, Lost Eden, Legend
of Kyrantiia, Full Throttle and
llie RiH have all been developed
for Miicinlosh
Output & Presentation:
' Cjmnccling and u.sing colour printen;
(from Epson, HI'. Apple and others)
to .Macs is so easy and the results are
truly outstanding.
' Many .»ft\vare packages are available
offering image manipulation and,.
superb pholn (lualllj'^outptif.
m
m
MOKITORS..
Apple IS' iVM.jfcisjTic B51
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We've been providing
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onlH7?3BJl(M0foraRu^._
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COMPUTERS
DEPT.B!!^' MEW STREET
ALFRETON • DERBYSHIRE
DE55 7BP
Tel: 01773 835781
FAX: 01773 831040
Dnient
c
AcnoN NEWS 52
I'm sure there is some games news this
month, exactly what I cannot sa/.
Perhaps turning to page 52 might help
Civilisation 54
Hugh is a man in control of his own des-
tiny, now whether he should be in con-
trol of anyone else's is another question
Live media interview 56
Last month's we had news on a
company bringing Mac games to the
Amiga, now we probe the developers
Shadow of the 3rd moon 60
Bloody hell, that heading only just fits in.
Why can't they give games proper names
anymore, no matter how good it looks
Big red adventure 62
Part two of part one, crack this great
adventure with Amiga Actions continuing
solution type guide thing
Duke 3d
64
Duke Nuke 'Em on the Amiga surely not!
Well no, but being able to walk around any
Duke level is a damn good start in my book
GuNSHiP 2000 o5
Now I'm sure there will be mention of
Hugh's big chopper at some point, so
there I got it out the way right at the start,
ooh err misses, f nar f'nar, nudge nudge
Six sense 66
A brand new game! Can you believe it, those
crazy East Europeans they must be on drugs
IVIlNI OFFICE
Has Guildhall over stretched itself by stepping
into the world of serious software with this
latest re-release of Eurosoft's Mini Office?
Neil Mohr gets all arty which makes a
change because he is normally he is just
farty. This latest version get put through the
mangier until all the nasty bits show up
New YORK
Just what the Amiga world needs right now, a
brand new newsgroup reader, joy and rapture
EATURES
Browser war
It's time to stand up and be counted,
Amiga Computing takes the latest three
versions of iBrowse, Voyager and AWeb to
see which on comes out on top
POSTSCRIPT-
Have ever wanted to display or print off a
Postscript document? Well now you can,
and for next to nothing to boot
After being around for three years and a
year on-line, the standard Amiga software
group provided virtually every possible
form of software ordering under the sun
WiNTEL WORLD.
Dave Cusick is not generally known for
being an aggressive type, but this month
he's kicking arse with his siie tens
OCTOBER 1997
HE COVERDISK
Magnum opus 2
The ultimate add-on for
Directory Opus 5 users. Every
file type, icon and backdrop
you would ever need is in
this massive collection
Includes:
Action Cow - Have your own cow, mooooooo
Big Red Adventure - Complete solution
MountDOS - Mount PC hard drives
MUlLoad - Preloads all your MUl libraries
WaitCUl - GUI replacement for the wait command
Superes - Top Super72 replacement
VisualPrefs - Configure Workbench's looks
Multiview - Multi-filetype viewer front end
OVER
STORY
That's all folks!
Time and tide wait for no
man, and sadly Amiga
Computing must pass on,
to a better place. Enjoy the
final issue as we walk off
towards the light/pub...
A final look back over letters from the last
nine years of Amiga Computing, but not
the one from that American nutter woman
Top 10 tips for a better computing life,
you won't find better anywhere else
MIGA GUIDE
Techno Sound
Turbo 2 Pro is
reviewed once
again by Paul
Overaa
Random access to files is
always good and Paul
Overaa loves it too
• *. Translating C to assem-
^x . bier is easy, Paul Overaa
av show you with ByteRun
' 1 compression
; Draw images with Intu-
j. ition, it so easy and Paul
,>j. is the man to explain
Amiga Computing
OCTOBER 1997
t's kind of odd, here I am,
two years to the day that I
started working on Amiga
Computing. From lowly
cover disk editor to editor to ex-editor
in under 18 months. It seems a little
ironic that at a time where there is
more optimism and possibilities for
positive change in the Amiga world
that Amiga Computing should close.
As I write, the PowerPC boards are
just beginning to ship. They have yet
to prove themselves, but at least they
should provide a stop gap until a true
PowerPC machine can be developed.
To me, the Amiga story is littered
with missed opportunities and broken
promises. Even today, with the Amiga
owned by such a large and powerful
company as Gateway 2000, no one
can be completely sure as to what
will happen next.
The only way the Amiga is going to
make it back as a mass-market
machine is with a lot of commitment
and financial backing. So far, for all
the good intentions and comforting
words we have yet to see any positive
moves by Gateway 2000 in regard to
Amiga international.
I was saying only two months ago
that we should be patient and not
expect anything incredible in the near
future, but where are the hardware
and software engineers? I think
Amiga International may find it diffi-
cult to write a new operating system
with just the tea lady.
Once upon a time the Amiga
industry was populated by visionaries,
individuals with great ideas and
incredible expertise. Over the last few
years, due to a variety of factors such
as declining software sales, the rise of
the PC and most importantly the
almost complete lack of continuity
and strategy in Amiga hardware sales
and development, these visionaries
have for the most part left the scene.
If this is the end of the road for the
Amiga, it is a sad fate to befall such a
once-magnificent machine," but it
The AC team
This is
the end.
I
After over nine years in publication,
Amiga Computing bows out
seems hard to imagine the situation
improving in the immediate future
unless Gateway 2000 can pull some-
thing truly exceptional out of its well-
resourced hat.
I would like to thank all our read-
ers for their loyal support over the
years. Even though Amiga Computing
may not have been the best selling
magazine, it has managed to cover a
broad range of subjects and has
brought you interviews with the tikes
of Aardman Animations and the cre-
ators of Babylon 5, not to mention in-
depth reviews and features.
I would like to thank everyone I
have worked with on the magazine,
I've had a lot of fun and learned a lot
from you all. For the last few weeks
there has been a steady flow of e-
mail from people saying how much
they will miss Amiga Computing, and
it is good to know that, in some small
way, we've been able to touch so
many people's lives. iVly arse we have.
/l/ejM^
Neil Mohr
Editor
EDITOR
JARTEDITOH
PRODUCTION EDITOR
NEWS EDITOR
REGULAR CONTRIBUTORS
f ADVERTISING MANAGER
AD SALES
AD PRODUCTION
ADTTPESETTERS
MARKETING MANAGER
Nell Hohr
Graham Psrry
Jurtine Bowden
Hugh Poynton
Dave Ciiiick
PaulOveraa
Elaine Prescott
Sue Horsefield
Barbara Newall
Malcolm Thoriey
Eddie Burke
Steve Tagger
PRODUCTION MANAGER Alan Caf per
ADMIN MANAGER Joanne CMori
CIRCULATION DIRECTOR David Wren
MANAGING DIRECTOR Ian Bloomlield
DISTRIBUTION COM AG (01 89S) 444035
SUBSCRIPTION OISI-357 1%\
"^uVe a $bye ta menef, and then ]fdu die."
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Amiga Computing
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For nine years Amiga Computing has been
the leading magazine for Amiga enthusi-
asts. Amiga Computing promises to
inform, educate and entertain its readers
each month with the most dedicated
coverage of the Amiga available jm
OCTOBER 1997
Amiga Mice
Replacement Mice i-i.y^
MegaMouse 400 i9.9=5
MegaMouse Plus (3 Button.) il0.9S
Optical Mice i29.95
New Golden Image
TrackBall £19-95
Pen Mouse .«2.95
(ideal for CAD)
New Black Mouse
for Amigas i9.95
Ram Boards
EAMCAKDSA1200
A1200 witli dock and 4.\lii initl upgr.iii«blei...i-i9.0i>
A1200 ivUli clack and 8Mb i.6jm
A1200 with clack, 8Mb & 33Mhz FPU iSO.OO
33Mhz KPU inc. cr>'Slal .£35.00
Controllers
Catweasel for A1200 - allow.s yoii lo
connea High Densit)' Disk Drives X55.00
Catwea.se! for A150O/20OO/40O0 £55.0*1
Buddha IDE Controller for A! 500/2000/4000 .i5 5.00
Catweasel plus Buddha for A 1500/2000/4000 .i79,0l)
Oktagon 2008 SCSI controller .£-99.00
Multiface lit £-79.00
PCMCIA Controller for CDRom for A1200..i69.00
New Gl-Quatro Buffered
Interface for A1 200
(Successfully launched at World "of Amiga Show 97)
Buffered Interface for A 1200 with
IDEfi.x'97 sofm'are allows to connea
4 ATAPI device.'! to A1200 i59.95
New AlfaQuatro Interface^
Specially made hardware and software.
Allow.s -i ATAPI devices, ie. 2 IDE hard
disk & 2 IDE CD Rom to Amiga 4000
internal IDE controller, through Alfapower
on Amiga 500, 500+. comes with full
IDE Fix software i59.O0
Joysticks & Joypads
Amiga Joy.siicks .4,9.95
Amiga loypads X9-95
CD 32 Joypad il4.00
Multi -Media Speakers:
100 watt (pmpo) IW.OO
240 wan (pmpo) i45.00
Best pricing on CD ROM Drives & Hard Drives
We CBH supply L-t-i nuiyi -StJiuilLiiis ;uf hll mhIi'jus hwh r^^vt' lO ,
We Will match a nv genuine advertised price and also give four top titles freef
r;- ''. '■ ■" ' ^ie; PinbalLFant
p. 'cii any produi
All our External IDS CD ROM Drives have bui t in power supplies (ttiey do not draw power Irorn your Amiga)
Three dHerenl options !o connect CD ROM drives to A600 or A1200
a) Use PCMCIA port for total external solution without opening up
your Amiga. You can Hot plug this device without harming your Amiga.
b) Use Inlernal IDE porl with AllaDuo if you have 2.5" Hard Drive j^^
(will be with lull IDEFIX soltware).
c) Use Inlernal IDE por; with Gl-Qualro buffered Interlace if you
have 3.5" Hard Drive (will be with full IDEFIX software).
All CD ROM drives have play CD (acility.
Quad speed CD ROM for
Six speed CD ROM for
Eight speed CD ROM for
12 speed CD ROM for
1 5 speed CD ROM for
External
Internal
External"
Inlernal
A60O/A12OO
A1500,'A2000
A500yA500-i-
A4000
£149.00
£119.00
£129.00
£109.00
£159.00
£129.00
£139.00
£119.00
£159,00
£139.00
£149.00
£129.00
£179.00
£149.00
N/A
£139,00
£169.00
£159.00
N/A
£149,00
"(tor A500'A500+ Allnpoivor liard driuo conlrollsf and Hard Drive is required). A1500,'A2000 supplied with
IDE contrallur & soflwate.A'lOOO supplied wilh AlfaQuatro Interiaco & Full IDEFIX sotlwaro.
Floppy Drives
Miscellaneous Products
E-Xternal Floppy Drive
for all Amigas i39.95
Internal Floppy Drive
A5()0/5(X)+ .428.00
Internal Eloppy Drive A600/1200+ X28,00
Inlernal Elappy Drive AI5OO/200O £28.00
(DE Hard Drives
HARD DKI\'Ei + BUDDHA CONTIiCULEI!
FOR A15O0/A3OO0/A4OOO Piease Ring
IDE 2.5' Hard Drives
IDE 2.5" Hard <.lri\'es come formatted and installed
with Workbench. Cable, screw.s, software and
instructions supplied, (please rinafor availabiHty)
KOMb i69.00 3-!0Ml) 1109.00
12lMb i79.00 420Mb ^119.00
170Mb i79.00 S'iOMb il29.00
250Mb i«9.00
IDE 3.5" Hard Drives
44pin 3 connector cable £5.00
44pin 2 connector cable £3.00
40pin 3 connector cabie 90cm i5-00
AlfaDuo 44pin to 40 pin Interface & IDE cables £20-00
AlfaQuatro 3x40pin interface & IDF cables .£39.95
DD floppy di.sks (50)
(inn-ludiny niulticoioupjcl difik |ai>cls) iO.UU
DD floppy disks (100)
(inckding multicoloun:d di-sk labels) £25-00
3-5" Hard Drive Kit for A600/i200
* in-^all Miflwjn; ,.£15.00
Di.skbo.x to hold 10 discs £1.00
Animal Jungle design and Dinosaur design .£2.00
Optical Mouse Mat £5.00
2 in 1 Scanner/Mouse Pad
C^n be used 3sa memn pad -.. £3.0tl
Amiga Power Supply 4.5 amp £15.00
Plain Wristrest £2.00
CD Cleaners - half price
CD Rom Cleaner £3.00
Automatic CD Rom Cleaner (tjancr)- powrrMii...,t.6,00
Laser Lens Cleaner £4.50
Accelerator Boards
IDE 3.5" Hard dri^'es conie formatted and installed
with Workbencli. Cable, screws, software and
instmctions supplied, (please ring for availabUUy)
l.OGig .£.130.00 3.2Gig £200.00
*1.2Gig.., ..£135.00* 3,8Glg £235.00
1.7Gig £155.00 5 Gig Maxtor.. £329-95
Z.IGig tI75.0€ Amiga h'vrmat Gold
2.5Gig ..£179.00 Award August 'P7"
1230 33Mhz + 4Mb ±135.00
1230 33.Mhz + 8Mb £145.00
1230 33.Mhz + 16Mb £175,00
Viper MKIV 'IZMhj; 4Mb (noi upgradciblo) iSO,00
Viper MKV
ITiHiiffft
4MbSimms £20,00
8Mb Simms t30.00
16Mb Simms £60.00
32Mb Simm.s,..£140,00
1230 sOMh?. + H.\Ib £159.00
1230 50Mhz + 8.\Ib £169.00
1230 50Mhz + 16Mb £199,00
Accelerator for A600
Viper A630 40Mh2 4Mb (not upgndc-jlik'i £110.00
Viper A630 40Mhz 8Mb (n.>L upBndi.-aN.-i £120.00
.Ml prices include VAT. PIcsise add £3.50 P&P for items under £30.00, £5.00 for items over £30.00,
£8.00 P&P lor Scanners, Speakers & Hard Drives, £10.00 courier for next day. Tax Free Export Orders Welcome.
Golden Jmuge .icccpls Atuns. Visa, Cheques & Posuil Orders. E&OE. Prices .sutijecl to change wiihoul nolicc. Goods subject lo evjilabililj. Spedfications .subject lo chansc wiihout notice
Golden Image (UK) Ltd
r£ Unit f.5. Hiillmark Tradinj- K.sliite. Fourth VVav, Wemblev, Middx H.\9 01, It
Sales Hotline No: 0181 900 9291 Fax:oi8i 9oo<;28i
http://Avwvv.reserve.co.uk/gold Talkniji Pages: 0800 601)900
Ourstanditrtl ttrnis :ind CQiKlilinrr; appiy - iivailahlt- un rt-tjiHst. \St' do not sup[il> im :i triyl Itasis
r ■ v_T yj^\^
^rnm
Amiga network
SOLUTION
work.
olden Image UK Ltd has announced the release
of Connexion, a new Ethernet adapter that
allows any Amiga 1 500, 200O, 3000 or 4000 to
be connected up to a standard Ethernet net-
ConneXion offers a fast 10 [\^bit Ethernet link and
autoboots via Netzu'erk, the in-built boot Rom, avoiding
the need to install additional drivers. The card employs
a 32K - 16 bit on board cache so as to boost perfor-
mance and avoid any loss of processing speed, as often
happens over Ethernet connections.
The Connexion adapter retails at £175.00 and is
available directly from Golden Image. For more details
phone: - 0181 900 9291
QQaKE CD 2.4 RELEASE
German Software developers Angela Schmidt and
Patrick Ohly fiave announced the release of their latest
software package. Make CD 2.4 is the first CD writer soft-
ware with CD-RW support and the software can now
completely erase and rewrite CD-RW media. CDs can be
erased up to 1000 times without any deterioration in
quality.
Make CD 2.4 offers a host of extra features to v2.3
including improved drivers and bug fixes. The latest ver-
sion of the software also offers Swedish, Norwegian,
Hungarian and Italian user interface. The English manu-
al has apparently been Improved but is not yet com-
pletely finished. A slightly limited but freely distributable
version of Make CD is available on the Internet on the
MakeCD home page at http;//makecd.core.de/
Make CD is available at HiSoft and its dealers, and
directly from the authors. For direct orders contact:
Angela.Schmidt@stud.uni-karlsruhe.de
e
I
YGNUSED SOON
BE RE-LEASED
TO
Schatztruhe, the German based Amiga software company,
is to re-release the popular Amiga text editor, CygnusED.
Schatztruhe has collaborated with the test editor's original
author's, Bruce Dawson and Olaf Barthel to update the pro-
gram and fix long standing bugs. Schatietruhe and
CygnusED's authors have decided to poll Amiga owners on
the development of the project- The test editor should be
released by the end of this year.
If you're interested in influencing the development of the
editor send your suggestions to: schatitruhe@cww.de
ulcan takes
America
Vulcan Software, the Amiga games publisher,
has expanded its operations to include the US
and Canada and officially launched its
American branch.
Vulcan Software America will offer maii
order, services and technical support specifi-
cally for its American customers. It will also
assume the role as main distributor of Vulcan
products to dealers in America and Canada.
Dealers who want to stock Vulcan products
should now contact Vulcan Software America
for more information.
I
OMPUTER City to
distribute in Belelux
Amiga International Inc. and the Rotterdam based computer retailers. Computer City have agreed on a deal which will enable the Dutch firm to market the Amiga in the
Benelux countries. The deal, which was formalised on 15 July will allow Computer City to sell new Amigas and peripherals and software support for existing models.
"This activity will help us to reinvigorate the Amiga market place in the Benelux. Our basic of success is to work together with partners
to build up the former market places and to find new ones and to be ready for new product distribution", said
Petro Tyschtschenko, managing director of Amiga International, Inc.
Computer City was founded in 1988 and has since then been dedicated to catering for the Amiga market in
the Benelux counties. According to the company, it believes that there has been, and still is, a substantial market
for the machine in Benelux and the rest of the world.
For more information contact:
Ron van Herk
Computer City
Fax: -1-31-10-4517748
E-mail: info@compcity.nl
Web; http://www.compcity.nl/
Amiga Computing
OCTOBER 1997
EB HACKER STALLS THE INTERNET
Hacker, Eugene Kashpureff, plunged the Internet into chaos last month with
the most spectacular hack since the 1988 Internet Worm paralysed the Net.
Kashpureff claims to have exploited a loophole in the Domain Name
Service software normally used to look up addresses of Internet sites which
allowed him to add his servers to the official list of Internet domains and
'top-level' servers.
The hacker's actions were apparently a protest against InterNlCs monop-
oly on top-level domain names and prevented internet users all over the
world from connecting to their desired sites.
Cerbemet was one of the few ISPs to escape the chaos. According to
Cerbernet's Technical Director, Justine Kerry "The Internet still depends on a
level of trust and community. The InterNlCs monopoly on domain naming
runs contrary to this spirit, and yet depends on co-operation by all ISPs in
that we must all choose to use the official root name servers. Most ISPs
don't even realise they ore effectively bolstering the InterNIC monopoly.
Sadly the whole Internet has suffered the consequences of unilateral action
taken by AlterNIC to smash this monopoly by overriding our name server
choices".
For more information take a look at http://www.alternic.net/protest.html
I
ateway 2000 fights
Amiga licence claim
Gateway 2000 , the Fortune 500 company that now owns the rights to Amiga International, disputed Rightiming
Electronics' bid to sell and develop the Amiga in the far East this month.
On 23 Juiy Lotus Pacific, a public company listed on NASDAQ Bulletin Board, announced it had signed a co-opera-
tion agreement with China's largest TV producers, the Sichuan Changhong Electronics Group Corporation of China, to
produce 200, 000 units of the Wonder TV A6000.
Rightiming Electronics, a direct subsidiary of Lotus Pacific, purports to hold a licence to use Amiga patents, trade-
marks and copyrights in China, Taiwan and the parts of the former Soviet Union. The deal with Sichuan Changhong
includes supplying the company with product specific chip sets and other key components.
Gateway 2000 responded the next day by issuing a press release to the effect that it disputed any claims by
Rightiming Electronics about owning a licence to produce Amiga technology.
"LVe dispute its license, its right to sell any license and we dispute any claims it has made with respect to Amiga
patents, copyrights, or trademarks. Gateway 2000 owns all Amiga patents, copyrights and trademarks world-wide and
will continue to license Amiga technology to qualiFied companies", said Gateway's press release.
GATEWiT^XX)
EW IVIEDIASOFT TITLES
Jfkl^kt^^kt Qmiga Apache
^" W^ •B W W ^HHHr W n jhe new version of the Amiea Aoache Web
Got an Amiga?
MediaSoft, the UK publisher of Amiga Review, has
announced that it is to split the magazine into two individ-
ual parts to fully cover the various aspects of the Amiga.
Amiga Review will be focused largely on hardware and 'seri-
ous' applications, with Amiga Gamer being geared towards
the Amiga games market.
Amiga Review will be halved to £1.60, while Gamer will
be sold for £ I. SO. People who took out a subscription to Amiga Review will receive both magazines for no extra charge.
Both magazines will be only available through mail order.
The split has come about because of the resurgence of interest in the Amiga computer platform and the increased
number of games that are being developed and produced. Readers can send orders by sending cheques or postal
orders to MediaSoft Magazines, Communications House, Isle of Wight, P037 7LU.
For more information take a look at Amiga Review's Web site at:
http://mww.med iasftdemon.co.uk/ARMagazine/arindex.html
HCPUG
SUMMER OFFER
The
Independent
Computer
Products User
Group has
announced
that it is to cut
its six month
subscription
rate to £13 (including one share) for UK mem-
bers and £15.50 for Eire and Europe. Overseas
airmail rate for the offer will be £18.
ICPUG was formed back in 1978 to provide
help and advise for owners of Amigas, PCs
and other home computers. ICPUC is regard-
ed as being about the only remaining source
of information for 8 bit computers.
The membership offer includes all the
ICPUG journals for 1997, a free PD software
library for the Amiga and ail other
Commodore machines and a PD library for
the PC (Windows and DOS).
For more details phone John Bickerstaff on
0181 651 5436, or take a look at the ICPUC
Web site at: www.icpug.org.uk
The new version of the Amiga Apache Web
seroer software has been released. Amiga
Apache 1.2.1 httpdaemon is downloadable
from the Apache Web site
http://vuvvw.dsdelft.nl/-apache . It's fully
compatible with the original Apache Web
sen/er which can be found at:
http://www.apache.org.
The Amiga Apache project is completely
staffed by volunteers and Amiga enthusiasts
under the leadership of Bert Vortman.
i
HROMA ANNOUNC
DIY A1200 TOW
chroma, the specialist Amiga hardware supplier, has announced
the launch of the A1200 DIY tower case. The Chroma DIY tower is,
so Chroma boast, the cheapest tower case available in the UK.
It will take an A1200 motherboard complete with internal PSU
or 'powerbrick' for motherboard power. The PCMCIA slot is still
accessible for use with a Squirrel or similar device. The tower mill
also allow the user to install a complete PC system or Zorro slot
array.
ES New
ER CASE
The Chroma tower has 10 drive bays and comes complete with
230 watt PSU, UK mains plug, screws/spacers/cable tie5/2-part
stand/guide. To complete a tower system, a keyboard-fadapter
and floppy drives-i-adapter are required along with any IDE or SCSI
peripherals/interfaces.
The tower is available, either fully converted (£105.99), or in its
cheaper DIY format (£79.99). For more information contact
Chroma at: chromanet@aol.com or on: 01328 862693
OCTOBER 1997
Extracting
Cover Disk
FILES
Before putting the cover disks anywltere
near your computer, write protect tjiem
by moving the blade tab in tlie top cor-
ner of tlie disk, so you can see through
the hole. Doing this makes sure you can-
not damage your disks in any way. There
is also no reason why the cover disks
need to be written to, so even if the
computer asks you to write enable the
disks, don't do it
To extract any single archive, simply
double click its icon, and follow the on
screen instructions. If you want to
extract the program to Ram, select the
NOVICE level on the welcome screen,
and press proceed once on the current
screen, and then again on the next The
program can then be found in your Ram
disk. Normally most programs need fur-
ther installing, so read the documents
on how to do this.
Hard Drive
Users
Hard drive users do not have to boot
with the first disk, but you must make
sure you have the Amiga's Installer pro-
gram in your C drawer. To make sure
your hard drive has the correct files in
place double dick on the SetupHD icon.
This will check if you have the Installer
program and K not will copy it across. Do
not woriy as it will not write over any
existing files.
All you hard drive owners will find
MultiExtract very useful. It is a separate
method of extracting the cover disk files.
It allows you to extract a number of files
in one go, to your hard disk or Ram.
When you tun MultiExtract you will be
presented with a number of check boxes,
each representing one of the programs
on that cover disk. Just de-select all the
programs you do not want extracting,
and then press proceed. All Uie selected
programs can now miraculously be
found in tiie selected destination.
Faulty disks
If you should find your Amiga
Computing CoverDisk damaged
or faulty, please retum it to:
TIB Pic TIB House, 11 Edward
Street Bradford, W. Yoria
7-m 7BH.
Please allow 28 days for delivery
I
Another great selection of Amiga
utilities to nnake life easier
Magnum Opus 2
Author Richard Lane Requires Directory Opus v5.5
Why can't life be more simple? Why
can't there be just one picture for-
mat, one sound file type and one
document style? But no, every man
and his dog fias come up with their
own stupid format, and where
does this leave you the user? I'll tell
you where - confused and
bemused.
Help is at hand however, for Opus 5
users at least, in the form of Magnum
Opus version 2. This add-on for Opus 5
will save you hours of frustration trying
to set up and configure Opus 5 to use all
those different file types. To back up the
predefined file types there are a whole
host of icons for use in Directory Opus
and there are configuration files prewrit-
ten to take advantage of both the new
filetypes and new icons.
You have two routes to installing Mag-
nus Opus. You can either use the sup-
plied installer that uses the normal
Amiga installer, all very lovely or, for
more experienced users, you can try
T r r
p ^ ^
i^P^
%M ^•^: a^a! iJMHm
Weil Magnum Opus may not win any
artistfc awards, but as It save you hours
of work you can't complain
doing the installation by hand. If you
already have an earlier version of Magnus
Opus installed this will of course replace
many of those files so don't worry.
To start you should rename the original
filetype directory in the Opus drawer to file-
types_origtnal and then copy the new file-
type drawer from the Magnum Opus
directory. Next copy over the new images
drawer and also the contents of the other
drawers to there respective Opus directo-
ries. When you restart Directory Opus it will
take a little longer than normal but this is
perfectly normal.
Big Red Adventure Solution
Author: John Bamsiey
Requires Big Red Adventure
Well, we started so we'll finish. If you have been looking
forward to completing the Big Red Adventure with the
help of our solution and are panicking now it has
stopped, with this being the last issue and all, don't worry
yourselves. Here is the complete solution for this rather
nifty point and click adventure. As you will see the whole
thing is rather long as so even with the solution will take
you ages to finish, enjoy.
If anyone says I look like I
they get punched, alright?
Amiga Computing
OCTOBER 1997
Action Cow
AuthoRBen and Jeny* Requires Scissors and Printer
There is a story behind this. When it was announced that Gateway had bought Amiga Technologies I was
searching around the Internet for a nice picture of a cow, but the Internet being what it is I couldn't find
sack all. I then came across Ben and Jerry's action cow and a bit of joy entered my life. Just load the gif
into your favourHe paint package and print it off. With the supervision of a suitable adult, cut out the
cow, sniff some glue, tape the beast together and lo and behold, you will have your very own Cate-
way/Amiga/Ben and Jerry Action cow type thing, groovy.
WSpeed
AuthorJANISoft
Requires Wortcbench 2.04
II you got last month's great issue, and it was
great, you may have read little Dan Winfield's
(and he is little) comparison of tlie Picasso IV and
CyberVision 3D boards.
In the review Mr Winfield used a program
called WSpeed to do some straight forward speed
comparisons, and for your pleasure here is the
very same program so you can tiy it out and see
how much slower your AGA and ECS systems are
in comparison.
WSpeed -
a& recommended
by Mr Winfield
WaitGUI
Authon Diri( Hee !
Requires Workbench Z04 i
If you ever need to delay people on a com-
puter it is a good idea to let them know why
they are sitting around doing nothing, and
how long they are going to be exercising
their posterior. This tiny program replaces
the original Amiga Wait command with one
that pops up a small windows that has a
progress bar along with a count down. It is
all very easy to use and looks a lot better.
Mount DOS
Author: vmrmmm
Requires Workbench 2.04
This tiny little program that adds a handy
function to Workbench and your Amiga
operating system. What is this amazing func-
tion I hear you cry. It simply recognises and
mounts PC hard drives connected to your
Amiga, These drives can either be IDE or
SCSI drives, and it may actually recognise
any type of media including Jazz and Zip dri-
ves, but I cannot guarantee that as I have
never tried it.
Before you can use MountDOS you need
to change a few of its tool types so click on
its icon and select the icon information. You
will need to change the device and unit
numbers so MountDOS knows what drive it
should be looking for. You will also need to
take the mount command out of the brack-
ets so it will actually mount the drive.
Visual Prefs
Author: Massimo T^ntlgnone
Requires Workbench 3.0
One thing that has been made accountable for
putting people off the Amiga is the interface. With the
flash and shiny interface of System 8 and Windows
95, the old Amiga Workbench is looking rather
shabby and dull. But this does not have to be case,
over the last year or so, programs like Sysihack and
MCP have shown that there is no reason why the
interface cannot be updated quite simply, and so
look a lot better.
Visual Prefs takes the whole thing to the extreme
allowing you to alter almost every part of Workbench.
The result is a much better looking interface, as you
can see from the grab. The program is also simplicity
to use. A preference program lets you configure the
interface and to actually get these changes in place
put the line run >nil: visualprefs in your startup
sequence just before the iPrefs command is run.
Now daaent that look much better than before?
MUl ENXTENSIONS
Author Cilles Masson/Klaus Melchior • Magic User Interface
One thing that makes MUl so
good is it modular design that
allows separate parts to be added
or just updated at a later date. On
the disk are two new part for MUl
one is an update to the busy sin-
gle that many programs use,
: while the other is a replacement
. for the list view that is much
more advanced than the original
one.
Just used the supplied install
scripts and everything will be
copied across as for you, you
should also restart you machine
before trying them, to make sure
that the libraries are not resident
in memory.
Amiga Computing
OCTOBER 1997
©uildhall is best know for its
extensive range of re-released
Amiga games. Witli mini Office,
however, it maizes its first foray
into thie serious side of Amiga software. As
witti its games efforts. Guild fiall lias gone for
another re-release of an old Amiga package
- in this case mini Office, originally released
by Europress Software some five years ago.
I have to admit than when I first got hold
of the box I was not too hopeful. Guildhall
can get away with releasing old Amiga
games as for the last few years there has
been very little progression or development
in that area {take Fl 5-11 that is nine years old
but it stiil plays well). When it comes to utili-
ties, however, it's whole different ball game.
The "serious" software side of the Amiga
has been far from stagnant the last few years.
Haarge and Partner came to the forefront of
development and long running Amiga pro-
grams such as Wordworth, RnalWriter, Tur-
bocalc - to name but a few - continue to be
developed.
Mini Office comes on four disks; one con-
tains the front-end and file manager program
while the other three have the database,
spreadsheet, wofdprocessor, spell checker
and graphic programs. As the programs are
written in AMOS and were made five years
ago, they are designed for 1 Mb floppy based
Amigas and, as a result, there is no HD
installer. The programs can be run from the
hard drive, you just have to copy the contents
of the fiies into a directory and assign each
disk name to this directory.
The wordprocessor is somewhat of an
early '80s throwback. Even the basic ED pro-
gram could give it a run for its money. We are
talking minimalist programming here - you
can t/pe text, make it bold, italic or underline
it, add left, right ar^d centre justification,
adjust tab positions and that really is about it,
apart from the spell checker.
Onto the spreadsheet. Again, this a basic
program with the minimum of editing tools
available. You can cut and paste individual or
blocks of cells and, while using formulae, you
can still select cells and a range of cells, mak-
ing creating formulae easy. Tfie number of
Guildhall dusts off another ancient
Anniga program, but perhaps this one
I should have stayed in the crypt
formulae covered is fairly extensive, including
logarithmic and logical expressions.
Tfie database module is a minimalist flat
database. You can set up a template form
and a few records, search those records and
print them off. If you need to catalogue any-
thing, such as your CD collection, you have
far to much time on your hands, but it is pos-
sible with this database.
This leaves the graphics module; not so
much a paint package of any description, but
really an extension to the spreadsheet and
database modules. Quite simply this will let
you import a group of statistics or enter them
manually and produce a chart of your choice.
Again, there are no real surprises here: Bar,
pie and line charts are available along with
stacked, area and 3-D versions. Up to four
separate data sets can be used in the same
graph at any one time.
At the end of the day, for 20 quid, you are
getting a five year old AMOS program so you
can't expect too much. The weakest part is
the wordprocessor module which is very
poor, the spreadsheet and database mod-
ules are passable and the disk manager and
graphic programs are helpful additions.
The real decision you have to make is
whether you would be better off spending
another 25 pounds and getting the Word-
worth Office CD, but then if you only have an
A500 then this is as good as it gets.
^
h
BQittsnii
-JIfje
Requirements
RED essential BLACK recommended
1 Mb
RAM
Product
DETAILS
Pntduct
Mini Office
SanallM
Guildhall
Pl1<»
E19.95
E-MaU
0891 227 355
Gui!dhall@glsukok.demon.co.uk
Scores
Ease of use
90%
Implementation
50%
Value For Money
75%
Overall
65%
Amica Computing
OCTOBER 1997
1 MILLION POUND
STOCK CLEARANCE!
MAINBOARDS SOUND CARDS
Exc Vat Inc Vm
INTEL CHIPSET VX75 1 2 £52.00 £61.10 16 BIT
INTEL CHIPSET HX/5 1 2 £fi0.00 £70.?0 32 WAVE
INTEL CHIPSET TX/S 12 £h9.m £SI.OH SOUND BLASTER 16
Exc Vm Inc Vat
£13.00 £15.2S
£39.00 £45.83
£39.00 £45.83
FAX/MODEMS GRAPHICS CARDS
DI.^MOND 33.6 VOICE t4().00 £47.00
EXTERNAL 33.6 £60.00 £70.50
US/ROBOTICS 33.6 £75.00 £88.13
U.S/ROBOTICS 33.6 ext £120.00 £141.00
1 MB DIAMOND
2 MB DIAMOND
1 MB GENERIC
2 MB GENERIC
£19.00 £22.33
£27.00 £31.73
£13.00 £L'5.2a
£23.00 £27.03
MONITORS HARD DRIVES EIDE
DAEWOO 14" £99.00 £116.33
DAEWOO 15" £159.00 £186.83
DAEWOO 17" £280.00 £329.00
ALL DAEWOO MONITORS
CARRY A 3-YEAR ON-SITE
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£137.48
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£193.88
£211.50
£287.88
MEMORY
4 MB SIMMS
8 MB SIMMS
16MB SIMMS
32 .MB SIMMS
I MB 30 PIN
4 MB 30 PIN
I6MBDIMMS
32 MB DIMMS
64 MB DIMMS
£10.00
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PROCESSORS
INTEL PI 33
INTEL PI 66
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£64.63
£88.13
CASES
CD ROM DRIVES
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FULL TOWER 200W/PSU £48.00 £56.40
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f/y/a^
Omiga Web development seemed
to jump out of nowhere. ]
remember, just over two years
ago, being thrilled that AIMosaic
could display both text and images and in
version two, forms were supported. Looking
back, Amiga browsers have come on as
much as the HTML they display.
At that time Web sites where boring, the
first version of HTML was stil! the only ver-
sion widely used, and this lead to simply
designed single column pages interspersed
with graphics. So what happened? Well,
Netscape 2 appeared and introduced new
table tags and frames, along with progres-
sive decoding, transparent GIFs and a bunch
of new tags for site designers.
Bang, suddenly every magazine was talk-
ing about the on-line experience - cyber
this, cyber that and cyber the olher, and we
are still going strong. Can you blame us,
before the advent of fast modems and low
cost ISPs we were stuck with using BBSs. I'm
not knocking BBSs, I have used them in the
past and they offered a good, if limited, ser-
vice. The Internet provides everything the
BBS can, but a million times more and on a
world-wide scale.
Suddenly the Web became the glitz and
« « 4h
Just tor comperlsoHf hore is tntornot
Explorer 3 on ttio Mac. Every part of this
page is correct, avert down to the text
area iieing correctly shown as a smgte
text linOf and not the three or four that all
the Amiga programs display
New versions of AWeb, iBrowse
and Voyager. I'd say that calls for a
head to head feature
bright lights and everyone was interested in
it. AMosaic was dumped and from those
ashes rose iBrowse - a very competent Web
browser with table support, internal image
decoding and complete forms support. And
the Amiga Computing team looked upon
iBrowse and savv' that it was good and made
their own table based Web site, and when
Ben learned Photoshop properly we got the
white buttons and not the dodgy orange
ones.
So here we are today, table, frames, inter-
nal image decoding and Javascript and Java
are just around the corner and I thought it
was about time to see how the three
remaining Amiga Web browsers shape up.
Testing Web browsers is not the most
straight forward task. Looking at features al!
three have prett/ much the same features.
Things like bookmarks, cache browsers,
definable buttons, quick links, grey scale
output, printing, URL history are found in all
three.
AWeb is the obvious program when it
comes to missing features, such as no inter-
nal mail or image decoding. It cannot even
handle animated GIFs as it is restricted to
using Datatypes. It is however very stable, in
fact AWeb has never crashed while in use.
Something you can expect iBrowse and Voy-
ager to do once or twice a day.
When it comes to layout quality, I would
say AWeb does the best job, but its palette
selection and dependence on Datatypes
ruins any chance it has when it comes to
graphics quality. Generally I have found that
Voyager and iBrowse give the same sort of
performance both graphically and techni-
cally.
Which one wins then? 1 could sit on the
fence and say, "At the end of the day the real
winners are you and the Amiga," but that
would be copping out. So, taking a look at
each in turn - AWeb technically provides by
far the best page layout and understands
more tags than the others, but it is greatly let
down by its very poor image handling and
clunky interface.
<Hl><CHNTER>
<HZ> <DIV AUGN=^'ccnta">
^HSXPAt-WN-'ceoScr-V
Wiaefy acc9pt«(l as the trsUing program in the hrowm«r wan*
As you can see, AWeb aispfays almost every part of the page
perfectly. The big exception is the image scaling part - the top
two corner images should be a quarter of the size, and aiso
the top GIF image is an animation GIF that AWeb cannot sup-
port due to its dependence on Datatypem
Amica Computing
OCTOBER 1997
The main thing that fift* ypu Is that
IBrou/se decided not to dlaptay the text
area term. Apparently if there Is no name
attrlbutet iBrowse just ignores the form.
Also you can see that iBrowse does not
seem to support the list shapes even
though it does have alternatives, but oth-
erwise everything is hunlty dory
iBrowse was once way ahead of the rest
on all fronts, and I still think the layout and
design of the front end are the best. It has its
own progressive image decoder and can use
Datatypes if need be, and it passed just
about all the HTML tests.
Generally, Voyager is taken to be the
superior browser and I would have agreed,
but having carefully tested Voyager it does
seem to make a poorer job of HTML han-
dling than iBrowse or AWeb. On the plus
side it has the best image decoder, though
its dithering and palette selection could be
better (not a problem for graphic card
users), and uses less memory than the other
two.
So, on efficiency and speed, Voyager wins.
On design, iBrowse still leads and on tech-
nical merit it has to be AWeb, with iBrowse
and Voyager an equal second.
Testing testing
It is always difficult trying to comprehen-
sively compare two programs, and with Web
browsers the number of tags and possible
combinations out there make it an almost
endless task. So one possibility would be to
look at a few general sites and see how the
browsers handie them, but you could
always end up missing some important tag.
For a more formal task I used a prewritten
test page found on
www.threetoads.com/Srowser/main.html
This takes the most regularly used and
important tags and techniques on Web sites
and puts them into one page.
4 flt^for eyesore here is that Voyngcr h.TS
spirt out the emtieddEd table, i have to say
thsugft, that I have put tables in tables and
Voyager has displayed those fine, so I'm not
exactly sure why it doesn't like this one*
The only other thing is Voyager ignores the
sixe attribute for the horizontal rule
The page tests frames, tables, imbedded
tables, lists, heading and fonts sizes, image
formats and scaling, forms and various
other formatting commands. Generally, if a
browser can display everything on this
page, it should have no trouble in the real
world.
□
EATU
COMPARISON
As you can see, feature for feature, there really is very little to tell these
three browsers apart The biggest omission is for AWeb - its dependence
on Datatypes really does leave it trailing behind the others. Otherwise it
would be keeping up with the "big two" quite well.
For the metnory tests I ran the programs on a 64 colour 800x600 screen
and loaded up the Amiga Computing main page. Using the avail com-
mand I measured the amount of memory before and after each program
was run. So you should remember that MU1 and ClassAct are also
included in the values.
URL completion is rather nice and is offered by iBrowse and Voyager.
The simplest form works as for Netscape where you do not have to type
the whole www.cnn.com only the cnn part and the browser fills in the
rest They also offer history based URL completion, so the browser tries
to guess the URL you want as you type it, but usually gets it wrong.
The times at the end of the list siiows how long it took the browser to
reload the Amiga Computing homepage, with no memory cache and two
connections. As you can see, iBrowse is surprisingly slower than the other
two at 18 seconds, turning the palette selection to fast and removing the
secondary dithering does reduce this to 10 seconds.
Browser
Datatypes
Prog, GIF
Prog. Jpeg
Prog. PNC
Scaled images
Animated GIFs
H/USpace
iBrowse
yes
yes
yes
Voyager
Frames
Hidden
Moveable
Lists
New shapes
Ordered
HnPs
Middle align
Forms
URL completion
Connections
Moiilla spoofing
Drag and Drop
Bookmarks
Printing
Keyboard
Arexx
Cut/Paste
Chip Mem
Fast Mem
Total Mem
yes
external
Tables
BG colour
BGgfx
% Widths
Javascript
Java
planned
■>
Amiga Computing
OCTOBER 1997
Late Night Op^nin;;
[ Wednesday & Thursday ]
till 7.30pm
LOW COST DELfVERY Tel: 0113 23 1 -9444
.■^-'
,c°'
,<<^Co5i
Open Sunday
1 1 am to 4pnrt
•2-4 Week Days £3.99
•Next Week Day £5.99
•Saturday Delivery £14.99
Dclinrytubitataaockmailabilit/
SHOWROOM ADDRESS:
FIRST COMPUTER CENTRE, '
DEPT. AC, UNIT 3. ARMLEY PARKCT,
STANNINGLEY RD. LEEDS, LSI2 2AE
Lombard!
inance J
tASr ACCtiS t-KOr-t Mi.;, mi And Al
FIRST
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nil Tih<Mi)Ei'i'<efl]
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OP£N7D4ySAW£EK
quocacion on your Amij|a
Or any peripheral
(monitors, printers etc).
A delivery tariff of just
£5.00 is char^^dar
alternatively you can visit
our showroom- Wc can
also arran|« a courier
pickup at an additional
cost ofiCI 1.00.
|E-MaM:sales@firstcom.demon.co.ukFAX:OI 13231-9191 BBS^I 13 231-1422
Hardware
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13 Mb 72 pinSIMM tl29 99
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Internal SCSI CD ROM
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N
^121.99
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PowerXL 1.76Mb £69,99|
ftl200/600lnternaldrivc£34
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Pro-GRAB Only...£99.99
24 R/TpCMCIAidjpwrO?
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Mtj;.! Mi)usi'+ 400 dpi ( i bultDn) £
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Golden jrnagc Aoi/STTrackball i
ZrFi-2 Speakers (S watis/channel) £
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Roboshift (Auto mousc/J. stick swiichi
ifBin Co Pro 25mh2 PLCC i
68832 Co ProSamhtPLCC i
Zip<.tli:l<jld)rtTick I
SaitekMcgAgripli (
PRIMAASOQ^ElkRAMnoclock
PHIMAA^OD> EMbRAK
PRIMA A£OQ I MbRAM nDclock
Amiga Modulator £34.99
Amiga Std.PSU £29.99
He^vyDuty PSU £59,99
Printers/Flatbed Scanners
ICanoiil
C.inonBJ30 £159.99
P3fTibl>i monoprlnti'r, K p»t* ''^^ bvUt In.
C.inonBICTOColour £185.99
Paruai«>[olDiurprlntrr, 10p<|* AiF.
C.inanBJJ40C £150.99
CoiO.|rrrtn(".nfl'ipl
Canon BJC-tlOD £199.99
imnltitt, wbrh Phoio R*«liltm CvL OpUon
Canon BJC-IBSO £369.99
AJ venion. wlib Phftw R-raJlirn G»r(. Opti(in
Canon BJC620 £249.99
EnharHrdcDfaxjrprinlpT.vlrliulTJad^.
HEWLETT
PACKARD
dJ
Stylus400Colour £189.99
Stylus fiOOCotoiir £259.99
Stylus 800 Colour £199.99
t4l'()dlp(,lt>pn) BJA4k, TppmCotou'.
Epson GT-SOOO!,<*„nr. £269.99
EnriY l^veJ f<* Calour FIiHh d Scanner.
Epson GT-SSOO £399.99
^<^Odpi FLlhyIc*wrr^AJCD)ourFl4.Ih=CS<af,r^rr
Amiga Scanning S.ware £59.99
CITIZEN
HP J -IOC Pon.ibk- £ 1 79.99
FijUC:(ilour.«OCil|:inono,10Ddpl Ci>l.
HP^OOCotour £139,99
Colour. iOa dpinoiw. IIM [tpi CcJ.
Simpi« |u ^iiy Jt ARC) ED uu- II pr. printt-w
Comn a tiVhUnJ with SO ihrrt Auti:i ihr«-[ fr*d
HP670Colour
JMxJW (lp(Ci*>Mr Prifrt.r*tr
HP870 Colour
««>■ HO itp4 up ID 4 p-'p/m mufi
HPSLLasL'rprint*'r
i,104dpJ. IMbcrRtm.
HP6PL.is(rpriiu..r
£154.99
'""£3sT99
>. )p'f>'m f^jfotir
£279.99
Studio 2Newvet, 2.14
'Ifft^ a-onllafclEJw^Ht pftflib4f rcduftt
fr^m four p/intir. fM copr of Sn>4io'>
£49.99 or£44.99when
purchjugd with a Printer.
Turboprint 5 £49.99
or if bought with Printer £<4.99.
ACCESSORIES
Printer Sv^itch Box 2 *vay
PrinterSwilch BOK 3 "vay
1 .8 Mvtrt: prtrtercable
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1 Metre prtntercable
£12,99
£17,99
t4,99
It 19
ta.99
4:U,99
Ep*on Iron-On Triosrer i n.99
EpionTlD dpi Papt^r Pack il2 99
Canon T-Shirt Transfer 1 1 1,1 ■?
CanpitQC-O A Photo Cart. i2-i.99
ion BC-09 Fluorescent £^4.99
ion BC'2Z Photo Kit £.37.99
Cani>nBC-29 Fluorescent £32.99
Canon Bubble fijt Paper £ I -J.??
HPDJS^OPhotoCartridgc 119.^')
HP Photography Paper CJ 91
HP Banner Pap^r (fl ?■)
HPDeikietPaporPack SDO£I0.99
HP Premium Glossy Paper £9 fJ
PREMIER-INK
Ink Cartridge Refills
Siiiglerenils (22ml) [t.99
Twinrrfills [44nit) £1299
Thrcctolourkit (iSml) £1799
Fiillcotntirkil (SSml) 117 11
Btilkfcr.lU (] 25m|) £44 99,
Consunnables
Ribbons
£3 7.99 Citii«nSwifL.'ABCmono
£l&.?9 CJti»nSwift.'ABC<:olour
£12.99 Star LC90 mono ribbon
(10.99 StarLCIO/IOOmono
£17.99 SearLCtO/rOOcotour
416.99 SearLCJ-tOctofour
Lt.if Star LC240C mono
ta.^9'£r99 StarLC24-IO,aOO/10DCo!oui
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CaronBjiO/StarSJ48
Canon 61200/230.240
Canon BJ30(3 pack)
Canon BJC TO ntono {i pack)
Canon BJC 7 colour (3 pack)
Canon B] C 4000 colour {lin^re)
Canon BJC 4M0 mono (single)
Canon BJC 4000 mono high cap.
Canon BJC 600 mono/col
CiliTcnPnntivamonofcoT. £S.<J9 Rc.lnhSpr
Citiie(iPi-in!,iM.iMetallic5 £IS.-I9
Citizen Projet lie mono/col. £4.99'£29.5 9
HP. Deskjet 340 monoJcol. £2L95'£26.99
HP. Deskjet 400 monO*COl. £:2.99.£2J.9 9
HP.DeskjetSOOmonoicol. £3 2. 99^^24. ?9
HP.DBskiet6fi0mono/toL t23.99/£25.99
MP. Deskjet flSOCmonofcol. £27.49/£28.99
Epson Styluf KOOniono £1 I.V9
Epson Stylus mono/cot. L I 3.99'£27,99
Epson Stylus Col. I Is mono/toU I 7.99'£ 24.99
Epson Stylui SOD tnonokol. £li,99/£24.99
£p«on Stylus 400 mono/col. £ t £,99.'£ I 9.99
Epson Siylui 600 mono/col. £ 1 1 ,99/£ I 9.99
EpsoTi Stylus BOO mono/col. £ 1 ?,99^ £ I 9.99
lyfori
£3.6?
£7. 99
£IJ.?9
iB.9?
iS.99
CIJ-99
ribbons £1 1.99
Software
Star SJ I 44 nionoJ'colour (single)
Paper
F.fold or S, jhcet 500 sheets
F.fold or S. iheet I OOQ sheets
F.fotd or S, sheet2000 sheets
Quality Inhjct Paper (500)
£7 99
£6,99
£13 19
F.V*/riter Lte £ I 9.99
Wordworth 6 t39.99
W.ortli Office £49.99
Mini OfTicc £29.99
Final Calc £64.99
Final Writer 97 £49.99
Twist Z £74.99
Dir. Opus 5.5 £45.99
Pro MIDI I/face £19.99
MegaLoSounii £24.99
AuraSn* £29.99;£74.99
Technosound Pro £29.99
Network PC £17.99
Disks
BulkDSDD
I0«£3.J9 IOll>,iC24,99
30x£9.« I0(lx£4?.99
5axCN.99 500x(ll4,99
Branded DSDD
lOxt-l.-tS <00x£33.99
3(lx£ll.99 2(J0!!£6J.99
SKsiC 17.99 560 X £155,99
Biiik DSHD
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3lJx £10.99 200 X £55.99
50x£lt.99 SOOx £129.99
Branded DSHD
I0x£4.99 I00x£35.99
30x£l2.99 2O0x£69,99
SOx £18.99 500x£l59_99
■' £6.99 )
■ £9.99 I
E
Modems
PRIMA
IV34+ Fax
Modem
Amazing Pi-icf/ Performance
• 33.6 Baud RaCe*C1ass I Fax
• BABT 4 CE approved.
Only..£80.99
Complete with cabfaA Amiga BBS Software
i
Surfware Inttrnct Software Suite,
with 30 Days Free IntcrnttTrial
Only £9 99, if hni[?:ht with Mntfpm
Software
Miscellaneous
GPFax
£44.99
Net&Web
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Net&Web II
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i Browse
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Net Connect v2
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Voyager v3
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Modem Accessories
Phone Line Extension Cables
5m£6.99 I0m£8,99 I5m£l0.99
Dual Socket Adaptor..£6.99
PRIMA
rhe Prima
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• High Quality 200 Watt PSU.
• ColaurCo-OrdlnaCcd Casmj;.
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• 1 2 Month Warranty.
Now Only,_^ __
'£59.99
"^"^^ CD ROM Software ^^.
AGA Experience 3 NEA
AGAToolkit97
Arnica Desktop Vidfo 2
Amiga Developers CD
Amiga RepiirKit
AmiNctl4'IS'lfin7/IB
AmlNctSctia
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Arcade Clauin Plus
AssiiiiniCDVot.3
C64 Sensations v2
Card Gam eiCD
EmuTators UnlimJttd
Encouniers
Epic Collection J
tr-r-- FnfTflnir-ff!i^97
c. I :? 9'?
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£19fl9
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Into- 1 he- Net
Inii^htDinouurs
Kara Col lection
Learning,Curve
l,ight ROM 4
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Magic Publistier
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Mettiflg Pearls t4
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Photogrnicsl
Paranormal Encyc^pedia
PrimaSharcwarelCD
Retro Gold CD
Sti-Fi Stnsation I
Space &. Astronomi'
System Booster
TJieSpeetrtimCDS*
The Personal Suite
Workbench Add -Om
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X-CD
in •)■
£J| 9?
n tf
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1 1 '.■;■■
m *'
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£:D9'
Ofew years back when I was still
at university I came across some
Postscript documents that I
needed to read and, more use-
fully, print out. At the time I had no software
that could handle Postscript files and I was
not in a position to run off and buy any, so I
took a quick look through Aminet.
I saw two possible programs, one used
the Post library but I could never get it to
work, while the other was a program dis-
tributed under the GNU licence and had the
odd name of Ghostscript. But who cares
what it is called when it can display and
print Postscript files perfectly?
Postscript is a page description language
thought up by Adobe. As Adobe wrote the
industry standard page layout software,
Quark Express, Postscript has itself become
an Industry standard. It simply allows com-
puters to define how a page, screen or pic-
ture should look, but in terms of straight
lines, curves and shaded areas. OK, it is a lit-
tle more complicated than that, but those
are the basics.
Ghostscript is pretty straight fonward to
use. From the shell, supply the Postscript
filename you want it to display. It will then,
page by page, create each, well, page. For
EPS images it just draws the image in colour
if you tell it to use its own screen.
friQ pnachm
1 Neil Mohr takes a
look at a free program
that gives everyone
easy access to
Postscript documents
The one important thing you need to
remember is to increase the amount of sys-
tem stack available. To do this before you
run Ghostscript you need to type stack
20000 into the Shell - this makes sure the
program has enough workspace, otherwise
it can crash. If at any time Ghostscript does
crash, the stack being too small is more than
likely the culprit.
As Ghostscript is designed to work with
PTIhAT TO GET
The Ghostscript package is freely avail-
able for Amiga users from Aminet So if
you are on-line you can download the
package yourself. Both the main exe-
cutable and data file add up to Just over
I Mb, so downloading should take about
10 minutes. Otherwise rt should be on
either the Aminet set box or tiie latest
Aminet CD release, you could also use
one of the PD house that offer down-
load services.
So if you are interested in Ghost-
script, FTP to your local Aminet site and
go to the gfx/show directory. All the
Ghostscript related archives start with
gs followed by the version number, cur-
rently 501.
If you want the main program itself
you have to know what processor you
have, as there are a number of different
versions compiled specifically for cer-
tain processor types. If in doubt just get
the one called gs50l_000,lha as this will
run on any Amiga. If you know what
processor you have and if it has an FPU,
go for the correct archive.
Along with the program archive you
need the data archive called
g5501_data.lha. With these two archives
you can get Ghostscript up and running.
Extract both the archives and make an
assign to the Ghostscript directory
called Ghostscript - so the program
knows where to look for its files.
You should also consider getting the
fonts archive that has all the Postscript
fonts you will need. The archive Is called
gsSOl fnts-std.Iha and is I.SMb but is
worth getting if you are going to view a
lot of text files.
many different computer systems It handles
the output - whether it be to a printer, win-
dow or screen - in much the same way. All
this has to be selected through the Amiga's
Shell using the DEVICE switch.
So, for instance, if you want to tell Ghost-
script that you want it to run on its own cus-
tom screen you have to use the
DEVICEamiga_custom switch. When you run
Ghostscript it will pop up a screen mode
requester from which you can select a
screen mode. So, depending on which
processor version of Ghostscript you are
using, you would type the following:
' %iJM -DEVICEsiiga.custoi eiiiptcsftigtr.ps
Using this technique you can also tell Ghost-
script to output a document directly to a
printer. Using the -DEVICEamiga_printer
switch it will use the built in Amiga printer
driver, but Ghostscript has internal handling
for quite a large number of printers such as
Epson, deskjet and laserjet printers - stan-
dards that many printers can handle. To find
out which are supported, type gs_OO0 -h for
a complete list.
Viewing or
printing taxt
documents is the
primary us& for
Ghostscript
Coloured EPS
artwork can be
used by Gfiost
script without
a problem
nmxsmssm
OCTOBER 1997
Share and
nne thing you will notice if you
liave spent any time down-
loading programs from Aminet
or have tried them out from
the CDs is that, nine times out of ten, the
person who wrote the program does not
come from the same country as yourself.
This is somewhat of a tribute to how wide-
spread the Amiga community is, and how
the Internet has managed to keep it knit-
ted tightly together over the last few trou-
bled years.
This may give you a warm glow inside,
but if the program in question happens to
be a crippled shareware product that you
have to get your hands on, payment to for-
eign country is not simplest or cheapest
thing to achieve.
Your first choice is to send off a cheque
or better, a cheque drawn under a foreign
bank, but this could cost you or the payee
more than the payment itself. So perhaps
you could get the foreign cash from a bank
and send that off in an envelope - doesn't
cost you too much, but there is always the
risk it could go astray in the post. Lately,
some authors have started to accept credit
cards but do you really want to give out
you credit card number to some stranger
on the other side of the world?
This was just one of many reasons SASG
- the Standardised Amiga Shareware
Croup- was formed in early 1994. Shortly
after Commodore went bankrupt, a couple
share
Amiga Computing tal<es a look at the
rganisation,
year
, long running shareware o
^ SASG, as it enters its third
of well-known shareware author;
got together and their aim was ti
create a non profit making organisa-
tion that would support both the
programmer and end user.
Its first objective was to set up a
system that would allow the pro-
grammer to receive 100 per cent of
the registration fee. This system
guarantees that software program
mers do not get exploited and en
users can register high quality appli
cations for around £15.
As the price is low, more end users are
/ recently registered my demo
of MUl, and was very
impressed with the speed
and service. If all shareware
was so easy to register, I
would do it at least once a
month! All shareware should
be brokered through SASC!
Dan Carmack, Missiouri
[^AD
FOR
I think it's safe to say that, over the years,
Amiga Computing has been one of the
strongest backers of the Magic User Inter-
face. Being the sort of magazine to
encourage readers to upgrade their
machines, we were never put off by the
slightly higher memory and processor
requirements MUl needed.
Essentially, MUl filled a gaping hole in
the Amiga operating system - a simple
way for programmers to add a scaleable,
font sensitive interface to their programs
- but MUl went beyond even this.
Through its object oriented design, each
part of MUl is independently upgradable
and can be extended by third parties by
straight forward MUl plug-ins libraries
that can add almost infinite possibilities
to the interface.
The flexibie nature of MUl has now
been exploited by a vast number of pro-
grams and that number continues to rise.
Currently, the most publicly visible pro-
grams come from Vapor Software and its
incredible range of Internet software.
Qet
willing to register and
support the development
of the product. This results
in a better maintained
product with lots of new
features. More recently,
SASG has started to offer
reduced prices not only to
reward users who
upgrade to later versions
of their registered soft-
ware, but also (or general
supporters of shareware.
By the time you read
this the organisation's Web site
will be just over one year old and
has easily topped the 100,000 hits
mark, so congratulations are due. SASG
CHEAP STUFF
A9 Magic User Interface is a SASQ
^ffckad product, it has its v&ry own
page in the beautiful sit& styl&
Well you have read about all the great stuff that is available
from SASC and I'm sure you may thinking well I would love to
get a registered copy of MUl or MagicWB. In conjunction with
the lovely people at SASC Amiga Computing readers who are
on-line can register SASG products on-line and receive a 20
percent discount
All you have to do is get on-line browser to
http://vvww.sa5g.com, select the product you want and go to
the ordering page. At the bottom there is a cycle gadget from
which you will be able to select Amiga Computing. When you
have entered all your details the password you need is
Tusken
Amiga Computing
OCTOBER 1997
^. 1^ kS*
U«*W»^ ^taip!//4riOar.«BSCCff>7"
ImISO
^^E
[nsuaijHsi
"iQ.i q.i^ [
has not been siow to take advantage of its
Web presence - with a Web site you give
people all over the world access to your
products and any services that you care to
provide.
SASC has been quick to explore all pos-
sible alternatives and it can now offer
almost every type of ordering including
conventional mail and fax services. A basic
e-mail service that allows users to e-mail
their credit card number to 5ASG is also
present and additional protection is avail-
able in the form of PGP protected mails.
For an even more secure form of order-
ing, there are now facilities to use an SSL
capable browser to safely send your credit
details in an encrypted message. For
added peace of mind, a final option is to
use FirstVirtual. This is the first Internet
bank, providing a near 100 per cent secure
system of ordering products over the Inter-
net using a credit card,
FirstVirtual is so safe because your credit
card details are never actually transmitted
over the Internet. When you apply for an
account with FirstVirtual you are supplied
with a PIN number, this being an alias for
your credit card number. Whenever your
PIN number is used to make a purchase, a
confirmation form is e-mailed to you and
you must reply yes, no or fraud before the
transaction is made. So if someone does
try to use your PIN you will know straight
away and purchases cannot be made with-
out your consent.
-■!&// ^y* Mij ;tf-./:3-tas^--^rag ji*o -**c«au
Jjj^
Pleaieftclcclycui" ordering rr.pll;
BL^M . pCyTWWwWrWr^WUW
^^m
HAT S MAGIC
0^ MorpcVVG'
I think MagicWB is really a very cleverly disguised computer virus. If you look
at how quickly it can jump from machine to machine, there could be no other
explanation. To quote Amiga Magaiine, "You'll think you have just b'""*"
another computer!" MagicWB transforms your lifeless two dimensional
modore icons into more dynamic 3-D ones, with a general stone granite feel
to them.
One last note. If you were wondering who the artistic genius behind
icWB is, it is Martin Huttenloher the same person who designed the SASG^
site, so it is no wonder they both look so impressive.
VMCtrwn'j
Or<fw IF*
No wonder the whole site looks so good
done by the man bohind tho MagicWB ice
1 iliiiik you just bouglu a iiev/ com puKri"
Amiga Computing
OCTOBER 1997
The perfect couple
HEVIEyj
ft^im
ll '$ a combination ot Mega Lo
Mania and Settlers Gee da
you remember Mega Lo
Mania ? 'The production run 's
completed'. We can have a
voice mimicing Irenzynow.
PinboB
IS bsck again
Qncoaffam yuu csn
derive phasufe
tjouncingpfeiefid
bails around a labSe
.review
We look (II
Max Ruth
IM) VJi^Jh^B
David Asdes Ihrougn 2,000
post If notes on his desk to Rnd
a jo/slick to play it.
MediaSoft
[*II
For the serious Amiga user. For the Amiga gamer.
^^ miga Review is a mail-order magazine dedicated lo
l^|^ the serious side of the Amiga market. If you're
interested in tfie more productive usage of the
' Amiga then this is the magazine for you.
Currently on issue five, the main cover feature looks
at the future of the Amiga. We talk to the companies behind
the Amiga market, speak direct to PeSro Tyschtshenko, and
more importantly, find out what you, the Amiga users wan I.
We give you tutorials on everything from OctaMED
to AMOS and C. We have regular columns dedicated lo DTP,
Coding, the internet, the world wide web, Amiga hardware, Art
& Graphics, Music and Business, Amiga Review is now on
issue five, and with a cover price of E1 .60, what are you
waiting for? Got an Amiga? Get i 11/ ' |
Amiga Review. If you don't, we'll l-\ I / \ '- > 1_
jus! be very upset and cry, iiBViB'j'J
Hmiga Gamer is the magazine for Amiga games
players. In fact it's the only magazine available for
Amiga games players. That means we have a
monopoly! Wahey.
Every issue, we spoil you with the lalest in essential
gaming news, in-depth interviews {'Do any of you have
beards?' we asked Andrew Reed of Alive Mediasoft).
previews of the newest games {'Gilberl Goodmate? Would
you be seen buying a game wilh this name?' we said,
strangely enough, of Prelusion's Gilbert Goodmate). reviews,
columns, letters (Isabelle Rees is back!) and more. We're
more fabulous than any games magazine there ever was.
Ever. So, if you want non-stop Amiga games information
delivered to your door then ^ a Bi^" |«li_J - -• i
Amiga Gamer should be your f"^]^,^ ^^ M- \'S j)
only choice. For only £1.50. -^ SJ / I ' ■ i f\
r/
Order now
Wafne_
Address_
_PostCode_
Country_
Please send this form to MediaSoft Magazines. Communications
House. Isle of Wight. P037 7LU.
Or call 01983 867377 Ot visit
hUp://www.mediasft. demon.co. uk/ARMagazine/arindex.hlml
Please send me (tick box)
n Amiga Review Trial Copy El .60
D Amiga Gamer Trial Copy El .50
n Amiga Review and Amiga Gamer Trial Copy £3.00
n Three issue trial subs lo Amiga Review £4.60
D Three issue trial subscription to Amiga Gamer £4.50
D Three issue trial subs lo Gamer and Review £9.00
Please make cheques and POs payable to MediaSoft Magazines
Mediasoft Telling 0- khi :-h /x
Woridwide
Onyone who happens to read The
Times or The Daily Telegrapt) or
their on-line equivalents may
have heard of a chap called
David Hewson. He's a novelist and com-
puter journalist who wrote a column for the
former publication which was subsequently
published on the Internet. In this he man-
aged to anger just about every non-Wintel
computer user in the world by claiming they
all used "Zombie" machines which should
have been buried years ago.
Every remaining Amiga user knows that
the onslaught of the Wintel "standard" has
been frighteningly rapid and overpowering.
Users of platforms like the Amiga and the
Macintosh know their machines have a lot
left to offer, but the vast majority of new-
comers to the computing world have no
knowledge of the vital roles these machines
played in computing history and the user-
friendly alternatives they offer to Wintel
clones,
Hewson daimed that "a tiny minority" of
computer users are foolishly ignoring the
"industry standard" by refusing to switch to
Windows PCs. Although the Telegraph sub-
sequently identified the machines in ques-
tion ("Acorn computers, the Atari ST, PCs
running Linux or OS/2, the Amiga"), Hewson
insists that the original article referred pri-
marily to Acorn machines - possibly high-
lighting further his curious ignorance of the
machine we all love.
Hewson doesn't pull any punches. As the
Telegraph feature pointed out, in the past
he's called Linux a "nasty piece of digital
scurf" and a "program from hell" suitable
Dave Cusick assesses whether the
Amiga can realistically play a significant
role in the connputing world of the future
only for "bug-eyed computer users"
whoseideaoffunwasto"dreamin
hexadecimal". He's also criticised
the Apple Macintosh extensively,
and has even gone so far as to call
Acorn users "Confused, wacky peo-
ple, a little like the Tranmere Rovers
supporters' club, only less numer-
ous and twice as mouthy". Rather
harsh assessments of genuine
computer enthusiasts and sweeping gener-
alisations like these have, unsurprisingly
helped ensure his e-mail in-box has been
full of flames over the last few months.
Hewson claims that these days there is no
valid reason for not investing in a Windows
PC, and that the non-Wintel fans who say
otherwise are kidding themselves. Some
unlikely candidates have leapt to his
defence too - including Stewart Campbell,
the former managing editor of Amiga Power
magazine, who told the Telegraph that
C<iclanaiDe."MERAFr
TjUiaYtaloJaw
ff I ina t w J miw m - j-_
HBH
Meratii could help
the Amiga adapt to
the modern
computing world
many Amiga fans have a "siege-
mentality" that is "over the top".
When 1 originally found out
about Hewson's ranting 1 e-mailed
him and pointed out several rea-
sons why I believe that he is
wrong to write off machines like
the Amiga, and some of these
points ! feel are worth raising here.
As a former writer for ST User
magazine I've been around when a machine
has been in its death throes, but the situa-
tion regarding the Amiga is rather different.
Thanks primarily to the continuing loyalty of
genuine Amiga fanatics, a hard core of com-
panies that still develop for the machine and
the vocal Amiga community on the Internet,
the machine still has a presence - even if it
is far less than at the height of its popularity.
As Macintosh users will testify, it's not just
stubbornness that prevents non-Wintel
users from embracing the Microsoft dream
ftti ft^r>i^ nm furt
Amiga News is a great on-Hne resource yav
might want to turn to after AC has gone...
as is the Amiga Web Directory
Amica Computing
OCTOBER J 997
". tiVcr&soft Ccrpof^tlQtj Home P^ee: ^'elcome to Mtcf'3Si>TX * Netscjp& HHO
EHe £tflt yiw
Se*th
Pirt
, f 'Ec^fi^jrit X L«*on|t«p//wwwiii»cio:i3ncoiiVi>'*i*«^
:i
Where do you e/^rt to
Microsoft
^ Wcnisoft RgfaisBK EnCTiTB Conda Encvdopgdli
T>ii£ FPEE Web vefstan of out bKl-seHmq ffiutiirrvedia «r>cyclopedia 'tealwei
mora ihAn IG.QOQ flifMfll]^ ^Mnritn anic<#^ faacksd up with more titan 2^SXJ
pholot. Antration^.mVi^. charts and tifa9«S
' MioTOoft B«CTbill 3D inJ Aq» of Emalri Win
Al EB El Atl.2n!a.apAti«1ef»tADis Hm t^etop g^nwi^ public at jon? stitcted
Micm-saC Basebafl 3D as the B«£t Sports ^ime and A^t of Enures tht Btst
^ How Awilabla: Vtaual Baric 5.Q Rwouict Edtoi ^
RttOvt* EdiOc optrUK tttittiy mihM\ l?w Visual Btvc rfVttfualtd
iiBW»IO p Trnn| «*iiirttf>m»nt tt'S *4iUt^ Hfe 10 i»9rtt*i(«d 0<«n««S 0( Vrsutl
Bvstcia
aa5l»rt|^Wic)osof-..| |[SAf/^roii?... •^;nl9met...|^ Oemon2 |@SCT9OTr...| i0ttia 00:04
Although It may pain loyal Amigans, it's lime to accept that Mierotalt has become too
strong to mimply dismiss, or even to challenge head on. In the future OBteway 2000 is
going to have to find new strengths upon which to base Amiga marketing
of total uniformity, it's also a genuine belief
that the computer world should not ignore a
machine which, if not technically superior
any more, remains more intuitive, more
user-friendly, more flexible and less power-
hungry.
Whereas the constant-upgrade mentality
and "Bloatware" are now accepted in the PC
field, Amiga developers still thoughtfully
write software which, while making the
most of advanced machine features where
available, will run perfectly happily on rela-
tively inexpensive systems.
Admittedly the Anniga is in need of tech-
nical development, not having moved on
significantly for five years now. But the new
Amiga owner, Gateway 2000, is the first
company since the Commodore era with
sufficient resources to fund this develop-
ment (even if Commodore did father less
development than it ought to).
There will always be enthusiasts eager to
upgrade their machines using specialist
boards from companies such as Phase 5 -
and I'm one of them, hankering after a
PowerUp board for my A1200 - but these
boards are not going to appeal to the mass
market or those who aren't "in the know".
If a potential buyer was to walk into a
high-street computer shop, the chances are
they wouldn't see a single Amiga - and in
the improbable event that the shop assis-
tants even knew what one was, they would
be unlikely to be able to lay their hands on
anything other than a plain vanilla Al 200, a
machine which originally appeared in 1992
and has not been updated or improved
since. The only other machine in the cur-
rently available Amiga range is the aimost-
as-ancient A4000, and there are probably
now only a handful of mail-order firms In
the UK which could supply one.
Having said that, even today the standard
A1200 represents reasonably good value for
money. It's not possible to get on the Inter-
net with a low-end Pentium PC for less than
around £800, but you could pick up an
A 1200, a 33 k6 modem and a copy of Net-
connect for a little less than that and, if cash
was tight, you could always skimp on the
monitor in favour of a television set. Indeed,
it is the Internet which 1 believe has been a
key force in helping the Amiga suraive this
long, and which I think must play a signifi-
cant role in its future if that future is going to
be a bright one.
But even the Internet cannot alone guar-
antee the survival of the Amiga. In common
with an increasing number of Amiga Neti-
zens I see Sun iWicrosystems as being its
potential saviour, however unlikely that
might sound. Far more than simply being a
means of producing fancy Web pages, Sun's
Java technology offers the possibility of run-
ning powerful Java-authored applications
from software industry heavyweights such
PTIeb Sites of Interest
David Hewsoii's Web Page - http://vinivw.hevvson.demon.co.uk/
Gateway 2000 UK - http:/ Avww.gw2k.co.uk/
Haage & Partner - http://ounrt/oild.compusen/e.com/homepages/Haage_Partner/
Sun Microsystems - http://www.sun.com/
Java FAQ - http://wvw-net.com/java/faq/
Dave Cusick's Web Page - http://wvvw.dcus.demon.co.uk/
if you get really desperate for information you
could always check out my Web site...
as Corel and Microsoft on any system for
which a Java Virtual Machine (JVM) is avail-
able.
With the imminent release of Haage &
Partner's Merapi, the Amiga will have its first
JVM before even Windows 95 has a reliable
and popular one. If Haage & Partner get it
right, the Amiga could find a new niche as
an affordable machine on which to run
heavyweight applications without the need
for heavyweight hardware. This will give the
Amiga an advantage over the similarly-
priced NetPCs now being pushed by com-
panies such as IBM and, of course, the
Amiga will still be able to do everything a
"proper" PC can do, whereas NetPCs won't
Gateway 2000's role must surely be to seize
the opportunity and push the Amiga as it
hasn't been pushed for years.
David Hewson is right when he says that
universal compatibility is the way forward,
but he's wrong to claim that switching to
Wintel boxes is the only way of achieving
this compatibility. Java technology means
that users can select the native operating
system of their choice, and yet still make use
of cutting-edge, heavyweight applications -
even Microsoft has seen this, hence its
rumoured moves to produce 100 per cent
Java versions of industry standard packages
such as MS Word.
If the computer world wakes up to the
fact that there is an affordable machine
which can run that package, while simulta-
neously splitting CPU time between raytrac-
ing an animation and downloading a file
from an FTP site, then there may yet be a
future for our beloved Amiga.
^^BB^ssmsmssamsmm
The Wintel revolution has been frighteningly fast
Amiga Computing
OCTOBER 1997
White Knight
Technology
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These drives are NOT suitable tor A1 200
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JAZ 1Gb Ext. <■ Cable & Term £ 399
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2G b H P Inlertwl * Fitting Kit £ 499
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4Mb, 72 pin, 70ns £ 25
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Plus Audio & Ctiroma Key.
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NEPTUN AsSirius, but without
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28.8K Externa! £ 59
33.6K External £ 99
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Networking
AMIGANET Ethernet £175
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Monitors
17"Microvitec 1701 £399
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O think it is a sad reflection on the
current Amiga scene that so
much time and effort is being
put into developing these Inter-
net tools. I forgive the mad dash for an
Amiga browser, that is as about as exciting
as the Internet gets but really, a news
reader?
In reality there are only three real reasons
people use newsgroups. Firstly to get dirty
pictures, the best way to get people to reg-
ister a news reader is not to allow them
access to the alt groups, as discovered by
the writer of fvlewsAgent. The second reason
is to allow small minded people to argue
with each other over the most trivial of
points. 1 wouldn't mind but most of the peo-
ple that inhabit newsgroups cannot even
put together a coherent argument, never
mind respond correctly to one,
The final reason is quite a respectable
one, to get information or answers to a
question. As newsgroups are an open
forum, however, one of the lovely people
from group two could always jump in. If they
do, just ignore them, think of them as that
drunk on the bus.
This review is of New York, a new Class-
Act based newsgroup reader. I would expect
most people to be using either Tin,
NewsAgent or a combination of the two for
their news browsing pleasure. Together they
do make a good combination, Tin for off-line
reading and NewsAgent for batch down-
loading or on-line browsing.
Batch downloading is an important ability
for a news reader as it allows dial up users
to log on, get all the messages they are
interested in, log off and then read the
downloaded articles. This obviously saves
time being on-line, as you can then take
your time reading and replying to articles
while off-line.
So New York does have a bit of competi-
tion to contend with. From the start you can
tell this is not an off-line reader as you have
to have to be on-line before it will run, bit of
a give away that.
In use as an on-line reader, the current
version of New York does a reasonable job.
You can subscribe to groups added either
What the hell, I can mention
the Spice Girls if I want, it's the
last issue. 1 like Victoria I do
from a downloaded groups list or a group's
name entered by your good self. You can
then get a list of subject headers and, from
there, read and reply to postings, or if it is a
binary uuencoded file the file will be
decoded to the New York directory.
If you can be bothered. New York will
download a complete newsgroup list. While
this can be helpful to track down some of
the more unusual groups, it will take at least
15 minutes as there are tens of thousands of
groups, and even the file containing their
group headings is over a megabyte.
Once you have the list. New York does
makes a good job of displaying it. Using a
cascading style list, groups under the same
heading are grouped in collapsible folders,
much the same as Mac list views.
New Agent works alright as an on-line
reader, but really I am not very keen on the
single interface. The view for the groups and
subject headers is far too small and you
cannot resize it, either through the interface
or via the prefer-
ences, but a separate
window would be
best.
I
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■■y«n/YyqL5< Q-.*" tyi-eKoa tatp»q *■;
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Ijintfooucwfi
The lack of any batch downloading and
off-iine reading abilities is a shame and is
something that does need addressing. If it
comes to spending 10 minutes download-
ing files or spending an hour on-line, I think
you may go for the first option.
What annoyed me about this news read-
ers is its handling of multiple parts binaries.
I have yet to see a browser that makes a
good job of collecting these parts together,
or generally automates the downloading
and decoding of the parts, but then that is a
general fault of most news readers and not
just New York.
So, New York, this is version one so there
is a long way to go. To be honest, adding the
simple batch downloading of NewsAgent
would make a big difference.
Bottom
New York's afn^te interface makes its easy to navi-
gate but a little harder to flip throught the subjects
Flipping through news groups
has never been so easy
Product details
Product
New York
Supplier
Finale Development
Price
S35
E-Mail:
lnfo@Finale-Dev.com
WWW:
www.Finale-Dev.com/
Scores
Ease of use
90%
Implementation 6(W»
Value For Money 65*
Overall
70%
Amica Computing
OCTOBER 1997
Oast month I was going a little
crazy over ArtEffect. From the
qu\ck look at the preview it
seemed pretty incredible, but
now I have managed to have a good old dig
around and get a proper idea of just how
good, or bad, ArtEffect 2 really is.
Version 2 adds a couple of very important
new features. Firstly it has internal virtual
memory, essentially this should allow you to
work on images of any size. Unfortunately
this does not work quite so well in practice
for ACA users, as there still are chip RAM lim-
itations - limiting you to around 800x600
pixels. The second new part is layers, but you
should read the box out to learn more about
them.
One part of ArtEffect that needs work is
the way selections are handled. Currently,
selections (and also layers) are very much
static - in no way can you move them. It is
always useful to be able to 'nudge' selec-
tions, particularly when superimposing lay-
ers, as you are never happy with the first
position.
True enough you can go through the
brush manager to pick up a selection as a
brush and then position it that way. This does
work very well, but seems an odd way of
line
Requirements
RED i:V,i:liU'll BLACK ((-l.'jlullii:l:ili'S
3 Mb
16Mb
Hard drive
jOMb Hard drive
RTG card 040 CPU
Product
ArtEffect 2
Sufiplier
Blittersoft
Price
ArtEffect 1.5: £59.95
ArtEffect 2: £119.95
Tel
01908 261 466
E-Mail
sales@blittersoft.com
WWW
www.blittersoft.com
Scores
Ease of use
90%
Implementation
80%
Value For Money
85%
Overall
85%
going about it. In my humble opinion, a
move tool would do the job much better - it
works for Photoshop.
If you take my layer tutorial for example.
Once you have slapped down the flower
image it is pretty much stuck in place (unless
you are prepared to cut the image back off
the layer and reposition it). If you coufd copy
Some bloke called
Nei! reviews
ArtEffect 2
over the selection and move it around every-
thing would be so much easier.
Vou may have noticed that my enthusiasm
for ArtEffect has subsided a little as some of
the limitations become evident. ArtEffect has
a lot of potential, all the right elements are in
place, it just needs a little more spit and pol-
ish before it is a first class program.
Everyone seems to be comparing ArtEffect with Photoshop, which Is fair enough and, with the addition of
layers, the likeness will tie even more obvious. It's one thing to say ArtEffect is like Photoshop, but is it as
good as Photoshop?.
Sure, the interface is court-inducingly dose to Photoshop's, so it has the look, but has Haarge and Part-
ner re-created the feel of Photoshop? The best way to find out is to try and reproduce a picture done with
Photoshop.
I fiave used one of the more advanced tutorials from the Pftotoshop J manual that involves knocking
together a picture using a few layers and makes full use of the program's selection and drawing tools.
The actual project is to be made up of a number of separate images from the Photoshop CD. Originally
most of the Images had transparent backgrounds but, as these can only be used in Photoshop, they had to
change to flat Jpegs which makes using them a little more complicated.
' from a picture and mask them out As the flower is
generally red on a green background, by using the
t dropper tool, you can select a range of greens from
. dark to light and mask out the background
Product details! &
PARTI
Well, here we are at the start of the tutorial, t have all
the pictures on hand (four in all) and I have the Pho-
toshop tutorial in front of me. Initially, the picture that
is going to be the background is loaded and a new
layer can be added to the picture in preparation for the
flower image that will be the first to be overlaid.
Next I load the flower picture. The first task is to cut
out the flower from its green background. Like Photo-
shop, ArtEffect offers a number of selection tools, for
this task the colour selection tool is chosen. This allows
you to choose specific or general ranges of colours
PART 2
when it came
to transferring a
selection from
one image to
another, I ran
info a little i
pfobfem. -*- "'
feet ;
refused to co
the selected ai
ipboard, it just said it
could not. The only way to get tiie selection is to
grab it as a brush and transfer it to the main pic-
ture.
This applied to every picture I had to add, as you can
see with the next sun image. Load in the pictures, use
the magic wand selection to remove the white back-
ground, grab the unselected sun area as a brush and
then paint this onto a new layer underneath the flower
picture, but still over the main background image
Amiga Computing
OCTOBER 1997
El
ap?*"" -^
^1
^
«
ij -^*' J
i ii
Mw^Z^Zrr" '
\ _,.a„ I,. ,>T* J
_...j
RT3 ^^B^^^^^H
What's all this about then? Weil an interest-
ing point is that ArtEffect still uses what
looks like the normal IFF-ILBM to save its
layered pictures. This means a program
such as FastView can still view the back-
ground image, but the other layers are
stored in the file as a new alpha block that
are simply ignored by programs that do not
recognise them, very neat but then the IFF
file format is very neat.
One other point - if you notice in the layer
window the opacity cf the sun layer has been set
to 50 per cent, this allows you to make the layer
more or less see through. If you look at the times
irv the top right of the screen grabs, you will pro!
abiy notice that it took me the best part of a d
to do - ifs all the ruddy interruptions i get all d<
,2=as?i.sj.^t^
PART4
The next step is to add the leaf to the pic-
ture, so you just add a new layer, right? Well
in Photoshop, yes, but in ArtEffect no. ArtEf-
fect can currently only handle a maximum
of three layers, which seems a touch limit-
ing if you ask me. So before the leaf can be
added, a layer had to be freed up, this
requires us to merge the flower and sun lay-
ers. Very straightforward, just drag the sun
layer to the flower layer in the layers win-
dow.
Now the third new layer can be made - the
usual shenanigans of cutting out the leaf and
adding it to the new layer. In Photoshop the leaf
would still be a selection you could rotate, but
with ArtEffect everything has to be handled as a
brush, but this works pretty well. The white out-
line of the leaf is my fault, 1 should have
expanded the selection by a pixel or two to get
rid of it, ho hum
PARTS
In this part a couple of things are going on.
Firstly, if you take a look at the layers win-
dow, you will see that I have hidden the
flower/sun layer, this means any further
changes will only affect the leaf and back-
ground images. You do this by simply click-
ing on the light bulb icon.
The second thing going on is that currently the
only effect that can be applied between layers is
the opacity, in Photoshop a much larger number
of operations can be performed. So if you want
some sort of image processing performed
between images on different layers you have to
do it all by hand. Using the magic wand and
selection tool made it easy to single out the over-
laying leaves
PART7
The final step. This involves adding the year
to the bottom of the pictures and applying
a white to transparent gradient to the text.
Sounds simple enough - click text tool,
choose CGTriumvirate sized 95 and bold for
extra thickness, drag the new text into posi-
tion and press space to fix the text to the
new layer. So far so good, now for the gra-
dient
This is where a problem cropped up, how do
I do a gradient? Now it is probably my own fault
for not looking hard enough, but to set up a gra-
dient you first open the colour manager select
range, drag and drop the colours you want in the
range. Go to the fill tool, switch to graduate, click
where you want the gradient to go and then
select the gradient direction. Transparent gradi-
ents do not seem to be possible, so a white to
black range had to suffice.
To help highlight the flower from the rest of
the picture, a drop shadow needs to be
added underneath it Now in Photoshop
this is a piece of cake, or pie, if you're Russ-
ian (watch 2010, or read the book ifs bet-
ter). With Photoshop everything is on its
own layer, you can easily grab the flower's
outline as a selection, paint it black on a
new layer, blur it, merge the shadow and
flower layers and Bob's your father's
brother.
With ArtEffect all this has to be performed as
a separate project then copy the shadow image
as a brush to the new middle layer, sony I
merged the leaf and background layers to free
the third layer up. Oddly,, filters did not seem to
work on the layers, only the background base
layer. This meant the blur had to be performed in
a separate project, not a good feature
PAR
The finished picture, the ArtEffect version is
on the left and the original Photoshop one
is on the right, if you hadn't guessed. To
start with the white outline around the leaf
Is my fault and wouldn't be there if I did this
again.
Due to ArtEffects limitation on moving layers
and selections, the position of the leaf and sun
are wrong and to move them afterwards is very
difficult The last major problem is the text, firstly
it is not anti-aliased, giving the jagged outline
and also no transparency could be applied.
So the main problems encountered are due to
the poor selection handling and the current lim-
itations o( the layer system. Remember that this
was my first attempt to do something substantial
with ArtEffect If I had another attempt the fin-
ished product would match the Photoshop ver-
sion much better, save for the text transparency
l^d*
)y iV^b
Amica Computing
OCTOBER 1997
KEW=II
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Words of the past, words
of the present and words
for the future. Nine years
of reader letters with
Amiga Computing
QssuE 2 July 1 988
Mistakes
I enjoyed reading issue one, especially the
bit about Warl<bencli 1.3. How much is it
anyway? There was an error in the Plain
Man's Guide to CLI. the author said that it
is important to use capital letters. He is
wrong, it doesn't matter whether you use
upper or lower case. The Amiga treats it
the same.
Now on to the hidden messages. For the
last message, you omitted to mention that
you must hold down the function key
while you eject the Workbench disk and
replace it with a none Workbench disk.
Leszek Wolnik-Kurjanowicz, Ealing
Piracy problem
I was very interested to read in your first
issue about the sales of the Amiga catch-
ing up with those of the ST. I work in a
shop in London where we sell all kinds of
computers, and the Amiga runs only to
Amstrad PCs. But ST software outsells
Amiga products. I attribute this to the lack
of really good Amiga games and the huge
amount of piracy on the Amiga.
Don't Write in!
Well thanks for all your letter over the years, most have ■
been very complimentary, others have been quite con-
., structive, while others have been down right abusive,
I even so brought a wry smile to all our faces.
f If you have any comments on the Amiga or Gateway 2000 why not send them to
I : Amiga Doormat as I'm sure Mr Ben Vest will be more than happy to listen to all your
f gripes, oh yes he will.
Most of the games are straight ST con-
versions. If I wanted an ST I'd have bought
one, but the Amiga has far better graphics
and sound. Piracy is a serious problem,
and I implore Amiga owners to buy their
games and not copy them.
If you have a stolen game which you
play a lot, go and buy the original to show
the software house how much you appre-
ciate the game.
This is the only way that software
houses can be persuaded to carry on sup-
porting the Amiga. One good thing is the
bundled software which comes with the
ST. Every Atari comes with loads, which will
cut down the number of new games ST
owners will buy, and so makes the Amiga
sales look proportionately better,
Your first issue was great, keep rooting
for the world's best computer.
Alex Walsh, Newbury
This issue an external drive cost £100, an
A500 cost £400, 512K cost £105 and a
20Mb hard drive would set you back
£625
QssuE 5 October 1988
Hard discount
At last a top quality magazine specifically to support a top quality computer.
Congratulations on your first two issues, and good luck for the future.
Why is it that I can buy a 20Mb hard disk for an IBM PC compatible for
about £200, whereas a similar product for the Amiga costs £500? OK, so I
know that there are economies of scale and that some components are dif-
ferent, but the majority of the components must be broadly similar - the
disk, the controller and so on - but 250 per cent more?
Now if somebody could develop a cheap (£100?) board that would allow
an IBM hard disk card to run on an Amiga...
Martyn de Young, Kent
Hop to it
While on holiday this year doing the rounds of the amusement arcades, I ,
could not get my wife away from a game called Frogger. She normally hates ^
the arcades but loved Frogger. I own an Amiga 500 computer and was
wondering if you would know how I could obtain this.
D P Bowles, London
ssuE 20 January 1990
Narrow minded
why isn't the Amiga better known? I
bought a modem and was having trouble
with using a bulletin board. So I asked the
sysop for help, telling him I was using an
Amiga 2000. Displaying as much intelli-
gence as a boiled potato, he asked if that
was a PC or a modem.
Of course I explained that the Amiga is
an advanced 68000 based multi-tasking
system with graphics and sound proces-
sors which make the IBM look like a bad
dream Sir Clive once had. But how do we
get it through to the people in suits that
the world of computing is much more
exciting when you wiggle out of the big
blue straight jacket?
Gerry Hall, Antrim.
This issue an external drive cost £75, an
A500 cost £290, 512K cost £40, a 20Mb
hard drive would set you back £300 and
Commodore launch the A2S00.
Amiga Computing
OCTOBER 1997
ssuE 10 March 1989
Girls in computing
I am fed up with the way women are
treated in computing. I've got a BSc in com-
puter science and know what I am talking
about. However when I go into a computer
shop to ask about Amigas, the sales men
all talk down to me. I am told how I could
use Superbase Personal to keep recipes
and how educational it could be.
I know these things. What 1 want is
advice on what compilers are available,
what the operating system is like and how
to really get the most from an Amiga.
In the end I bought a machine from a
cut price mail order company. I would
have paid the full price, but only if the
company offered decent back-up,
Tanya Al-Rais, Kent
SSUE 82
January
1995
Art for arts sal<e
For some time 1 have been growing increas-
ingly disenchanted with Amiga Computing,
for a number of reasons:
The indiscriminate use if irrelevant elec-
tronic symbols linking text and headings. To
anyone with the slightest knowledge of
electronics, the apparent random use of
symbols such as a battery, a transistor, a
capacitor or other components when com-
pletely irrelevant to the text is simply non-
sense and misleading.
The typeface generally used for the head-
ings is also irritating and interrupts smooth
reading. X and H appear very similar, to
mention but one detail, and the whole
affect is most unattractive. Your review of
PageStream 3 makes me wonder whether I
am using the same program. When my
copy arrived a couple of weeks ago it was a
disaster, to put it mildly, although after two
updates from the Net it is a little better.
In addition, the arrival of December issue
in mid-October seems utterly ridiculous.
Your review of PageStream 3 makes me
wonder whether I am using the same pro-
gram as you are. When my copy arrived a
couple of weeks ago it was a disaster, to
put it mildly, although after two updates
taken from the net it is certainly a little bet-
ter.
I have been using PageStream with vari-
ous updates for some years and have found
it excellent until version 3, but surely your
marks in 'the bottom line' are somewhat
over-enthusiastic to say the least?
This issue an external drive cost £55,
an A1200 cost £240, 1Mb cost £20, and
a 200Mb hard drive would set you
back £200
Pircay is not a crime
Most decent games cost over 20 quid. My
friends and I get about half that every
week in pocket money. The only way we
can afford games is by clubbing together.
But I'm not going to fork out a fiver
when my mate Rob gets to take the game
home and I don't get to play it. So we
copy it. If we didn't we wouldn't buy the
games. I don't see why this should be ille-
gal.
Starglider shield
Do 1 detect slight radiation from the planet
Argonaut in reply to Omar Farooq's query
{Starglider slug January 1989) as to why
Starglider II runs slightly slower on the
Amiga than the ST?
QssuE 86 May 1995
If you treat the Amiga like an ST it will
run slightly slower. It is more sensible to
treat it like an Amiga. The whole point
about the blitter is that it will co-process
with the 68000 if the code is properly
written. Used in this way it is very much
faster than native 68000 code at screen
operations.
Writing portable code to make life eas-
ier when you move programs from one
machine to another makes commercial
sense, but does not have a profound
effect on the hardware.
To put it another way: My neighbour's
push bike is a hell of a lot faster than my
XR3, so long as I don't turn the engine on!
Jim Hawkins, London
A helping ear!
I have only been using my Amiga 1200 for
a year now and have tried reading numer-
ous magazines. Out of all of them I prefer
your magazine as it is easy to read and you
give away some excellent disks.
However, I have encountered problems
on two of your disks, Easy Amos and Anim
Workshop. These, I think, could have been
cleared up in a matter of minutes but
instead I have to write in with the problem
and wait for a reply
Why don't you have a helpline so you
could make things easier for everyone?
This is the only reason I have not sub-
scribed to your magazine. Please consider
this...
Brian Coodfelloiv, Northumberland
In the past Amiga Computing ran a
coverdisk helpline as a permanent fea-
ture. However, over recent months we've
been running without a full-time
coverdisk editor and unfortunately, until
this situation is resolved I'm afraid the
coverdisk helpline will remain inactive.
However, when a replacement is
found, rest assured tlie helpline will
reactivated, if anyone out there is inter-
ested in the job feel free to send an
application. Please mark your letter RE:
coverdisk editor application.
Editors note: So I did apply, and 1 got
the job, and here I am today. Funny old
world isn't it?
QssuE 69 January 1994
Cream crackered
1 hate cream crackers, I really do. Apart
from the (act that they always fall apart
when you try to butter them and they stick
to the roof of your mouth, their butter-
smeared flakes are a hell of a job to clean
r off floppy drives.
1 hate four year-old sprogs playing with
my disks even more. "OK son, just leave my
disks alone or you'll break them. Where's
the rest of your cream cracker, the bit you
haven't spread all over my disks?"
The next day I found the soggy cracker
when I tried to load a game into my Amiga.
■ Yep you could say the disk drive was literally
;, cream crackered.
The guilty party was confronted with the
evidence. "But son, why did you do it?' 1
asked. "Well," came the reply, "it's the same
shape and it did fit." Huh! "Anything fits if it's
covered in butter, I muttered."
Mother acts for the defence: yjeW if you
won't let your kids play with real disks, what
else can they play on the Amiga with?"
Good grief! I really do hate cream crackers.
Steve Clarl(e, Kempston.
impossible upgrade
Will there ever be an upgrade kit for the
A500 to make it into an A120Q? There was
the ECS chip set upgrade and Kickstart 2.04
chip to make it into an A500 plus, so why
not another jump up the ladder?
I don't want to get rid of my beloved
A500 ii I can avoid it, as 1 have too many
peripherals which use the DMA slot These
would be useless on the A1200 unless
someone was to produce an adaptor. Any
chance of this?
Calif} McCrain, Aberdeen
This issue an external drive cost £55, an
A600 cost £190, SUK cost £20, and a
200Mb hard drive would set you back
£300
Amiga Computing
OCTOBER 1997
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NO SHAREWARE - FULLY UCeNS€D SOFTWARE
NelConnecl is a suite if commBrcially licensad Intefnei softivaj-e wtiich means tfiere is no
need lo register any of the core modules contained within ihe package - no lime limiotions.
no fiassfe. All Ihe software contained wiihin NetConnect are arguabty Ihe best in ttieir class.
Ne( Connect coniroEs the modules with a unique floating (or fixed) icon bar (wtircfi can be
altered and new tcons added to tf^e bar) which rneans everything is just one dick away!
NetConnect is. of course, fully supported and Ihe modules canlairaed witfiin Net Connect will
be supported by the authors with minor upgrades, enhancements or bug fixes.
NetConnect v2
•- 3. After Sales Support
THE BEST FRee SUPPORT - 6UARAMTE€D
We pnde ourselves in offering superb after sales suppon to all ouf NeiConneeVlnternet
users. We guarantee you will not get better free Internet related suppori from any olhef nval
company. Support via telephone (Mnn-Fri 10am-5pm). e-mail, mailing Jisl (general
NetConnBct forum) and the web si;e [www, a niigaworld.com/nelcannect).
Our aim is lo help users with their Inlemet connection after they have purchased Net
Connect and we understand thai the Internet can be a daunting experience tor the beginner.
Issue 2 of our Inlemet magazine 'Initemel Informer" should be available wiihin September.
This IS a quarterly magazine with the latest information at>oul the Internet ana yourAmiga -
NetConnect users receive this magazine free of charge!
STFax Professional
lavatlalile September]
£29.95
STFax Professional is new commercial tax progfam for the Amiga containing the sott of advanced
fax features you would find within commercial PC fax software. STFax has been in '.he shareware
for the last lew months, and the brand new commercial "professional" version offers even more
advanced features plus some voice contra! far voice n^odgms,
- Support for all modem classes (i, 2. 2.0J
- Voice control - use your Amiga as a digital answer machine etc!
- PhonetsoQk (store all your favourite fa^ numbers)
- Scheduler (store fax messages lo be sent at specified times)
- Reports
- ARexK port
- Datatypes support for Image conversion
- Printer dhver lo redilrecl all print-outs to a fax file (print trorn Wordwonh, Pagestream etc!)
- Viewer for viewing outgoing/incoming fax messages
- Plus many more features
NelConr>ect v2 is even easier to connect to Ihe
Internet! Launch the new Wizard GUI, choose
your modem, enter a few user details and let the
Wizard do alt the rest for you! Simple, with ver-
sion 2 you don't even need to vrtjrry about the
provider - everything is automatic, everything is
point and click! Amiga Format concluded about
NetConrioct v1 [June 97 issue): "Almost the per-
feci package for the Amiga Internet user", 'if you
need to get online, this is the easiest way to do it"
and "ll's gcx}d value for money loo - especially the
hurdle including the 33. 6K modem.' We have lis-
tened to our NetConnect vl users, noted Uieir
comments and added some other new features.
NetConnect v2 is available on CD-rom and floppy
disk. SpBclfhations include:
■ New AmITCP - NetConnect v2 users will be the first people to
USB a version of the new AmiTCP! We have added a number of
changes to this new version - the main additions are the new
Wizard, MUl based dialler and 'events' contral.
- AmITCP Wizard - makes configunng your ISP a doddle.
Choose your modem, enter some user details and then (he rest
of the process is completely automatic! This is true
W^ndowsSS™ style connectivity! See the two example pictures -
point and click Internet configuration!
- New programs ■ Netinfo and X-Arc (X-Arc is a brand new
WmZIP'" style archive management tool. Downloads Iha/lzx
files fram VoyagBr/AmFTP/Fkillcrodot-llH auto-entracts them into
X-Arc's GUI and allows you lo control Ihe files
- Programs aro now kcyfilo based [can be used with any TCP
stack - Miami etc)
- Extras pre-configurcd IvtIME types {CD only), datatypes (CO
Only), online hefp files eic
- Updated, latest versions of the modules (Voyager.
Micfodot-H. AmIRC, AmFTP etc)
- Printed Instalfalionylnitroductlon guide - Install NetConnect
quickly and easily
- Printed manual ■ using the Internet and NetConnect
- Plus many more smallar changos and addJUoti^
AMITCP v4.6 DIALUP
AmITCP \% A rttw lull TCP lUcJt. tnhincid irtd
d«w«lopad by ui ind NSDI wllh full GUI conlrol!
VOYAGER'NG
VcyagAr Htxl Gennr^tlan It jjrcidy pDW«rful
Milh javascript, IrxmBi. Ubl«i, SSL (htlpl:} etc]
MICRODOT-ll
A tuptrb and brand n«iM conimerciBl email and
nitw9 client. >ald 10 ^« Ih* best far th« Amiga!
AMFTP
Thfr Irvditstry sUndird FTPcll^nt ird the nun*.
boT oru I^TP program on Iha AmJga.
AMIRC
Again, the Induslry ttandird Amiga IRC ctlanl -
said ID bin batttr thai lit PC »nd Mac fivali!
AMTELNET
Uiv Am Telnet to malnt2r)n youf weD ±)t«, connect
to oiit«rnal computvrs, play ontiriB gain*At
NET INFO
Netlnro la a naw program by Olivar VUagnac to
sirarch Itia nal • incvroula. ptng. atrvlCM atc.
AMTERM
AmTarm !& a comma program - conmct la ■
B&S. iirnd files to yOur trlendt Ami g a/PC /Ma cf
X-ARC
Br;ind new DOpuE Ilka archlua managemant tool
which inlegriles with th« NelCannect pacttagel
Wizard - Loginscript Recorder
1^
p^-aHiET^
m
.u ^ifjfiffir-yt '"^''MsJii
Wizard ■ Canliguralion Completed
High Speed Serial Cards
from.
£44.95
Hypercom 3
Ttie Hypercom range of high-speed sehai: cards offer your Amiga the fastest connection to the
Internet, forcomms and for fax transfers. Available for the Amiga 1200 (these serial cards are
placed within a prevousfy unused expansion port - leaving the PCMCIA port and trapdoor
free!) and zarro-ll/lll based machines (zorro version suitable for
A3000M000or a A12Q0 tower). High-speed buffered parallel option I
avaitabte. These cards are currently the fastest senal cards avail-
able for the Arniga. making the Internet work faster tor you!
Modtl Machlrta 5p*clf1cat torts Pries
HHwrcofl A1200 ' x ■iSOfiClOtips hsghspeed bulTered serial pcrr £44.^5 ,
Hypercom3 A12CM3 2 » 460. BDCtps fiighspeed buffered SMia! pons C79,S5 j
1 X SOOK b^DS^'aec buffered paiallel port
HyfMfComlZ Zorro-il 2 k 460, SOObpa firghspeed tnjfrerffd wrial pons £79.95
^ K 500K bytftiVsoc bjtTertd p^iajlei poit
Various Modem Pack Options
Various money saving packs are availabfe. These are all based on either the 33. Bk or 56k modem
plus a a cGlleciion o' extras. Call us for other pack options if ycu have your ovi/n. pack idea!
CODE PACK CONTENTS j|HHK
PK01 33.6 Modem & STFax
33.6 Modem & NetConnect
33.6 Modem & NetConnect & STFax
33.6 Modem & NetConnect & Hypercomi & STFax
PK05 33.6 Modem & NetConnect & HypercomSZ & STFax £159.95
ADD £25 for a 56k Modem (instead of the 33.6k model)
■ All packs come with one month free connection to a major Internet Service Provider
■ Olher optior^s may be available - call
■ Choose between the CD or Floppy disk version of NetConnect vi'ith your modem pack
• STFax Professional will be despatclied on release
NetConnect v2 CD Iranlales many eilrasiilaDlipes, mime Ipsllt'iinniliftixsiiit) ami nutchnttrEl £52.95
NetConnect V2 Floppy Disks [oalrmliissltecorepnignnisliiglfritelpijiiiiinienlsl £54.95 h
NetConnect v2 Upgrade from v1/v1.1 [lEsisicfciiNetCDinsivi/vi.iiinngcifj Ecall!
Latest Teclinoiogy Modems
PK02
PK03
PK04
K56-lex modems are here! Download software and web pages uplo twice the speed of a 2B,8 modem. 56k
mcdenis will operate at 33.6K speeds for uploading but you can cut your phone tiills drastically wfien using
the 5BK technology! Isn't il about time you upgraded that 14.4 or 2B S modem? For further
information about the new K56Flex (Rockwell developed) technology contact us!
We only supply quality braniJed modems (Dynalin'k UK Ltd), which may cost slightly more
than their unbranded competitors, but they ship with a 5 year warranty, the knowledge that a
UK company offers support/information and you are buying a modem with quality (iF^ockwell
based) components.
KSeFlex modems need lo connect lo another K58FlaK modem in order to use S6K techrwlogy (make sure
your provider suppotis K56Fle3c technology). Call for further technical details.
- Ouaiiiy bjanfligfl Dynaimk modem (supponed by DfRarmk UK L«fl
■33600 bps DATA'FAXA/OlCE awKJem-true vM, Throughput to
115.200 BPS Via V42 in data compfesston
•Gioup 1. 2 4 isond'recoivo FAX (14.^)
- Votce Commands. - DSVD up^rsctoabie {Dy aofhraiv)
'Auto Answer
'FutlDupPei SpesKer
- Call Dpscnminatlon
■ TsK on demand
- SiMij!iarnious vace ard data (S.VD.l
- Message pigybscii wia sound card t speaker m headset
- Aulo mode deiocbart allQwv modvn So conr^ed ** a modem tliBt
IS conriQured lor difefing connocdDn modes
- Exlendfld AT (Haysa ci^mpaVbto) OOmrMOd Wt
- L^pgradnblc ROM d^tp (ufaguardino ienin&L lutjrQ specHkationB]
- BT anit CE Appraved
■ Aifrkga 2Spin sio^ Surf S<|LtltrDL/PC 9pin »nai ca^te IndLrded
■ With He^dphcoea and tAiaophono
■ S yCtH ^urfrtfit^ ' also uf^du'gono rtgaraus Amiga lesla
Send your order to:
Active Software, PO Box 151,
Dartington, County Durham,
DL3 8YT, ENGLAND.
•^ 01325 352260
active@enterpnse.net
POSTAGE/DELIVERY
5Dp per CD far UK delivery
■ El per CD !or EU' d&livery
C2 per CD World ijclivory
£i fgr 2'^ d^y deSivery
£5 tor nvit day deUvcry
£1S tor Saturday de^ivsry
^21^
Make CtiC-tluC:S.'P.O. 5 pliyi^blc Id Acti
Software arid send to the atJdre&s Uilad
I opposite. We can accept cre^dit or debil
card orders. For any additional infcrma'
tionwIlusASAP!
WANT MORE INFORMATION?
We provide an lnforma|i&n pack covering
NetConnect and the modules (Voyager, MD-2i
etc), the modemi we offer, connectivity dis-
counts and a sot of frequenlely asked questions
and answers. Ask us to send you an Info paickl
You can atso access the NetConnect homepagel
for additional Info^ latest news and to download!
a time-limited demo version at the software:
http://Bmig3world.com/n&tconnect
VAPORWARE PRICES
)( you src not interested in liuyinn Nc1Cionn<^c1, y
Vaporware Products individually:
Voyager Next Generation
Microdot- 1 1
AmTolnet + AmTcrm Package Doa)
3 suKhsrgo of €2.00 per prodtici.
E20.0I
m
£18.00
£18.00
£18.00
M
£12.00
£18.00
boatjttt. 10% Discou
ISSU
UK only
Missed an issue of Amiga Computing?
Do not fear! Simply fill in the coupon and one
will be winging its way to your doorstep!
Back issues order Form
Simply send a cheque or postal order for just £4.50 made payable to
IDC Media.
Tlie magic address is Amiga Computing Back Issues^ IDC Media, Media House,
Adiington Park, Macclesfield, SKW 4NP.
Please allow up to 28 days for delivery.
D Issue 99- May 1996
£T .00 J Issue 1 11 - April 1 997 £4.50 J Issue 1 1 4 - July 1 997
£4.50
□ Issue 102 -August 1996 £1.00 J Issue 112 - May 1997 £4.50 J Issue 115 -August 1997 £4.50
a Issue 106 -December 1996 £1.00 j Issue 113 -June 1997 £4.50 U issue 116 - September 1997 £4.50
Name
Address_
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[~~1 flfease tide if you do not wish to receive further information or spedo} offers.
Spedal Offer: 1996 issues only £1 while stocks last
AMIGA
Amiga 1200 Magic Packs
68020/14.3mz
2MB RAM
International, Inc. Jl^HL
249„
A! UsT, THE Ahi« is back on sale with NEW machines from Ahiu liiiERNAnoNM. Inc. 68020/14^HIHZ
All hach nes ak f uil UK Specficat.os wo co«e bunoi£B with WoaoWoaiH v4SE (Wono 6/HB RAM
P=octssos|,TiiBBcCAL[v3.5 (5PEADS.HEET), DataStore vl . 1 (DATABASE), PhotoGekg V1.2SE JJOmbHOI
&P£RSa'«.PANTV6.'l, ORaWSERVl.i, PlNBAlLMAHH.WHCAJiOHCM _ mmtt^n/t
DiRtaom Opus 4.1 2 *"" MmSOV
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I0MsAAAf
trOmHD
ScmMmoO
Em
All Hard Disk models also ihclude the above sonvfARE & Scala MM300 pae-loaded,
the Off oal Amiga Hard Disk hvjual d HD Install diS<.
Lmtai l4"H»i
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c159<
Pr»E55CTAL 1 4" Hohio^
MihiiSync 15-31.5Kw"
FLit<tS Free Dspia*
Aw&ft Cable Suppled
68040/2Smz
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1.3eBHD
56IU mmoo
250WP5U
68040/40mz
34m RAMI
I.36BHD «'
5ciiuAIAI30O
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Haro I>isks
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CemfUti EtptmsitK Kii SeluHm ^ ^
f,rik*Amig*A1200 /Igfig.j^
Yes. at li>ig ust. a p^ofessjcwiI vrW* « /
3*'*r TO install a HJCH CAPAOTr X—nf SO/
YEAR H.™ 0« WTHOUT BEMQVINS P*«TS^
FROM YOUR HACH,N£ OR BtNDIJjG YOUfl KEYROARD SRDIIJJ!)
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NEED 10 INSTALL IKE OHiyt 'MO AN AIIOO. CABLEi FOR
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KTAILED WTH OUR CUSIOd CUOl 'B' GO SWEH. All DKVES ARE PRE-JSIAUED
1V:TH THE 5T5TEH SOFTWARE S *fiOVE
1^ 1 CO "SIO - UNLIKE OIBEIB M PROVIDE WE
•VGB £177.94 OISQ UST in C15EI
YEAR
WARRAMTY
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wui IS n FIT ma Hut Pm nt
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FILES OR PARTITIONS SuPPORIEO, CD-ROM A\D
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Speed Increase of 2.3 times - 2.88mips ♦ Available wra 0, 4
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tASrLiacais 2 - ik only
hjll ,\::i..'.'. ■■ ■-,,.'\'i.iFkpwi Gou3
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■ FM;S la A»C
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£i4.n
I DO ZS/OD DSKS A CGiaiH Ijsiij,
{24.m
4MB 72-PIN SIMM j20
8hb 72-pin SIMM £40
16ts72-PiHSiMM £70
32hs 72-piH SIMM {120
ALL SIMMs m NEW
t..pHi.,^ f hlA= W^PPANTf
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£21.95
AM&DOS Pack £34.99
Total! Ahih - Am«*DOS & MasterinO AmisaDOS 3
- Reference Usuallt £43.94 - SAVE NEARLY t9
A1200Be5nkerPa» £39.95
2 BOMS (hsOB AI ?00 6 «m STtM), A 60 Hhm Vho,
4 06AS OF PO 10 GO nlTH If E BOOfSAlOKH
Al 200 Wdskbench 3 Booster Pack £39.95
2 K0I5 (E^iKS i DPft^5 it WOMBfNLK 3 A TO Z). A 90
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Meet the
Silj
Amiga Computing lias been
home to the best-lcnown Amiga
enthusiasts in the world, and
now they edit Amiga Format.
Join Nick Veitch and Ben Vost every
four weeks as they take you through
the world of the Amiga with expert
reviews, exciting tutorials,
innovative Coverdisks and
up-to-the-minute news.
"v-^t^^
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Qop
10 TIPS
Having used an Amiga for the last seven years or
so, Neil Mohr has picked up a little knowledge
about them. Before he disappears into the editor-
ial wilderness, he would like to bestow this knowl-
edge to you, our beloved readers, oh yes he
would, so shut up and bloody listen.
!. Wait for ALL disk activity to STOP
This must have killed more files, disk and hard drives than anything
else. Before you pul! out a floppy disk or reset your machine, or
just go on to use another program, wait for your last program to
finish writing to the disk. The classic is pulling out a floppy disk
before a program has finished writing to it and usually results in
lots of read errors and a reformat of the disk, so no big problem.
The big problems start when you interrupt writing to you hard
drive, either by resetting it (naughty) or a program happens to
crash while another is writing to drive (annoying). This will general
result in the drive becoming invalidated, and more often than not
tfie file system cannot fix the fault itself.
The only way to fix this is to resort to a third party program such
as DiskSalv or AmiBack. These will scan your hard drive and fix or
remove any problems they come across.
2. Have an emergency recover disk
Related somewhat to tip one. If you have a catastrophic hard drive
problem that destroys your boot partition you are going to need an
escape route allowing you to get your drive back up and running
as easily as possible.
The simplest way to create this type of disk is to make a copy of
your original Workbench disk. To do this insert your Workbench
disk in internal floppy drive, select the disk icon and from the Icon
menu select the copy item. You of course need a blank floppy
before you do this. The only program you really need is your file
recovery program, either DiskSalv or AmiBack. Both are around
200k, so before they can fit, a few files need to be removed from
the copy of your Workbench disk you have just made.
Right, we're going delving around the Workbench files. Double
click the disk icon, select the window that has just opened and
from the Window menu choose show/all files. Next delete the Util-
ities drawer, don't need any of that stuff.
Open the System drawer, select and delete; FixFonts, Format,
NoFastMem, RexxMast and DiskCopy as none of those are really
needed. Now go into the Libs drawer and delete, rexxsyslib.library,
rexxsupport-library and amigaguide.library. Finally, from the C
drawer you can get rid of Ed and Edit, you should now have more
than enough room for either DiskSalv or AmiBack.
If you want more room you can delete the following quite
safely; everything found in the 1. drawer; amigaguide.datatype in
the Classes/Datatype drawer and the printer.device from the Devs
drawer. The whole idea is that if the worse should happen you
always have something to fall back on, so keep the disk in a safe
place - but not so safe you forget where it is.
This month's ACA5 has been
unexpectedly taken over by the
surprisingly sober Neil Mohr
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AmiBack has savod the Amiga Computing hard
drive many many timea over the years
4. Get to know your Amiga
Again, this is a tip that holds true for any type of machine. Try and
learn a little about your Amiga, you do not have to know every-
thing, but by reading problem pages you will start to recognise
symptoms for common problems that arise. Things like assigns,
wrong library files, badly configured DOSDriversare common prob-
lems that are easily fixed if you have the basic knowledge and
skills. So if you come across the problem, you can diagnose and fix
it yourself.
3. Constantly save your work
No matter which type of computer you use this tip will always hold
true. I do not trust computers, there are so many reason why they
can just stop working and take all the work you have done that day
with it. So every time you stop to think press that right Amiga and
S key, I just did then. If the program supports autosave then use it,
but even so save regularly yourself. It is a good habit to get your-
self into, sometimes I find myself saving work after the end of
every sentence.
5. People without hard drives
For anyone that bought their Amiga (and is still using it) without
one, a good tip is to go out and buy a hard drive right now. You
have no idea what a hard time you are putting yourself through. If
you own an A1200 I'm sure you could pick up a second hand 40
or 80Mb IDE drive for next to nothing from a PC shop. For modern
PCs, drives of that size are useless but Amiga users can still get
away with such small drives. Personally I would still recommend
going for at least 500Mb, but then my Workbench is 100Mb.
Amiga Computing
OCTOBER 1997
6, Separate Workbench partition
One way to save yourself a lot of grief is to make sure you have all
your important Workbench files stored on a separate partition,
then have all your program and data files stored on another parti-
tion. This reduces the chance that you could destroy your boot
Workbench partition, so making it impossible to boot your
machine, as you are more or less exclusively using your work par-
tition.
Here at Amiga Computing towers, we have a separate i20Mb
Workbench drive and a 1.2Cb Work drive and I cannot remember
once losing the internal drive to validation errors - the external
drive is another story, at one point it was going down several times
a day.
7. Upgrade your machine
It is the one thing I have never regretted doing. Through all the
years, whenever I added to my Amiga, the pay back was always
instant and obvious. With my A500, extra memory allowed me to
do more, and an external hard drive let me do it more quickly.
On my A1200 more memory made the machine twice as fast
and allowed me to use much larger documents and graphics A
monitor allowed me access to 1 : ! ratio screen modes and a larger
work area. The Surf Squirrei greatly improved Internet access and
the access it gave to external SCSI devices such as Zip and CD dri-
ves made my life much easier. Finally, with a fast accelerator, a half
gigabyte internal drive and access to virtual memory 1 am never left
wantingwith the A1200.
formed is backing up your program and data files. There are a few
ways to go about it. Either back your entire drive up, this takes ages
and is not really necessary. Secondly, you can have a single drawer
in which you store all your data files and simply back this up. This
is very quick and as long as you store away all your original pro-
gram disks if you do lose your drive you can get back your all the
important files.
The final way is to rely on the Amiga's archive bit, every file as
an archive attribute bit attached to it. A backup utility will set it and
if at any time after your last back up the file changes the bit is un-
set and next time you do a backup this is noted and the new ver-
sion is backed up again. Personally, I go for the second option.
LIB r»<l am e-lp-9! u a »
1.G3 n-e ir. K-tfi-^ U »13
ABackup is a wondarlut backup program
8. Get these programs
As there has been no development of the operating system since
the A4000 came out back in 1992, the Amiga still lacks some fun-
damental necessities and more general points that would make it
a polished product. To get around these limitations I suggest you
get the following programs (all these have been on past Amiga
Computing disks, but if you have missed some here is the list).
They are all PD so will not cost you an arm and a leg.
MCP or MultiCX - Either of these will do, personally I go for MCP
but many still prefer the simpler and smaller MultiCX that also does
an admiral job of fixing all those little holes in Workbench and Ami-
gaDOS
MagicMenu ■• simply makes those dull pull down menus a much
more pleasant experience
ToolfVlanager - Whether you use version one, two or three this is
the best way to add menus, Applcons and even docks to Work-
bench
WBStartup-i- - Adds extra control to your WBStartUp drawer
CiassAction - A multifile recognition program that allows you to
handle all your different file types through a single program icon
Swazlnfo - Replaces the rubbish Workbench icon information
window with a much better one
PowerSnap - Written by Nico Francois, PowerSnap gives as close
to global cut and paste as the Amiga is going to have
KingCON - Replaces the old Amiga Shell with a far superior ver-
sion with menus and a scrollable buffer
9. Backup your files
One thing that is mentioned more than any other but rarely per-
10. Get on tiie Internet
Magazines like Amiga Computing are all very well and good, they
do provide good expert information of the latest Amiga products
as well as tutorials, tips and news, but anything that appears in
print is generally at least a couple of weeks old before you get your
hands on it, simply due to the printing process.
If you want to get the latest Amiga news, information and pro-
grams you need to be on-line. Internet services such as IRC allow
news to be passed on almost instantly, and superb Web sites such
as the Web directory and Amiga Flame give a central hub for the
collection of Amiga related news and developments.
The Internet also offers the best way to get hold of the latest PD
and shareware programs from Aminet and, with just about every
company now on-line, it is easier than ever to get product support
via e-mail and downloadable program updates from their related
sites.
fGA
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The jTiost visual,
but not neces-
sarily the most
informative part
of the Internet,
the WWW gots a
lot of attention
Amiga Computing
OCTOBER 1997
I or in G man in Shetland who
was worried about paying 'through
the nose' for what was advertised as
a service "without the excess'....
Zetnet Services explain why
some providers can be a
false economy.
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Windows 95 Utilities
if you use Windows '95 tlien you need
"Windows 95 Utilities"!
Whether you use your PC for work, for leisure or as
a hobby, Windows 95 Utilities is packed with
everything you could possibly need. Each issue
features the very best programs for tuning
Windows for speed and adding functionality The
programs are categorised and sorted for ease of
access and use into Disk, Graphics, Internet,
Music, IVliscellaneous and Hints and Tips sections.
Configure Windows 95 to run faster and better
Add functionality that Microsoft left out
Upgrade old software to the latest versions
Everything you need on each Coverdisk
Each issue is packed with help, hints and tips
NO Dos, NO Win 3.1, NO games - just cool tools for Windows 95!
Issue 7 on sale NOW - Issue No 8 on sale 11th Sept
ome in, number nine, your time 15 upTSince this is the last
ever Public Sector, in addition to a handful of the latest
and greatest releases, I've decided to share with you
.not only a selection of the most indispensable PD and
shareware utilities ever, but also a collection of my thoughts on
the future of our beloved machine. A fond farewell to all, and,
as Dave Allen used to say, may your God go with you
And in the end, the love you
take is equal to the love you
made. Dave Cusick takes his final stroll
down Shareware Street, and sits thoughtfully contemplating life
after AC on a memorial bench in PeeDee Park
Qtar boy
Programmed by: Fire Fly Productions
Available from: Saddletramps PD
Disk No: G77
GAME OF
THE MONTH
Instractjans
Although it owes more than a little to
the classic platformer, lames Pond II:
Robocod, Starboy is probably the best
game of its kind to appear on the
Amiga for several years, even if full
commercial releases are taken into
account. Available as a full licence-
ware release but with a PD demon-
stration version also obtainable for
just 80p plus postage, Starboy is a
colourful, entertaining and absorbing
platform romp. I've only seen the 1 1
level demo, but it's enough to con-
vince me that purchasing the full
game would be a worthwhile invest-
ment.
The appealing main sprite has an
array of moves at his disposal. As well
as leaping from one platform to
another to progress through the levels,
Starboy can throw stars at the baddies
that block his way, press switches to
lock or unlock doors and even swing
from ropes so as to get across chasms.
In an effort to inject added longevity
into what might be considered a fairly
pass6 genre, in addition to the stan-
dard platform-based levels there are a
smattering of graphically pleasing,
horizontally scrolling, blasting stages
too.
With glorious parallaxing visuals,
decent sound effects and a bouncy
title tune, the presentation of Starboy
is impossible to fault. It's also chock-
full of small puzzles, helping add a
_i These «ost be
cBllectEd to
clear 9 level
Extra Health
Exit tiheo au
the bonbs are
cotlectiBd
Ybu can haog
frsn chains
"1" When walked
■M> into, ttiese
*^ transport
you ta
anoitier area
pynabfnatQr; This is how all
computer games should be made
lUP 3 SCORE 1518 COM 89% LEV
genuinely addictive edge. The full ver-
sion of the game includes 55 levels of
action, with five different graphical
themes, and is available for £3.99 plus
50p postage.
2538 BOMBS 4 LEV 2
Starboy offors soma truly addictive gameplay...
..even if it ia an unaahamed done of flobocod
Amiga Computing
OCTOBER 1997
QuT OF Spice
Produced by: Kinky
Available from; SaddleTramps PD
Disk No: 038 A&B
They've taken on the establishmint, and
doubtless shocked many old Sage
pensioners. They wear revealing
cloves in which more sweet and .
innocent girls would feel a mite
chilli. In the short thyme that
they've been around, they've
already broken a host of chart
records and changed the
chives of many pre-pubes-
cent girls. They seem to be-
cumin more popular by the
day. This autumn you may
find that a lads' Friday night
out no longer consists of a
coriander few beers; instead
they will be nipping down the local cin-
namon to see Spice Girls: The Movie.
In a few years, the Spice Girls will have
been and tarra-gon, and much like
this column they'll be nothing
more than a dim memory
in the minds of the
masses... then we can
all be chervil. In fact, I
do confess that I mar-
jor-am reviewing
these disks parsley
because there was
orega-no way I
could miss the
opportunity to pack
as many poor spice
puns as I could think
of into one of my
final Public Sector
reviews. I just couldn't
keep the temptation at
bay. I do apologise; I shall
end your saffron now, dear
reader.
Out Of Spice is an ACA-only
demo featuring a fairly tuneful sample of
Qhristmas Card Maker
Produced by: Classic Amiga Software
Available from: Classic Amiga Software
DiskNa:PAllB
I realise it's a little early to be thinking
about the season of good will, but AC
won't be around when December
comes and, as Lord Baden-Powell was
keen to emphasise to young boys every-
where, it pays to be prepared,
Christmas Card Maker is an example
of an extremely good idea which should
inspire creative types to produce some
genuinely impressive results. It is a col-
lection of small Christmassy images and
verses which can be pasted onto a sup-
plied master page using any decent
paint package. The image can then be
printed out to make an extremely cheap
but nevertheless reasonably good-look-
ing Christmas card.
Snow IS falling atl around me,
playing having fun...
ehildrsn
^^B
^^^^^7^^ ■ * ~^tti3
M^ki^m
W^
Hta
^^^^HHfefi«^*'^te ^cP^^v
...It's tha saaaon of lova and
understanding; Merry Christmas everyone
There are five verses, several "Merry
Christmas" messages and a dozen or so
snowy scenes, which can be combined
very easily in DPaint, Personal Paint or
any one of a wealth of other packages.
A potential problem with the
bitmapped image-based approach
Christmas Card Maker takes is that such
graphics can, unless created at an
extremely high resolution, tend to look
jagged or blocky when output. Although
the snowy scenes provided are all only
around 320x256 pixels and have to be
output at a size of around 115x70mm,
the finished cards don't actually look
too bad. The results obviously aren't
going to be on a par with commercially
available cards, but they look a whole
lot better than Blue Peter-esque hand-
made efforts.
As I have already suggested though.
the famous five, a few slightly grainy
scanned pictures of selected Spices, and
the usual smattering of moderately
impressive visual effects. It does not last
for a particularly long time but, unlike the
vast majority of demos, you might actu-
ally want to dig it out of your diskbox
more than once to show people. Or then
again, you might not
ou have
your
spice -cake
today?
the most important quality of ChristmaPI
Card Maker may actually be that it will
inspire many Amiga users to have a go
at designing their own cards - even if
they do so using graphics from else-
where, or a DTP program as an alterna-
tive to an art package so as to obtain
higher quality text output. As such, this
represents another in a long line of sim-
ple but sensible disks compiled by Clas-
sic Amiga Software, and although some
of the images and verses supplied are a
little disappointing, there should be
enough here to really get your creative
juices flowing.
And here's the finished pivduct
Impressive, most impressive
Amiga Computing
OCTOBER J 997
PrDgrammed by: NC Gamez
Available from: Classic Amiga Software
Disk No: G528
This is a cutesy platformer in the mould
of the massively successful Mario series
available for the Nintendo consoles.
Fayoh is still under developnnent, and
so this disk only contains a 5-level
demonstration version of the game.
The titular hero Fayoh is in actual fact
a green fruit gum, who has lost his
heart to a "pink 'n'cute" female fruit
gum. Unfortunately, he's lost her too,
and 50 he must traverse a colourful
platform landscape to find her once
more.
The graphics are extremely bright
and attractive. In addition to the pleas-
ant gradiated backdrop there is even a
simple parallax scrolling effect, making
the game especially pleasing visually.
The music is suitably cute and inoffen-
sive, although I doubt that you will find
yourself whistling it in the shower.
I feel that I ought to be extremely
fond of Fayoh, but I have a couple of
reservations about wholeheartedly rec-
ommending it. Firstly, perhaps owing to
the fact that Fayoh was written in Bliti
Basic rather than in C or Assembly lan-
guage, on a standard A1200 the action
is a tad pedestrian, although on faster
machines things become slightly more
frantic. Secondly, the game crashed a
couple of times during testing
(although admittedly this only seemed
to happen when the program was
started from the Workbench, and not
when I booted from the Fayoh disk).
Still, Fayoh has not yet been com-
pleted, so perhaps the bugs will have
been ironed out of the finished ver-
sion. The full game is set to include 28
levels and various different graphical
styles, and will be available to those
contributing a shareware fee of
between £6 and £10.
Fayoh otters eulesy platform tun tor all...
,, ^although it's not yet coinplclc,
are only five levels to explore
Qhe DLP Collection
Programmed by: David L Pap worth
Available from: Classic Amiga Software
Disk No: G527
This is a collection of David Papworth's
gaming creations of the last few years.
Mad Bomberman is a fairly simplistic
game but will nevertheless provide a few
minutes of entertainment At the top of
the screen the eponymous bomberman
peers over a wall and drops a series of
bombs which you must collect in a blue
container. If any bombs get past you, you
lose a life. If you manage to collect them
all, then he drops another series of
bombs, except this time the/ll fall faster
and there will be more of them. It is not
the most intellectually demanding of
games, but I've certainly seen worse.
Obliteration is a Pang clone. You take
control of a Turrican-like sprite packing a
directable firearm, and you must destroy
several asteroids bouncing around the
screen. Larger asteroids split into smaller
ones when hit so if you are not careful
you can end up with a large number of
rocks hurtling around the screen. Unsur-
prisingly, if your warrior is hit by an aster-
oid then he will lose a life.
Atom Smasher is a cracking maze
game which reminds me of an old Acorn
Electron game called Pengi. You (and a
friend, if you've got one) take control of a
little robot chappy wandering around
screen after screen populated by meanies
which can only be destroyed by pushing
blocks into them. With beautifully smooth
graphics and an impressive turn of speed,
this is hugely enjoyable, frantic fun, espe-
cially when played in the cooperative
two-player mode.
Super Obliteration (originally reviewed
in issue 81) is, unsurprisingly, an
enhanced version of David's earlier effort.
It is not radically different from the origi-
nal, but the graphics seem a little tidier
and there are a host of new levels to try.
In addition to Vector Battle Ground, a
reasonable enough tank game, there is
also a demonstration version of David's
Licenceware classic, Outfall. This is a clone
of the Megadrive gem Mean Bean
Machine, and it is undoubtedly one of the
greatest two player games available for
the Amiga.
If you don't already have Atom
Smasher, Super Obliteration or Outfall,
this disk represents an essential purchase.
Catering for a wide variety of gaming
styles, it comes highly recommended.
You Never Give
Me Your Money
Arrow P
nt CT15 4AP
: 01304 832344
E-mail: hadji @artowpd.detnon.co.uk
Classic Amiga^Software
^.-JULDeansgate...^
Manchester
.. . Tel: 0161 723 1638
m
Jill
addletramps PI
'■"wer Mill Close'
loldthorpe
Rotherham ^
South York " '
: phil@ware5d.demon.co.uk
Amiga Computing
OCTOBER 1997
Come
Together
Every mol^Bi^^^d a decade. Public Sector
has tried to bring yoli tlie very best in PD and
Shareware. Over the 39 issues in which I've
been in charge of the column, there has been a
constant stream of submissions both from
Public Domain libraries and from individuals,
and I'd like to thank you all for your support.
As Neil joked to me the other week, there have
been times In recent months when it has
seemed like this column has contained the
only new software arriving in the AC office.
Writing the last ever Public Sector has been
quite a sad experience; 1 would like to think
that this column, into which I've poured more
of myself than anything etse I've written for a
magazine, has provided some amusement over
the years as well as helpful information and
opinions.
Alth ougki fff ,flM .^^a pptl this day would never
come, nff^^^Be^w it has seemed some-
thing o^nrin^abliity. The good ship Amiga
Computing has sailed its final voyage; the crew
must toddie off to pastures new and those who
enjoyed the precious bounty it bore must now
find an alternative purveyor of provisions. So
what will you do now, dear reader? Will you
abandon the Amiga altogether, convinced that
the end of AC marks the final nail in a coffin
within which our beloved machine has been
[anguishing for some time? I would hope not;
and if you are to follow the flock and purchase
a PC, then 1 would at least suggest that you
keep hold of your Amiga... just in case. At least
then you'll be able to return if the possible
Power Amiga revolution materialis^^nd even
if it doesn't, you'll find the PC is n^^- beast
which is easily tamed. '^ ^BT"
That said, 1 strongly suspect that, if you've
stuck with the Amiga this long, you will be will-
ing to carry on the fight after our departure, it
could be that you will turn to one of AG's com-
petitors... whilst this is not the first Amiga
magazine to wave a fond farewell, it isn't the
last either, and there are others still flying the
flag. (One of them is now home to erstwhile AC
editor Ben Vost, and indeed yours truly will
continue to churn out PD and Internet pages
for that publication for as long as he can).
On the other hand, you might decide to fol-
low a large number of dedicated Amigans onto
the Internet. There are so many excellent
Amiga resources on the Net now that you
should always be able to keep up to date with
the latest developments in the software and
hardware markets (and my Public Sector web-
pages at http://www.dcus.demon.co.uk/ will
remain in place fQi^ha|orseeab1e future). With
any luck, at Irifflpj^ig^ these sites will be
championing the Amiga long after this humble
column has become but a distant memory in
the minds of coiiBtaMBBEeKerywhere.
I Want You (She's So Heavy)
I know ifs a tad corny, but I couldn't resist the temptation to award some sort of Pub-
lic Sector awards to the best pieces of software to have been reviewed in these
pages. In issue 1 14 I ran through the best in PD and shareware games, so here, for
your deliberation, cogitation and digestion, are a handful of "serious" programs no
Amiga owner should be without. If you don't already have them, ring up your
favourite PD library and order them now.
Magic User Interface
I've currently got v3.8 installed, although by the time you read this that could easily
be out of date. This is without doubt one of the greatest pieces of software ever writ-
ten for the Amiga. As means of providing programmers with extremely easy-to-pro-
duce interface routines and providing users with a highly configurable, not to
mention extremely attractive, front-end, MUl is simply in a league of its own. Some
will say that ClassAct uses less memory, or BGUI is more compact. To those people I
say that several thousand Amiga users and literally hundreds of Amiga programmers
simply can't be wrong. Get hold of a copy, register with 5ASG, and enjoy.
IiviageStudio 2
Everyone needs an image processor, and they don't
come a lot better than ImageStudio 2. Programmed
by Graham and Andy Dean, whose latest masterpiece
DrawStudio is available commercially through LH
Publishing, this is the definitive shareware graphics
package. It can read and write every image format
you'll ever need to deal with, and it boasts a stunning
arsenal of effects too.
Master Control Program
The commodity that does everything, MCP is an absolute essentia! for any self-
respecting Workbench user. It demands a fair bit of memory, a fact which has led
some to use MuitiCX instead; but that is an inferior program in terms of features and,
lefs face it, most Amiga owners these days own powerful enough machines to run
MCP on.
Browser II v3.09
If you can't afford Dopus Magellan then, at least until
Workbench 4, WorkbenchNC or a similar replacement
Workbench appears, this is probably the single most
dramatic change you could make to your daily file-han-
dling. It won't be to everyone's taste, but it is user-
friendly, highly configurable and has the potential to
radically increase your productivity.
NewIcons 3
Not everyone fancies Magic Workbench, particularly if they have a fancy graphics card
which is capable of running Workbench in a plethora of colours. Newicons 3 offers a
rather more bright colourscheme, and although icons will look completely stupid on
non-patched systems (they'll appear as a tiny blob), on suitably configured systems
they look extremely attractive. They're a tad slow on lesser Amigas however.
Newicons 3 won't be for everyone; but it's one of those programs that if you don't
hate, you'll love.
TOOLMANAGER 2
There's a newer version, but if anything the new user interface overcomplicates what
was already an immensely powerful, if slightly illogically designed, user interface
enhancement. You can add items to the Workbench Tools menu and you can con-
figure icon docks, with the end result being a far more sophisticated Workbench in
which all the most powerful applications are available within a couple of clicks.
Amiga Computing
OCTOBER 1997
UK CustoTTiers call
01709 886127
US Customers call
1-800-426-7687
FREE Catalogue Disk
5D Software (AC)
1 Lower Mill Close
Goldthorpe, Rotherham
S63 9BY
Amiga 5D & F1 Ucenceware
Amiga & PC Public Domain
Amiga & PC CD-Roms
Sagittarius Software (AC)
1706 Canton Road
Akron, OH 44312
USA
Amos Compiler
Amiga 5D Ucenceware
Vulcan Software
Call your local dealer lor details of our supetti Amiga mnge. Games, Utilities and Educational programs
starlina from just C3.95/S6.50. To claim your free catalooue disk just call the UK number shown above
anil quote AC3 or send two first class postage stamps lo 5D Software. Most ot the products have PO
demo disks, so you can try them out first.
Websites
http://wvrW.wareSd.demon.co.ofc
http;//sas$oftald.ne!
CARE QUALITY & SERVICE
O
QUALITY INK JET & BUBBLE JET REFILLS
Olf rcTslk jst; i.tiU liipijiijilv inki. Yoj buv dirv^'i fn:m U5 htTic iiJf vupcfh ^jUJlil\ at Kfiiib]: prices
Black refills for HP Dokjel 500.510. 550. SfWC. 35QC, 560C,"6«0C. 850C
CANON BC-OI. BJIOE/EX/SX, BC 02. BHOO, BJtJO, BJ300, BJ330
EPSON STYLUS 800. 1000. CITIZEN PROJF.T. OLIVETTI JP150. 250, 350.
6 refill (3 on high capacilv cartridges) kit I2«inl pyre black. £16.99
CANON BIC 210, 600. 4000 Ranges up lo 20 rEruis pore tJliick, £16.99
EPSON STYLUS/Colour/ll/IIs/500 120ml pure black. £16.99
TRICOLOUR REHLL KITS:
HP Deskjcl ransc 10 refills of Yellow, Magenla & Cvan 180ml £24.99
CANON BJC210, BJC600. 4000/4100 10 refills of Yelloi. Maetnu iCyan 180ml £24 »9
EPSON STYLUS Colour/ll/IIs/iOO Yellow. Magenla & Cyan 60ml each £24.99
"Print Head Recover^' Ruid" for unblocking nozzles, new larger si?j;. new lower price £6.99
all kits eoiiiL- wilh full instructions. Other fxsfllls available.
Inlpiirlaiit; Please stale Type when orderint;
Colour Printer Ribbons & Reloads
To RfloaJ .1 rii^K*!! i^ cj\v. jiihl rt-nu
\e the top
lake ei
1 the o]l1
r^btjoj] jnd tcki^ it wi[ti j new one.
Curaplcii
One
Fi>i-
ribt)oi\
re bad
reloads
Citizen S»irt/ABC^40 eit.
£11.93
£6.99
£29,95
Panisonic KXP2 12.1/21 24/2180
£9.99
£6.99
£29,95
Panasonic KXR 135
£9.99
£6.99
£29.95
Star LC200 9 pin
£9.99
£5.99
£29,95
5uirLC24-llV2(l/2IX)
£9.99
ffi99
£29,95
.Star i.r:4-im.r24o
fS99
£4 9*1
£19,99
.Seiko, ha SI.'IS
1:1 -.95
£(!.«
£29, 9S
Special Re-Ink
For Panasonic 1080/81.
1123/24, 2123/80, 2135,
Star LC200 9 Pin, Epson
LQ 100/ ISO. Oki 182 to
390 range. Black bottle
will re-ink 100 + ribbons
i:'»,95
Black Printer Ribbon Reloads
Citizen Swifl/ABC/120D 5 black relij:iJs,, £9.99
Star LCIU/20;iOO 5 black reloads £4.99
Star LC24 ranfi: 5 black reload.! £9.99
Seikosha I900/2400/SL9J 5 black reloads £9,99
EfSonFX SO 10 L0800 ranges Hack reloads£l 1.99
StarLC24-30a.a40S black reloads ._ ,_£14.99
T-shiri printing is simple, just prim onto
normal paper & iron on. One ribbon gives lots
of prints. We can also supply ribbons in many
colours T-shin and normal ink.
T-Shirt printing ribbons
4 col Cili/en SttilVABC/240....£19.99
4 col Paniuionic 2123/2135 £19.99
4 colour Star LC200 24 Pin £19.99
reloads for above £9.99
4 colour Star LC200 9 Pin £12,')y
4 colour Star LCI ..£10, 911
reloads for above £7.99
Black CiUKn Swirt/ABai20D £9.99
Black Star LCIO £9.99
Black Star LC200 9pin .£9.99
Black Panasonic KXF1080/81 ...£9.99
Black Pimasonic KXPl 123/24 ...£9.99
Prices inclutic VAT & postage. To order seni! chequcs/FO payable tn;
CARE PRODUCTS
■ DepI AML", 15 liiillund Gardens, Watrord, VVD2 6JN ^_
or Use VisiayMastertaj-d or Education order ^^
Ki!x order line D1923 6721U2 ^^
Tel ORDER LINE 01923 894064
1st Computer Certtre 16
Active Software 31
; Care Electronics 43
Chroma 28
Classic Amiga 28
Computer Systems & Services ....28
Gastelner 13
Golden Image ..7
Guldhall Leisure .24
Harwoods IFC, 3
Hi-Soft „ „ IBC, OBC
tlCPUG „ ...^8
Kew = II .281
Mediasoft 20i
Moore Healey Marketing 28
Pathfinder Pd .28
S & S Computers .28
Saddlatramp PD......... 43
Special Reserve 26
Undergrou nd PD 43
While Knight 23
Wizard Developments 33
Zetnet-.,. ........37
[FREE FREE
j GAMES CHEATS 1.4 EMULATOR
I ON ALL ORDERS
FREE FREE
LIBRARY DISK POSTS PACK
ON All ORDERS
; PLATFORM GAMES
In 1330 CAPTAIN BONUS
•o 123J ROACH HOTIl.
I a 1«5 10 CW. QAWES
1.^ ISSJUHCE-O-IOT
la 1462 CHARLIE COOL
I a 1701 ns HIPEOUS
la 1G34 THE BIBDIES
I a 1S7B JUMRMAN DELUXE
I a 200} A12 BAHAMA IS
t SPACE BUSTERS
la 9115010 ASSAULT
in SWOBLntRATOft
I a 498 THE LAST REFUGE
I a 1434 SPACE BLASTER
a 1789 MEGA TI'PHOON
la Its; AI2 SPEEDBftEAK
I a 188S BLASTED
■a 1904 CREEPY OlAWUE
! a 1921 WITNESS
la 1935 SPACE ESCAPE
la 1942 GALAXY BUT2
' AHCADE GAMES
la 273 Kf ILOGS EXPPESS
I .1 1368 ALIEffS EF.
1. 1 1333 STRIKE COMMAND
1.1 1500 U.PD. 24 GAMES
1-1 1880A12SUPSTREAM
|,. 1903 A12FLy TIGERS
I a 1944POSIDEN
la 1948 ANTS
■ a 1998 SUN -NOT 13
ja 2008 A12«l KICK IT
iP-D VERSIONS
I .1 025 HUHTEB PLUS
,:i BIS LEUMINSS PACK
I a 023 RICK DANGEROUS
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' ,1 022 THE GODS
! a 02« R0aoCOPV2
a 1702 S.W.O.S. MOON
la 177BPINBAU. FANTASY
I COMBAT GAMES
•a 941 FATAL BLOWS
1.1 938 MARTIAL SPIRIT
1.1 290 FiGHT WARRIORS
I.I 1238 V/EAPON MASTER
I .1 1421 CYSERSAf^ES 3DSK
|., 1548 FIGHT Al 200
I a 1720AUO(15AMUfll
I CLASSIC GAMES
I a Oil ASTEROIDS
I a 693 MISSILE COMMAND
I a 77S OVERLANDER
|.i 692 SPACE INVADEdS
!.i B41 COOKIE
[.I SO* DONKEY KONG
I DRIVINd GAMES
i .1 9S1 FUMING ENGINES
! ,1 1469 THE ROAD TO HELL
•c 1417 MANG FENDERS V2
'a 14E6A12 KNOCK OUT
I,, 1642 A12MEX RACING
la 1705 A12AER RACERS
I. 1B93BCISSCAR
la 07a Fl £0110(1907
IS/IML/t/5ro«5
la 332 SEALANCS-SUB
la 333 BAHLE CARS V2
i.i 926HEUCOPTER
|.< 1273 At2 TRAIN DRWR
I SPORTS GAMES
I a 1014 CRAZY GOLf
I a 630 TEN PIN BOWLING
■ a 11712DSKCRS-ANGLER
ja 1373 ICE HOCKEY
:.i 13I7A12G0NFISH'N
,. 1465A12 2 0ISKnNNIS
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' ,-. 1630 INTER CRICKET
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I HIHTS S CHEATS
Is 41B1000CHEATS
ta 931BAaDOOflV3
1 ,1 B21 PASSVJORD MANIA
la 81 3 CAME TAMER V4 5
1 , . 820 MESA CHEATS
I a 681 SIERRA SOLUTIONS
I a inSUPTODATtVI
I I 1358 GAME SOLUTIONS
|.i 16S3 SOLUTIONS V3
I a 1651 SOLVES 6 DISK
I OVER IS GAMES
[a 997 2DSK ADVENT VI
'a 1001 20SK ADVEHTV2
[a 101 TERROR UNER VI
■a 1081 AOULTTETRIS
la 12« STRIP POKER
1,1 1145 Al 2 NUMBERS VI
1.1 1335AOUITDJIOIDS
la 1S33 DRAGONS BAU.
la 1517 ADULT BOMBER
la 16S4 lEGO BREAKOUT
la 1768 4 DSK A12 ADVENT
I a 1906 iUNO DATE
r
TETRIS - COLUMNS
a 294 KLACK-TRIS COLMS
a 107 TWINTRIS TETHIS
a 293 ORMARIO COLMS
a 1602 SUPER FOUL EGG
a 1627 PILL-MANIA
a 19 19 VANILLA TETRS
a 1954 A120(l PLUflZ
a JOOOAIJWORM-TRIS
FAC-MAN GAMES
a 1(I96PUC-MAN
a 1 133 A12 CYBER MAN
a 1346 WARES PAC MAN
a 1648 A12 BOBS LEMON
a 230 SUPER PAC MAN
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a 19S61ACK-MAN
BREAK-OUT * PONG
a OOSMESABAILVI
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a 559 MEGABALL V3
a 1704 BOfllS BALL
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a 1324 OUTSIDE BREAK
BOULDiROASH GAMES
a 1527 ICE MINE PRO
a 1S9S NEW MINES
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a 1572 UNDER MINES
a 1573 GOLD MINES
a 1577 EMERALD HEAD
a 15S0 EXPERT MINES
a tSB2 DENMARK MINES
a 1583 STYX MINES
a 1 692 SPACE MINES
a 2013 WONDER MINES
PUB-CLUB GAMES
a 1304 CHECKERS V2
a 22! FRUrr MACHINE
a 375 CARDS SOLTAIRE
a 1246 AMIGA CRIBBAGE
a 1 362 PUB DARTS TOUR
.1 560 WORLD DARTS
a 14511 SAT SNOOKER
a lil2A1200XCAROS
a 19J0A12 DOMINOES
a 1929 A1200 YAT2EE
BOARD GAMES
a 910 NEW MONOPOLY SEAT
a 631 SCRABBLE
a 476 CHESS GAMES
a 1433 LIFTS a LADDERS
ADVENTURE GAMES
a lit STAR TREK 2 DISK
a 797 NEIGHBOURS 2 DISK
a 1671 BREED 1996
a 1753 A1200 GLOOM
a 1694 TIME RUNNER V2
a 1925 DUNGEONS
SrflA7fGYG^Mf5
a 376 GLOBAL NUKE WAR
a 326 IND-E5PI0NAGE
a US! A12 NIGHTMARE
a 1170A12LOF1DS205K
a 1431 UfO UNaOTHED
a 1S47SOLOSIAR.TREK
PUZZLER GAMtS
a 953CHANEQUE2 0I5K
a 859 10 PUZZLERS
a 1550 PUZZLE PITS
a 1546 EXPERT BALLS
a 1633 THE WOOGUES
a 1765 BRAIN BALLS
MANAGER GAMES
a B76 SCOTTISH LEAGUE
a 321 AIRPORT
a 443 SUM BAU
a B17 BLOOD BAIL
a 1429 UITI MANAGER
a 1699 PREMIER PKS
a 17S3AI(tTRAffJC
a 1771 MICRO MART 3
OUIZ GAMES
a 1031 TREK TRW 5 OlSK
a 716 POP MUSIC QUIZ
a 309 THE QUE MASTER
a 462 WHEEL OF FORTUNE
a 1597 QUIZ 555
a 1683 HOLLYWOOD TRIV
a 1670 A12 DEATH ROW
LOGIC GAMES
a 1037 MARBLES GAME
a 1035 ATOMIC GAME
a 119 DRAGONS TITLES
a 112 DRAGON'S CAVE
a 1477 30MB MANIACS
a 1476 MARBEL'LOUS
a 1687 TILE MANA
a 1922 LOGICS
a 1960 BLOCK BLANKS
AMIGA LEISURE
s 205 AMIGA PUNTER
a 228 PERM CHECKER
a 1210 LOnO LUNATIC
a 143BA.GENEV5
a 1 594 LOTTERV SYSTEM
a 1682 THE PHYSIOAN
a 1932 DYNAMIC SKIES
A-1200 MEGADEMOS
a 1270 DOOM RAVE
a 1165 VENTILATOR
a 1414 2 DISK DOVE
a 1415 MYSTIC ILEX
a 1725 DREAM WITH ME
a 1783 FATAL MORGANA
a 1939 ATMOS.FEAR
a 1934 A12 7DSK LIARS
a 2002 POKE THE EYEI
AMIGA MEGAOCMOS
a 460 TEKNO RAVE
a 101S2DSKTAZQUEEN
a 1120 2DSKTAZ.OUEEN!
a 11M2DSK0XYGENE
a 1084ASC1INOTI.3
a 17SS TECHNO TRACKS
a 1816 BATMAN 2 DISK
a 1985 COLOUR aClE
A1200 SLIDE SHOWS
a 7404O1SKMANGA
a 1271PIXELSTORMS
a 1193LEMM1NGTONS
a 1646 MISS MANGA
a 16S0STARFLEET3DSK
AMIGA SLIDE SHOWS
a 704 REVELATIONS
a 061 PAT "JAGEL-S GIRLS
a 936 AVIATION HISTORY
a 1498 NIGEL MANSELLS
a 1472 YABA DABA DO
ARTWORK PACKAGE
a 063 ULTPAPAINT
a 349 SPEQRA COLOUR
a 748 ILLUSION PAINT
o 1460 A! PAINT PAD
a 1565 CARTOON STUDIO
a 1707 PERFECT PAINT
a 1760 JNR PICASSO
a 1937 DOODLE NOT 13
ARTWORK PROGRAMS
a 1299A12MAGNI-CAD
a 071 GRAPHICS CON KFT
a 070 GRAPHIC UTILS
a 133 FRAC LAND BUILD
a 102« PICTURE LAfl
ANIMATIONS
a 084 PUGGS IN SPACE
a E51 FAIBLIGHT 247
a B31 RED DWARF
a 475 BAIT MASKING
a 347 NEWTEK V3 2 DISK
a 187 ANIMATION STUDIO
AMIGA VIDEO
a 329 VIDEO INSCRIPT
a 7SOV1DE0IRACKEB 5 DISK
a 14E S . MOOVIE
MUSIC MAKERS
a 220 FUNK KEYBOARDS
a 431 RAVE KEYBOARDS
a 202MEDV3.2
a 729 DRUM MACHINE
a 787 SONIC DRUM KIT
a 738 0aAMSDV2
a 136 THE ART OF MED
a 192 THE COMPOSER
a 618 MUSIC DATABASE
a 931 AUDIO ENGINEER
d 126S HIPPO PLAYER
a 1681 PROTRACKER 3,5
a 1791 OaATUTOR V5
a 1971 SAMPLE MAKER
CLASSIC - POP
a 1029 COnONEYE SONG
a 20T PL4N0 CLASSICS
a 23« VIVALDI 2 DISK
a 342 AMIGADEUS
a 213 DIGI CONCERT V2
a 620 BAGI^PE MUSIC
a 248 EXPRESSION V2
a 473 RHYTHM'S OANCIR
a 1357 2MEGDACOV1
a 1759 GUITAR BLUES
a 1757 HEAW METAL
a 1800 TEKNO MAGE 96
a 196S BEATLE MANIA
SAMPLES - MODS
a 660 KORG 1W 8 DISK
a 647 SOUND FX 3 DISK
a 619 DRUMS 7 DISK
a 1666 URBAN 6 DISK
a 1588 DANCE 5 DISK
a 1258 MOVIE SAMPLES
a leZBNEWWORMSSFX
a 1861 MONTY PYTHON
a ISSOANS^VER.PHONES
AMIGA EMULATION
a 423 2 DISK SPECTPUM
a 389 PC EM 2 DISK
a 327 ACTION fttPLAY
a 955 DOV™ TO ASDO
a 313 UPTOA500 PIUS
a 4KUPTOA120O
a 1977 REL04;KK 1,41
DISK COPIERS
a 727 MULTI TASK (MT)
a 158X.COPYPRO
a 357 COPY AND CRACK
.1 325LOCKPICKERV2
a 1667 COPY « CRACK V2
a 1396 COPY » CRACK V3
HARD DRIVES
a 779 W/B 3 INSTALL
a 780W/B2INSTAa
a 490 8 DISK MAGIC W/B
a 1692ABAQ{UPVS
a 1674CDATAPI
a 1775 2 DISK MUl 3-6
a 1770 2 DSK ERROR TAU<
a 19« GAME INSTALLL V9
a 1967GAMEIN5TAaV10
PRINTING
a 243 AWARD MAKER 405K
a 065 AMIGA FONT 7 DISK
a 100 PRINTER DRIVERS
a 048 PRINTING STUDIO
a 345 BANNER MAKER
a 057 TEXT ENGINE V4
.1 394 INVOICE PRINT
a 749 FORM PRINTER
a 1658 CARD AND UBEL
a 1S4! PRINTMASTER
a 2012 FONT EDnOR
AMIGA BUSINESS
a 832 DATABASES 2 DISK
a 092 ACCOUNT MASTIR
a 470 UTTLE OFFICE
a 244 SPREADSHEET
a 535 UK 5T.D COOES
a l464 01ARViOOO
a 1368 AMiBASE V4
a 1758 DAILY UVING
a 1976 NOTE-800K
COLOUR CLIP ART
a 637 6DISKCOUBRUSH
a 633 7 DISK CUP ART
a 901 9 DISK WORLD MAP
MONO CUP ART
a 172 15 DISK PORTFOLIO
a 55!7DlSKaiP«lT
AMIGA MODEM
a 70! COMMS TUTORIAL
a 413N. C0MMSV3
a 079OPTICOMMSV2
a 1037 MAX BBS PROG
PROGRAMMERS
« 288 A-BASIC TUTOR
a 306 UNDERSTAND AMOS
a 722 TONS OF AMOS
a 1 067 AGA DATATYPES
a 1691 NORTH C
a 1754 AMIGA DOS fRAU
DOIT YOURSELF
a 239 SUDESHOW MAKER
a 808 MAKE A DISK
a 242 MENU MAKER
a 1154 MEDLEY GUIDE A12
a 1903 MAKE A DISK V!
VIRUS CONTROL
a 506 Al 700 VIRUS
a 160 MV.K. PLUS
AMIGA UTILITIES
a 1030A12OIONICTOOli
a 612 4 DSK TOOLKIT
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a 467 Flli UNOEliTE
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a 532 MATHS 5 DISKS
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, DISKS COSTftSO EACH, WO MINIMUM ORDER, ALL VIRUS FREE AND USER FRIENDLY
I All Games are on 1 disk and run on sll Amiga! unless otherwise stated,
I PICK AN EXTRA DISK FOR FREE WITH EVERY EIGHT DISKS YOU PURCHASE
i UNDERGROUND P,D„ 54 CARMANIA CLOSE, SHOEBURYNESS, ESSEX SS3 9YZ, Tel; 01702 295887
I Name: /^miga Model:
I Address
Postcode:.
3
THE ESSENTIAL GUIDE TO
HOME COMPUTING
OCTOBER ISSUE ON SALE NOW!
PC Home offers something for everyone; newcomers and old hands
alike, families and individuals, cutting through the clutter of the PC mar-
ket it provides a clear and Informative guide to home computing. We
aim to cover as much as possible in as much depth as possible.
SOMETHING FOR EVERYONE
In every issue you'll find:
; — Whatever the latest developments — be they hardware, software or Web-based
— we cover them all.
HARDWBRED — the newest hardware tested to destruction and a round up of the best
products around.
SAE'rfileS^ — Previews and reviews of all the best (and worst) new games, with walkthroughs,
hints and tips.
gySli^gSS PARK — working from home? We review the software designed to make a
SoHo business run smoother and more efficiently.
THE WES — the Internet is given a comprehesive and unique going over.
EDUCAT80N — all the latest educational software marked out of 1 by our resident expert.
t^ssi^mi R(f5R5P _ art packages, music generators, reference programs — whatever the
interest we have something to suit you.
F!RST AID — problems? We solve your troubles as well as print the latest tips and tricks to
help you get the most from your machine.
PLUS... THE MEGADISK
PC Home is the only PC leisure title to carry a quality fully working product on its CD-Rom every
month — without fail. In the past these have included CorelDraw! 3, Hutchinson's Encyclopedia,
Comptons Encyclopedia, Multipedia, Redshift, Bodyworks, Picture Publisher, PC Paintbrush...
Available from all good newsagents
or to subscribe call: 0151 357 1275
Paul Overao
brings you
up-to-date on
a sampling
package
TftchnoSoundl
Tbrbo % Pro
While other platforms seem to have
almost discarded 8-bit sound sam-
pling (or at least keep very quiet
■^^^ about it), like it or not the 8-btt world
is still the norm for most Amiga users. One com-
pany that has been making samplers for almost as
long as the Amiga has been in existence is New
Dimensions, and early last year it brought out an
updated 'Pro' version of its popular TechnoSound
Turbo 2 sampler.
One improvement was the move to 12-bit sam-
ple processing on many internal routines. Although
the main reason for the higher accuracy routines
was to allow the software to be used with New
Dimension's own 12-bit sampler (whidi is now no
longer available), the extra accuracy did however
reduce potential quality loss even when manipu-
lating 8-bit samples, so overall these new
enhancements were of benefit to everyone.
I should also mention that not all processing
carried out by the software is being performed
using 12-bit calculations. You've still got 8-bit direct
to hard disk recording, and real time effects like
phasing, echo, delay and the special Runtime 'nov-
eh/ effects (e.g. Pinky & Perky, Daiek and so on)
are also perfomied in 8-bit mode because high
conversion speeds are needed.
The TurboSound software itself is fairly compre-
hensive. As well as the main range of digitising,
sample editing and manipulation functions, there's
a 'ramscan' option for grabbing samples directly
fi'om memory and 'edit lisf arrangements for
maintaining sets of samples in memory for imme-
diate use. There's also integral sequencer and
tracker facilities and a useful Midi module which
enables samples to be triggered using a Midi key-
board or external sequencer.
The package has some nice filtering routines
New Dimension's S-bit sampling cartridge
I J File Fdit BcalttHg Susten
HE CEB ->-■;>.■ CEaiff!,,]«I
TachnoSound Turbo's sottwara has undergone
various improvements ov&r the years
and a facility for editing individual channels. Digital
filtering essentially means applying certain mathe-
matical transformations to the digitised waveform
- you can, for example, use a low pass filter effect
to remove unwanted hiss from a sample. Tech-
noSound Turbo can apply low pass, high pass and
band pass filtering using either the Buttenworth or
Chebyshev filter equations. You can view frequency
response graphs that show predicted amplitude
attenuation and even get a display called a Z-Trans-
fer plot.
Now all (this unless you are actively involved in
the world of digital signal processing techniques) is
likely to sound a little high powered (the theory
behind it certainly is). The best thing to do is just
let your ears be the judge, remembering that ifs far
better to concentrate on getting a good quality
sample in the first place than to rely on digital fil-
tering to improve things. Having said that, there's
no doubt at all that TechnoSound's filter and real-
time effects are good fun to experiment with!
On The Line
Despite the fact that nowadays the TechnoSound
Turbo Pro 2 software is only ever bundled with 8-
b'rt hardware, this makes an excellent basis for con-
ventional 8-bit sampling. Talking of hardware, one
alternative to the TechnoSound offering is of
course HiSoffs Aura sound sampler. Make no mis-
take, this package is good (very good) but not
everyone is able to take advantage of this because
the Aura hardware requires a PCMCIA slot In short,
this effectively means that the Aura option is onfy
available to A500/A1200 owners and users of
other Amigas must follow different pathways.
It's also worth remembering that anyone with
earlier versions of the TechnoSound Turbo sampler
can, for a modest fee, still upgrade their software
and this is clearly a worthwhile option.
Amiga Computing
Let's face it, despite the 16-bit or nothing "hype',
for many purposes 8-bit sampling is perfectiy ade-
quate and samples are inherently smaller in size
than their grown up 16-bit relations. Of course
when you combine hardware such as is provided
with the TechnoSound package with other music
software (such as the OctaMED Sound Studio),
then the door really opens. Time and time again
musicians have shown that combinations like this
can enable you to produce tracker modules sec-
ond to none.
Botl:
iine
Requirements
RED essential BLACK recommended
Any
Amiga
Product details
Product
TechnoSound Turbo 2 Pro
Supplier
New Dimensions
Price TT2 Pro software
with e-bit hardware £39.99
Software upgrade for existing
TechnoSound Turbo users £10
Tel
01291 690901
Scores
Ease of use
80%
Implementation
90%
Value For Money
80%
Overall
80%
OCTOBER 1997
Paul Overao makes
a start explaining
how to create
and use random
access files
RttllflOuyil
Access Files
Last month I outlined the use of ARexx's
SeekQ function and mentioned that it
could be used to provide the basis of a
I^M number of sophisticated file access mech-
anisms. I also mentioned that there were plans
to show how the function could be used to parse
file structures. However, having thought more
about this, I decided that for starters we really
ought to deal with conventional random access
file handling first.
Random access files are based on the use of
fixed length records containing fields whose
position and size within each record is also fixed.
You might, for example, chose to set up a data
file consisting of records set up like this...
tield jiiies:
sizes (bytes) 20 20 10 10
There are two approaches to building such
records. Firstly, you could use SeekQ to address
each field of a given record individually - thus
storing each field of the record as a separate
opefation. The disadvantage here is that many
seeking and writing operations may be needed
to write each record (if there are many fields).
The alternative approach (and the one usually
adopted is to build up the complete record) is to
make one SeekQ operation, and store the whole
record in one go.
Now it's fairly obvious, in the latter case, that
data items collected must be padded to the right
length in order to make the resulting record size
right. ARexx's LeftQ function comes in handy
here and if the variable 'surname' for example
needs to be brought to a length of 20 characters
by padding with blanks, this expression will do
the job:
surnaie=surfisie||L(ft(surni!«e,20,BL*fll() j-
BLANK, incidentally, is a pseudo constant set up
using the expression BLANK=' ' in order to make
the code easier to read!
ttitisliseHaTn: Procedure
srj fllenait, record, recofd_tount
if Opsri(iain,fiUiiaie,'«') then
do
do i=1 to record_toant
tall KriteBecofddsin, record, i-1)
Close(iain)
end
return
UsHng 1i The Initialise lAainl)
pneadure lusd bf Setup.rexx
Rather than embed specific field name defin-
itions within the example scripts I've opted for
the more versatile approach of producing a sep-
arate program that can create blank record ran-
dom access files of any chosen type.
This month's code, a program called
Setup.rexx (which you'll find on the cover disk),
does exactly this. It starts by asking you for a file-
name and the number of fields that will be pre-
sent in each record. Having got that information
it opens a separate 'header' file (a file of the
name you supplied but with a .hdr name exten-
sion) and writes a field count, the name and
sizes of the fields you supply, and the number of
initialised records written to the file.
Once the header file has been created and
closed a call is made to an InitialiseiUainO rou-
tine (see listing 1 ). This attempts to open and ini-
tialise the main data file that will hold the
random access records. Initialisation is very
straightforward with blank record fields being
created using:
record:fe(0rd||teft{",field.5iie,BUKi;)
As each field is defined an appropriate number
of blanks get added to the record definition.
There are simpler ways of setting records to all
blanks but this approach is more generally useful
since, where necessary, it may be used to ini-
tialise each field within the record with different
'empty marker' values.
Providing the specified file is successfully
opened, the initialisation code uses a loop to
locate the position of each record and store (he
initial blank records in the file. The routine that
actually handles the record writing is called
WriteRecordQ and it looks like this:
MritsJeeordt Procedure
arg gain, retord, position |
tall Seekdain, (p9silion*Length(fecord)/B') |
Eill Britechdain, record) I
retufn ^
Notice how the byte position ol a given record
within a file is calculated. We multiply the record
number by the length of a complete record. For
this to work we need to adopt the convention
that the first record in the file is record 0, the next
record one and so on. For normal purposes users
like to regard record one as the first record in a
file so it is necessary to subtract one from any
user-oriented record numbers supplied to the
above routine. That's where the i-1 comes from
within the inner do-end loop of listing 1 !
Over to you!
Take a look at the script on the disk, try running
it (using the rx command) at a Shell window and
look at the sizes and contents of the files pro-
duced. Confirm they represent the right sizes for
the record definitions you supply. (I should men-
tion at this stage that the example code has been
deliberately kept free from error checking code in
order to allow the main framework to be easily
seen.) It works but for any long term serious use,
error checking of supplied fields would obviously
be advisable.
ew STi^ll process
.HorkDench:> cd r ..
(.R4n [>isk:> rK setup
'an : tvstr 1 14>
ou nanv fields dD*s vach rvcord contain
[a«a at f irtd T
lurnaftfr
ilza of f <»ld 1
!■
- fi»ld 2
'gJi'g
|art^ of f t»l
.hri&tlan Na
14z« of f i* I
•e
d 2
lane of f leld 3
IT ar»» ;<"•»
(lie of field 3
|a«e of field 4
ilia Df field 4
JDw fianv racordfc In f I I
[unction conplft*
t.Ran Dlsk:> list
(Irectorv "rani' e
JSTFILE
ESTFILE.HDR
. rexx
njiiu
n:
fzSif rued
72 rwed
1265 ^r«-d
GSB rupd
Ojr rwe4
i £***Jti~.3 d(rBqtor4»» - 28 blocks Um*3
Tadttv
Todavr
odAy
"^odav
oaav
Ddav
oamv
8S:S3'. 83
ae;s3:|3
ae:1S:4J
imlm
ny using Ihe tetup.rexx program with your oivn
ale dolinitlons thmn look at the created iiloi
SI
Amiga Computing
OCTOBER 1997
Neil Mohr has
some horrible
flashbacks to his
school days
Leani your
tables lioy
ight, tables. These are one early addi-
tion to the HTML standard that was
desperately needed. With a little bit of
planning you can get quite complex
layouts that would be otherwise unattainable
using the normal HTML tags available.
A table allows you to define a rectangular
space in an HTML document. This space can be
split into any number of rows, which themselves
can have any number of cells held in them. It is
in these cells that you can place text and pic-
tures. The easiest way of think about tables is as
a grid, and each cell can contains text or pic-
tures.
Before I describe the various tags associated
with tables I should say that the way you go
about creating tables is very important. Once
you have started, you define the table on a row
for row basis. That is, you start your first row, say
what ceils you want in it, then go on to the next
row.
<T*eiE
KIDTH = "pixtes|percentj[t"
8080EII = ",.."
CELlSPACIHli = valuE
C!LIP*D»!II6 = iisLu!
CLEAR = LfftlrightlBil
BGCOLOR = value
NO»!AP>
<C»PTIO«></i:ilPTIOS>
<TR></TR>
</t*BLf>
Quickly looking at the table attributes -
WIDTH allows you to say how wide the table
should be in either pixels or a percentage of the
browser window. Most people only use a 640
wide window, so you could constrain table to,
say, 600 pixels wide.
Cellspacing and cellpadding allows you say
how many pixels should be left blank between
cells and around the cell's contents. CLEAR stops
text flowing around the table. Only one caption
tag is allowed within a table.
A new table is defined by using the <TABLE>
tag, the end of the table is shown with the close
tag <AABLE> the table definition has to be
contained within these two tags. To add a new
row to the current table, use the <TR> table
row tag, within this you can add as many <TD>
table data cells as you like. These two tags do
have corresponding close tags, but generally
browsers automatically assume them closed
when they come upon another occurrence of
the same tag. So when a browser comes across
a second <TD> tag, the first is closed. Quick
example:
This creates a small table with three cells in
it, one on top and two bellow. The browser will
automatically size the table - to precisely fill the
cells. This is how the generic table works. Great-
I NEED MY OWN SPACE, MAN
Just before 1 go for good I think it is worth mentioning
one little technique that ! have come across a few times
on my travels around the Web. Commonly known as the
single pixel GIF 'thing' it gives you a way to get more
accurate layout outs, well essentially pixel perfect layout.
Before you can start you need to create your self a
transparent single pixel C!F image, either Personal Paint
or Photogenics 2 should do the trick. So what use is that
you may be asking yourself, well using this in conjunction
with the IMG tag's WIDTH, HEIGHT or H5PACE and
VSPACE attributes you can space to your Web site or
white space as it is know in the Publishing industry.
So how do you use this then, well say you want to run
a margin down the side of some text, all you would do is
at the start of the text insert the line:
■^mg srt='single.gif afigrHeft width=40 height=400>
Now there are a couple of things to consider here,
firstly AWeb does not support image scaling, so in AWeb
this would not work. So the alternative would be to use
the spacing attributes which would look like this:
<dmg src='5ingle.gif align=left hspace=20 vspace=20O>
Remember that the space adds the same amount to
either side, so only half the number of pixels need to be
used. Again this will work in AWeb and iBrowse but not
in Voyager, but really it is the more correct way of using
this technique, how hum, I sure this will added soon.
ing tables like this is a good way of testing them
before you add the clutter of image and text
tags.
So, as you can see, basic table use is simple.
It allows you to place graphics and text a little
more neatly on screen, and of course using the
<P ALIGN= ... > tag you position it on screen to
some extent.
To make tables more flexible in how they lay
out the cells, a number of attributes are provided
inthe<TD>tag.
<TI)
KVUf
ROVSPAN = t}[it
COLSPAN - value
ALI6N = Uft|ri9ht|tent(f
VALICff : l3p|cent!r|bottoi
IIIDTH = pinlslperctntjge
BSCOUR = »alue>
body ttit
</TD>
SIraightfonA/ard tags such as VALIGN and
ALIGN allow you to force cell contents to middle
or sides of a cell. Again, with width, you can tiv
to force the browser to restrict the size of indi-
vidual cells, but this may not always be possible.
BGCOLOR lets you specify a value such as
#ffffff, for white, and so colour individual celis.
This leaves ROWSPAf^ and COLSPAN - two
very useful attributes that allow you to break up
the otherwise grid like layout, One example
would be if you inserted COLSPAN = 2 into the
first <TD> tag in the previous example. This
makes that cell spread across the top of the
other two.
ROWS PAN is a little more tricky as you have to
make sure your following HTML corresponds to
the number of rows you have stated. This allows
you to create a column in a table - great for run-
ning blocks of text down your page.
Again, adjusting the last example, change the
COLSPAN to ROWSPAN and make it equal 3, and
insert a <TR> between the <TD>Cell 2 and next
<TD> tag. Reload the page and you will see the
first cell runs down the left side. (By the way set-
ting ROWSPAN or COLSPAN to zero means span
all rows or cells.)
Oh dear, it seems I've run out of space and
out of issues, for good use of tables check out
the AC Web site at www.idg.ca.uk/amigacomp/
The index page is fairly complex and the ACAS
page adds margins that look better.
r:i.',n.f:My.i,i,ijinT?n
OCTOBER 1997
Paul Overaa uses
Electronic Arts'
cmpByteRunl
compression to
provide a few tips
'^ Function
Conversion
I had an e-mail from a guy called Ian Howie
a few weeks ago who, though heavily into
680x0 coding, was having problems dis-
^B playing IFF pictures. Tlie data in these files is
normally compressed using a technique called
cmpByteRun! compression and the difficulties
related to the decompressing of ILBiVI body chunk
data prior to jamming the resultant graphics bytes
into a screen's bitplanes. In short some 680x0 code
was needed to handle the decompression work.
The standard way of doing this is to use a rou-
tine called unpackrowQ which was placed in the
public domain by Electronic Arts, Like many coders,
I vmote my own decompression routine in the early
days in order to make sure that I really understood
how the CmpByteRunl scheme worked and, once
I had written it, have tended to use it in place of the
standard code. My version was written in C and it
was only when the above query cropped up that 1
sat down and produced a 680x0 version.
The translation of a C routine into a 680x0
equivalent is not usually that difficult Tfie most
important thing, as you might expect, is to have a
detailed understanding of what the C code is doing.
Luckily the algorithm for the decompression in this
case is simple: You read through the IFF body
chunk data looking at each byte treating them as
"signed" numbers.
If, while reading the source info, you find a value
between and 127 you then read and copy one
more than that number of subsequent bytes to the
chosen destination. Reading a value of 10 therefore
means you copy the next eleven bytes of the source
(i,e. the body chunk) to the destination (a bitplane).
If, on the other hand, the byte read is negative
you do one of two things: If the value lies between
-1 and -127, instead of copying bytes you disregard
the sign and duplicate the next byte that many
times plus one. Values of -128 are even easier to
! do '
' ge! byte n
if n >=0 {
increienl it and apdate current rou length
copy (ntD bytes
1
else {
if n!=-1Z8 {
negate n, increient n and update turrent rou lengti duplicate
[n+D bytes
)
)
)i(liile(conditii)n>;
update original pointer values
Ir'sfin^ 1; Basic framework of thB
C code (excluding error handlingi
Here's the
little test
program used
to check the
6B0x0 routinet
deal with because you simply ignore them!
The nonnal reason for producing a 680x0-based
version of a C routine is either to gain additional
speed or to allow for easier use in assembly lan-
guage programs. That said, whenever I do any of
these translations I always code it initially as though
the routine will be used irom C. Why? - because in
most cases this enables any new equivalent 680x0
version to be tested using the same program that
the routine was taken from. You simply comment
out or delete the C routine (keeping the function
prototjrpe oi couise) and instead link your C code
with the object code produced by the assembler.
If, for simplicity, we ignore the problems of error
handling (which involves checking to see that over-
sized screen display rows are not produced) then
the basic framework of the routine in C-ish pseudo-
code is that shoivn in listing 1. Creating a 680x0
version just requires us to produce the same over-
all structure - you can see how I've done this in list-
ing 2. Once this plan is available translation
becomes simply a matter of hanging suitable code
onto each of the sections and you'll be able to get
these details from the coverdisk example code,
I've also put my C version of the cmpByteRunl
unpacking routine, UnPackRow.c, on disk and you'll
see that it has this function prototype:
BOOL error=UnPackl!oii(BnE "sourcej, BTTE
"destj, VOED rouSiie)
Notice that (he first two parameters are 'pointera to
pointers' - in other words tliis routine expects to
be passed the addresses of the source and desti-
nation pointers. The reason is that the routine
needs to modify and update the source and desti-
nation pointers each time it is called and it can onf/
do this if it knows whereabouts in memory those
pointers are kept
For the parameter passing, incidentally, I've
opted for the conventional stack-based approach
and you'll find that the new 6S0xO version collects
the source, destination, and rowsize parameters in
aO, al and dO in this fashion:
_UnP9ckRo»
■ove.l
■ove.w
■ove.l
8{a71,a1
1Z!a7),dO
4(s7),a0
1
The reason for the 4, 8,12 offsets is that C parame-
ters are pushed onto the stack in right to left order
so we end up with the word-sized 'rowsize' para-
meter lying furthest away from the retum address.
And thaf s pretty much all there is to it Once the
routine was complete I assembled and linked it into
a C program for testing, and the job was finished.
Needless to say plenty of byte-saving could now be
done but for me the time for doing such things is
always after the routine has been written and
tested During the initial vwiting period the only
consideration I'm interested in, and you'll see this
from the example code, is keeping the structure
and puqjose of the code dearly visible!
do_«liite_loop; love.b
dl=originat 'n' variable
t»p.b JOydl
blt.s n_liss_tSan branch if
Listirtg 2
(a!)t,d1
Amiga Computing
OCTOBER 1997
Paul Overaa
provides some
notes on Intuition
Image drawing
Sisploying
Pichiras
miimm^' ^--^
Once the C newcomer has reached the
point where he can open an Intuition
window and identify IntuiMessages,
^^m chances are that the next objective will
be to learn how to draw things on the screen. I tu-
ition's arrangements for drawing graphics into mul-
tiple-bitplane displays are, in terms of the
underlying ideas, rather complex but luckily there
is a pre-written library routine called Drawl mageQ,
which makes the job of displaying graphics a piece
of cake.
DrawlmageO requires graphics data to be
described using something called an Image struc-
ture, but even this is not a problem because there
are various utilities that can convert standard IFF
pictures and brushes directly into these structures.
Morterv Eriksen's Shareware PicCon program is
particularly useful, as is the BrushCon utility written
by Ken Howe (which can be freely distributed).
Once this conversion operation has been done
the Image structure is ready for use either by read-
ing this graphics data directly into the source code
of the program or by specifying the file holding the
structure as a header file to be included during
compilation.
You'll find the details of the DrawlmageQ rou-
tine and the Intuition Image structure definition in
the accompanying box outs. To begin with, you will
rarely need to wony about the intemal structure
details because the required data will be gener-
ated by the IFFImage conversion program. What
you do need to know, however, is how to set up
the parameters needed for the DrawlmageO call.
Pointers
Pointers (variables which hold addresses), and
especially pointers to system structures, appear fre-
quently in Amiga code and the DrawlmageO state-
ment that you'll find in the example source,
Drawlmage(window__p->RPort Sitest Jmage,8, 15),
is no exception.
The first parameter is a pointer to the windovi/s
rastport (drawing area) and you will have already
• a} tw^y ftiaptav Ex*t^^l#
Function: SrauIiageO
Ofscriptioji: This is Intuition's higk-levd Image drsning routine
tall Foriat; Drayltagetrastportj), iiagt_p, t«ft_oifs*t, top_offsct);
Irguients: rajtportj pointer to a BistPort
ilijeji pointer to an liaje structure
left.offset a general left offset nhich niU be osed uith all of the inlid Iiagt strircturts »1 a
particular DravIaageO tall.
top.offset a general top of<set uhitli till be used litti all of the linked Iiage structures of i
particular DravIiageO call.
Hslufn Value; Kone
seen how this is obtained in previous examples that
used the intuition library's PrintrfextQ function. In
short if window_p is the address of a Window
structure (i.e. the software entity that represents the
Intuition window that physically appears on the
screen) then the address of the associated rastPort
for that window will be given by the expression:
»ii)douj)->RPcrl,
For the second parameter, Stestjmage, I've simply'
used C's address-of (&) operator to specify the
address of a statically defined Image structure. For
example purposes a brush was aeated and saved
using DPaint (and as you'll see I'm no artist), then
BrushCon was used to convert it to an image held
in a separate header file called testjmage.h. All
that was needed was a preprocessor #include
statement
(include "testjsjge.h"
lier examples and in fact the event handling loop is
actually simpler than last month's offering because
we are only detecting the use of the window's
close gadget
This month, incidentally, I've also included Ken
Howe's BrushCon utility on disk so you can try
replacing my test image with one of your own. Just
create a similarly sized brush (or modify the win-
dow size details in the example's OpenWindow-
TagsO function 3II to produce a window of a
suitable size for the image you wish to display),
and then convert that brush to an image structure
called testjmage naming the file test_image.h.
Having done that, recompile the example and your
new graphic will appear when the program is run.
Graphics data, such as is found in an Image
structure, needs to be held in chip memory and
from C this is normally indicated to the compiler
by using a keyword such as chip or _chip in the
image data definition. Not all compilers are the
same {although DICE, Storm C and SAS C all
recognise _chip) and so, depending on the
compiler you are using, you'll probably need to
manually edit the image definition file that
BrushCon creates and insert a couple of under-
score characters in front of the 'chip' keyword
that you'll find. Other than that, everything
should be plain sailing.
Image drawing courtesy of
Intuilion's DrawlmageO rovtirta
near the start of the main program source to spec-
ify diat this extra file be read in and used during
compilation.
As always, you'll find a runable example and all
associated source code on the coverdisk. The bulk
of the code follows the same anangements as ear-
Istruct Iiigt,
VORi LeUEdge; /' left edge offset V
VORt TopEdge; /' top edgs offset *l
VORD Uidth; /' pfjel »idtti '/
UOX Height; /' pinel height '/
UOID Depth; /' iaage deptl (bitplane count) V
UBOItb 'IiageOati; /* pointer to uofd-atigned data */
UBtTE PlanePick, fUoeOnOff; /' plane selection/state '/
struct Iiage 'Nejtiiage; /' neit iiage to render •/
);
The Intuition Image sfructure: LeftEdge and TopEdge are offsets from the top left of the display ele-
ment. The Width and Height fields indicate the size of the image and Depth tells the system how
many bitplanes are in use. PlanePick identifies the planes in the real display which have been picked
to receive the defined image data, and PlaneOnOff tells the system what to do with those plaries
that are not picked. Nextlmage is a pointer which allows any number of Image structures to be linked
together and displayed with a single call to the Intuition DrawlmageO routine.
Amiga Coiviputing
OCTOBER 1997
f
m
r*ai^
''-3^
nS^K
-^ T!
-viB!l
i.ir-'tr ■-'?
^S^^
-' ^^-r 't''.
.-./■iffc
C-
V^^gJ
-."s-^^
^^wk
And now, the tinne has conne, to face the final curtain.
Yes it's the end of the road my friends. As TinkyWink
would say, "Bye bye"
Future releases
Although we're not going to be around to write about them, there are some excellent
games coming along in the next few weeks. Imminent releases include Myst which is set
to be released by ClickBOOM on the Amiga after proving to be a great success on the
Mac and PC. Expect its
arrival in a few weeks.
Likewise, Epic is planning
on bringing out Flyin' High
any time soon. The fast and
furious arcade racer will be on CD-Rom and floppy disk and should be available for
order within about a month.
Oxyron has penned in a release date sometime in September for its latest project,
the stunning looking Doom clone, Trapped 2 and German games developers Titan
Software hope to release the futuristic flight si, Shadow of the Third Moon at about
the same time.
Amiga Action may be out for the count but there Is still plenty of quality software
on the way so you'd better start saving your pennie..,.
Tank Goblins
%
W
*J^-^ -iii'
W-
U'J^^
Back in April we brought
!#)/- ^1.-. *Jt^'^ ""m^ CI]'''— S"' 2 "t^ you news of Macclesfield
developer Pandemonium
and its new 3-D tank com-
bat game. Machines of the
Wastelands. Now, after
months of coding and
hundreds of cans of Cola
and dial-a-pizzas, the
game is ready.
Set on a desolate
planet where tribes of
Goblins fight each other
for their world's last resources, the game involves directing a tank about a bar-
ren desert blowing up everything you lay eyes on.
It also involves an element of business as well - if you don't pay your crew enough, they will leave your employ, A novel gambling feature
allows you to recruit crew for almost no cash if your lucky number comes up.
The game as yet doesn't have a publisher but anybody interested in finding out more about Goblin Tanks should phone: 0161 485 5231
AMIGA ACTION NEWS
iWHI'lM
Vulcan 3D Player
Vulcan Software has announced it is to release a game creation tool capable
of creating true 3-D environments. The utility, the Vulcan 3D Player, will allow
the user to create game environments with 360 degree rotation and up and
down movements. Corridors, tunnels and crevasses can be built, windows and
ledges positioned, and the walls and floors given surface textures.
Objects such as barrels, tables, drinks machines and crates can be added
and enemies positioned. Enemies can be chosen from the default characters
supplied, or you can create your own. Intelligence levels can also be deter-
mined.
Vulcan hopes that its tool will be used by Amiga aficionados to create their
own Doom clones, with the finished results being posted on Aminet. Hope-
fully, custom created games and levels will become as widespread and well
used as the custom Marathon and Quake levels currently available on the
Internet.
Fingers crossed that there won't be any problems with compatibility - the
utility also supports AGA and 90 per cent of all known graphics cards.
For more information contact Vulcan at: -http;//www.vulcan.co.uk/
Valhalla 5
Vulcan Software has announced that it is to continue the successful Valhalla series. Valhalla 5 will
be CD-Rom based and will contain over 50 interactive characters and a vocabulary of 10,000
words.
There will apparently be four huge levels each with its own redefined visual screen with cine-
matic graphics. As with most Vulcan games, Valahalla 5 will be available in English, German, Italian,
Spanish, Swedish, Norwegian, Finnish, Dutch and Danish.
PULSTAR
A team of develop-
ers calling itself
Fullspeed Creative
Developments has
just finished writ-
ing an old school
style platform
arcade blaster.
Bearing something
of a resemblance
to the classic R-
Type, Pulstar
requires you to fly
a starfighter
through many dif-
ferent stages on
various planets.
Game bosses are the order of the day here with some being so huge they don't fit onto
the screen. Luckily you'll have the required firepower to defeat these giant sized bad guys
- Fullspeed Creative Developments say that there game includes the biggest weapon sys-
tem ever!
Apparently the game will be released on CD with animated movie sequences, hundreds
of levels and music direct from CD (16 Bit).
Check out the Web site at:- http://home.tonline.de/home/fullspeed/
F1 Buyout
The two biggest Amiga licencevvare compa-
nies in the UK have decided to combine
their efforts to support the Amiga. After five
weeks of negotiations, 5th Dimension has
decided to buy out Fl Licenceware.
The buyout will result in the establish-
ment of a new Amiga based licenceware
company, Fl Software, which will be based
in Goldthorpe, South Yorkshire. The two
companies' product ranges will, for the
moment be kept separate, but will total
over 200 in number. As well as classic
games and utilities, new products are under
development.
The company will remain 100 per cent
Amiga dedicated and intends to work on
developing the American side of its opera-
tions.
For more details visit Fl Software's page at:
http://www.ware5d.demon.co.uk
Adios my
AlVllGOS
Yup, 1 guess you know by now that this is
our last magazine. I've been working here
for nearly a year now and have witnessed
the Amiga story change from one of woe to
one of hope.
Amiga has got a rich and powerful owner
and people all over the world seem to be
coding some impressive games. BlackBlade
is set to blow our socks off. Alive is set to
release some of the best games in recent
years and Vulcan is continuing to churn out
quality game after quality game.
We won't be here any longer but, believe
me, the future's looking bright, Anyway, so
long everybody and thank you for buying
the mag...
lUfcWS AMIGA ACTION
ACTION REVIEW
STRATEGY
:■,.■'■ ■■:■.;■? •T-v.. •■-•:- •. , ■ f •-■ -J-'fl ^;.'^ •_:■ ':; ■ ■■■•- ■ J»
J':.;-.;:-'rr,-.'?J--:>L'':-".. M. ;.-.>.■■ ,■^n■•:■7V^ ?;.;•■;;^.<•..;■!L-^-^■.^^.••■■<:^-«t.•.*^^t^i^-i>5
He's got the whole world in his hands...
Hugh Poynton plays God for a day
Some God games let you run a city, some a
business empire, some even let you dictate
the fortunes of a country. Sid Meier's Civi-
lization lets you run an entire race.
The simple aim of the game is to guide
your chosen people through millennia of
human history, it starts 6000 years ago when
the world's first cities were established and
you must guide your people through limes of
hardship, deciding whether or not to make
war or peace with your neighbours, where to
establish trade and strive to invent technolo-
gies that will give your race the edge. The
game only ends when you send your people
off to colonise the stars.
The decisions to make are end-
less - will your civilisation be
a ruthless, totalitarian bully
stale that conquers and
plunders to gain valu-
able resources? Or will
your people be peace-
ful, achieving the lead
by trade and scientific
research?
Everything has been
thought out in painstak-
ing detail. Technological
advancements and
progres^M^Oependent
s^i^l^e)
on the smallest things. Thousands of years
ago the Mongol empire became one of the
largest and most successful warrior civilisa-
tions because of its invention of the stirrup
and hence the ability not just to ride a horse
but to fight from it. The same goes for Civi-
lization, master the art of horseback riding
and you'll be given a golden opportunity to
get one over on other civilisations. Likewise
mastering other practices and technologies
will transform your people from a primitive
tribe to a prosperous empire, to (if you play
your cards right) a space faring people.
The way you govern your tribe will influ-
ence what happens to it in the
future. Different models of
government are included in
the game. A system of
Monarchy will mean
that your rule is
absolute. With the
help of the upper
classes or aristoc-
racy your rule will
be strong - how-
ever, the aristocratic
classes will eat up
much of your
resources for the
upkeep of their military
OCCC
Dfcdhesdsy-S^Jii^W
Ssttlei-s (18 XUTK, (il»M/l»1>
nilitla a tir-iB, BOrM/I/l)
PhcawM <S turrj, nOM^lrt/J.'
Colossus <5d turFW>
^xiKA! 'i— — — ^1— U'
^^3£r Moscow Today ^^
.! > '2' «iitn Irrtfliciot' uMis
-:iif:ti«[ 1 ijrt(«
-I If gajeri.r.«ri( i$ R«[>utJIC--P«r>ocr >c>i
THouFiueTii tost' I hip
BeFtlise toriis- +0*
Some useful info screens
keep you well informed
units.
Just as past kings of England have found
out, the aristocracy can be your greatest
weapon and your worst enemy. Communism
will cut down drastically on corruption but
have a detrimental effect on trade. Run a
republic and trade will boom, but senates
can override any decision you may want to
take. In a democracy the economic growth is
very high, allowing you to plough resources
into scientific research and improving the
standard of living, but you must keep the
populace happy or risk a revolution, it's all a
valuable lesson in politics and a damn sight
easier than reading Machiavelli's "The
Prince".
Civilization is (he God game. It'll take you
months to master and you're going to have
to wrap your head around some weighty
concepts, but it'll be worth it. Other games
require you to learn reams of stuff about fic-
tional races and planets. Try your own, you
might like it.
THE LOW-DOWN
PUBLISHER Guildhall
DEVELOPER Microprose
COrUTACT 01302 890000
PRICE £14.99
DISKS 1CD
The Russians are
p-1 revolting! Citizens
demand new govt.
Emperor Hugh and his fledgling
tribe - The Bobbins of Russia
I
1 GRAPHICS
80%
1 SOUIUD
86%
" PLAYABILITY
94%
1 DIFFICULTY
Hard
OVERALL SCORE
AMIGA ACTIOni
ACTION FEATURE
INTERVIEW
J"
3J UV i D
As I walked into the north-east London Pub
where I was to interview Alive MediaSoft,
Itie first thing thai struck me was that (hey ali
had a look of eager anticipation that made
them look like kids on Christmas Eve.
That isn't much of a surprise when you
consider whai the future holds for Alive
MediaSoft. The brainchild of two die hard
Amifia enlhusiasis, Andy Reed and Stephen
>
\Jjya
Alive MediaSoft loolcs set to
revoiutionise tlie Amiga
games market - Hugli Poynton
ii
Flowers, the new Amiga games company
looks set to revolutionise the Amiga games
scene in the next few monlhs.
It is called Alive because of Andy's frustra-
tion at the endless stream of "the end is
nigh, the Amiga is dead" articles appearing
in the Amiga press. The company has a
tremendous card up its
sleeve - a new CD-based
Macintosh emulator which
aJlows you to play Mac
games on the Amiga with-
out having to ever see the
Mac OS, programming the
joystick or leeching speed
from the game.
With other Mac emula-
tors for the Amiga you
need to create a separate
file thai works like a hard
drive on \shich to install
all the Mac into and then
you need ihe latest system
software and install i!.
Ralher a lot ol work jusi lo
play a game. Alive will iell
Mac games with a spcci.il
emulator disk - all you'll have lo do is click
the game icon, and you'll be in. Everything
has been designed to make the process as
easy as possible. "It's designed for people
who have never used an Amiga. We've made
it as easy as we possibly can" says Andy.
"We have been talking to the various
AMIGA ACTION FEATURE
corTifj.inii's \\li(i jiroiliK cii ilu' iirii;in,ii ijai
And ["(i|nTi;;hi i_sn'l .is iiiin h ni a prolilrirt
\<i:. il ,il iii>t Ihink. iici iiiis!.' r.ii (otle h.i
l/t'fii .itlfffd, oikI |[k' CJJs ,infi CD p,](."ka
infi hflsn'l been changed, c\\\ Aiive is (ioinj!
in efl'ect is hiiyinK llie CO ,1111 1 s.'iling it on",
says Andy. Alive is, in el'tri 1, in-.! ptaiining to
wrap llic CDs in shrink wrap (jLislit ihal will
h.ive "For tlie Aniiga" on. jl's ,ilf InLiily li'i;<il
and done with the origin.il publishers',
vvhethef it be Sierra or LucnsArls, full con-
sent.
Tile ti!aul\- nf the Mac emulntor is, pro-
vidiru, jjiriii.ssion is granted by the various
publishers, a huge wealth of j(anu's ran now
be released onto the Amiga. As loni; ,js the
initial reaction to these Mac releases is
Snod, .•\live hopes to be abte to bring out a
new \l,i< u.inie every month.
Till i Mpiir^mv has a huge stack of sames
wail- - iM^e and eventually ]>Ians a
rele.iM- >iidifyy unlike anything any other
software company has ever attempted. Steve
says. "VA'e're i;oinR to put out a wish-list say-
ing, look we have these games, what do you
uan!? \\p are not (loing to release something
lh,!l people are not going to buy. We will
iusi that say we're willing to do these games,
which do you want? If you want, say, X-
WinR next month, you'll have X-Wing next
month."
Aii\e, however, isn't just going to bring
out Mac gantes. in addition to the excellent
looking Haunted, it has got reams and reams
of storyboards anti ideas for its own games.
It is also eager to sign any now developers
for the plalfurni - witii the wealth of talented
Amiga programmers about at the moment,
tliey should have no difficulty. "The emula-
tor will gel us established," says Andy, "once
we're established we can lake on developers
and publish their games. We've also got
i
loads of games ideas ourselves, we'd
love to publish a 3-D fighting game."
Andy and Steve are thrilled at
the prospect of launching a new
Amiga games company, and
rightly so. After months of
exhaustive research and
planning. Alive is about to
embark on stage one of
its master plan. The Mac
emulator is ready,
Haunted is almost
complete, and the
market is more than
ready for Ihem.
"There are lots of
utilities and hard-
ware out there.
There is not a great
deal of game soft-
FEATURE AMIGA ACTION 157
ACTION FEATURE
INTERVIEW
wjre (Hit there and, when voii think about it,
7ti per (.ent of people want to pla\' games."
says Andy.
Whether hv cie!iii;n or hy accident, Alive
seems to h.ne (_li[)sen the best [jossible lime
to start up. As the Amiga game.s market starts
to shake itselr awake after a couple of years
in a coma, any decent Amiga game will
make a killing.
Andv is excited aliout tile rejuvenation oi
the m.irket - rather than beini; ( cmterned
about his competitors games titles, he is
excilecl. "The games will stimulate the mar-
ket, get more people buying. At the moment
we have Vulcan's new game, we have Epic's
ni-w '.',1111-' hlle and Sadness have u"' 'is 'K'"'
game.. .we have this little wave at the
moment, but hopefully it'll become a l)ig
tidai wave - we want to be on the surfboard
so we can catch that wave."
Which it undoubtediv will - (-taunted
looks set 10 be one oi the best atfventure
games produced in years, with real-time ren-
dered animated cinema sequences and
proper FMV sequences. Like other recent
,\mi,ga games, the quality of Haunted actu-
ally e\( eeds that of many PC games.
V\'hy has there been a sort of renaissance
in Amiga g.imes and why are we seeing a
profusion of excellent quality games such as
Shadow of the Third Moon? Anciy believes
that new titles arc looking so good simply
because they actually realise the fuil poten-
tial of the Amiga. In the past, the potential
was never realised simply due to laziness.
"The were so many big publishers out
there that had a perfectly good A500 game
engine, when the .■\1200 came out they just
ported it over. Team 1 7 came along and
brought out Alien Breed .'iD and proved all
the critics wrong with a decent Doont clone.
Now you can't just rest on your laurels Mke a
lot of the big publishers did. You've got to
really sell yourself. You can now use the
Amiga to its full capacity, what with all the
accelerator cards and graphics cards. It's
now running in the red limit zone. In the
past it was just ticking along at a 1000 revs."
Alive is adamant it will not fail into the
trap other Amiga games manufactures have.
It shares Vulcan boss Paul Carrington's belief
that the future for the Amiga is to update and
that its games must reflect this. "Our games
will be CD based, they will support PPC,"
says Steve. When pushed as to whether
Alive will bring out any PPC only games,
Andy says, "We've heard so many rumours
about PPC, Amiga International Is umming
and ahhing as to whether or not to go PPC.
We are making all of them both 68k and
PPC. If PPC is the Amiga, then we will be
PPC."
So, is breaking into the Amiga games mar-
ket an intimidating experience? Far from it
apparently - it seems as though Alive's
reception into the Amiga games market has
been a thoroughly pleasant experience.
Andy and Steve have nothing but praise for
just about anybody they've dealt with while
setting up the company. Team 1 7's Andy
Davidson in particular. "Team 17 was bril-
liant, Andy said he'd give me any help with
Lightwave, if 1 needed any tutorials, videos
or anything to do with Amiga" says Steve.
Likewise, Vulcan Softvvare couldn't have
been more helpful. Paul Carrington has
offered the company advice and practical
help - even down to offering to burn CDs for
them. This friendliness isn't just Amiga
enthusiasts helping each other out, it also
AIVIIGA ACTIOIU FEATURE
makes good business sense. "Everybody is
willing 10 help everybody, because if there is
no Amiga games market then everybody
goes out of business" says Andy. Conipanies
such as Vulcan want and need the competi-
tion.
Talking to Andy, Steve and the rest of the
Alive crew, you get the feeling that the
Amiga, and the Amiga games market, is set
for quite a revival. Providing of course,
Gateway and Amiga International play iheir
cards right.
Although Alive is confident about the
Amiga's future there is an awareness that
things have got to be done right this time.
"It's encouraging thai (he Amiga has an
owner," says Andy about the Gateway buy-
out, "but this is the third time the company
has been bought and I think It'll probably be
the last, if something doesn't happen now,
they won't have another shot."
So what would be Alive's dream machine
then? "We would both like to see both a big
graphics machine, and also something that's
smaller and cheaper than the average PC in
Dixons that would attract mum and dad out
buying a computer for Christmas. I'd like to
see a £600 base machine, with an 030 mini-
mum, CD-Rom and plenty oi expandability ~
4Mb only costs about £1 5 now. A base com-
puter with a little HD and 10Mb of Ram
would be perfect.'
Although it's still early days yet, Alive has
a catalogue of games and a commercial bat-
tle plan that would make other, bigger soft-
ware companies go green with envy. But
they've got another hidden ingredient that
more or less assures them success. "We will
never give up" declares Steve. "We are pas-
sionate about the Amiga lo the point of
being obsessive, as long as there are people
out there xvith an Amiga, we'll write games
for them."
As ! make my goodbyes and prepare to get
Ihe tube home, I can't shake the t-jeliny that
I'm going lo hoar a hell of a lol mnrc about^
these guys and all of it's going lo lie good.
So what has Alive got to offer in the next
few months? We take a look:
Phatasmagoria
Phatasmagoria will be one of Alive's first releases. Squeezed onto a monster 7 CDs, the game vvil
mum of an 030 processor, quad speed CD-Rom, 8 Mb Ram and 1 5 Mb of hard disk space.
require a mmt-
Doom
ID'S legendary multiplayer shoot 'em-up will be playable with four times the screen resolution of the PC and 30
rock hard levels. You'll need an 030 accelerator, quad speed CD-Rom and 8 Mb of Ram.
Haunted
Alive's 'baby', this game will use FMV, blue screen filming, and real-time rendered animated sequences. For this
you'll need an 030 accelerator, quad speed CD-ROM and 8 Mb of Ram.
FEATURE AMIGA ACTION
ACTION PREVIEW
WO RK IN PROGRESS
J 1 j-j: ^
We take a look at BlackBlade's
long awaited futuristic flight sim
A few months ago, a Web site appeared
belonging to a group of Italian coders calling
itself BlackBlade. The Web site I'eaiured a
series of screenshots that looked far too
good to be true. Smoke trails,
dangerous jets swooping dow
beautiful voxel modelled val-
leys. To quote Chris Evans, I
thought, "Never gonna
happen, never gonna hap
pen".
The monlhs wore on
and eventually we man-
aged to gel bold of .^
beta test version ol the
game. Being a cynical
sod, 1 never though
Shadow of the Third
Moon would live up to
the hype. I was convinced
the thing wouldn't work and
if it die! it wouldn't be worth
the code it was written uith.
front end looked nice, vcr^- r
was accompanied by some crisji clear
slightly ambient dance music. That sfill didn't
prove anything. I needed to actuaily play the
game.
Believe me, it does iive up to the hype. In its
final finished form this game will be the finest
on the Amiga - even in its beta lest version it
beats most h.v.vU linwn.
The grapliK ^ .hl -lunning. They remind mo
of those computer generations you used to see
on telly a lew years back where they got pho-
tos and information from satellites and maps
and then pieced the riata together to create a
3-D representation of say Mount Olympus
Moons on Mars or the San Fran-
o Bay Area.
These amazing
graphics are created using a tool designed
specifically for the game, BlackBlade's 3DT1S
(Terrain Imaging System). This has alloweri the
BlackBlade designers to draw realistic land-
scapes with much higher definition than clas-
sic, chunky, A.SOO-like vectorial graphics you
see on a lot of flight sims.
The Voxel rendering allows beautiful val-
leys, peaks and lakes to be created with fanlas-
tic attention to detail. A lake isn't just biue, it's
textured with white along the water's edge to
represent the water lapping the shores of the
lake.
The valleys and mountain peaks look just as
realistic. Fly down a valley at top speed and it
gives an impression of speed 1 haven't seen in
other games. Other details that really grab your
attention are things like the semi-transparent
smoke that trails from a rocket or a damaged
fighter or the photo-realistic sky.
The weapons effects are also top notch. The
K^[i]
AMIGA ACTION
You've quite an stock of weapons with which to load up your fighter
Shadow's excellent looking menu combines
simplicity and some excellent graphics
clostsl tomp.irison I caultl make with other
games would be Terminal Velocity mixed with
Comanche and a liberal dose of X-Wing for
Hooti measure.
Soundwise, you can't fault it. Obviously this
is only an early version so not all the sound
effects are in place jus! yet, but those I've
heard so far bode well for the
game. Unleash a rocket and
you'll hear the roar as it
streaks towards its targe!
Blow up an oil tank
and you'M hear a
huge, resounding
boom. A Ja Wipe-
Out and games of
I ha! ilk, your
chaos wreaking
will he accompa-
nied with dance
music. Unfortu-
nately there's no
Leftfield or Under
An example of what can be done with BlackBlade's 3DTIS
world here, but the coders who've done the
music are still pretty skilled. Despite them
something of a duff name (The SoundWavers),
the tunes aren't bad at all.
The game looks the bees knees at the
moment but, as il is slill a beta test version,
there is only one mission and that is
agains! a ground based target
with no aerial opposition.
This is fine for checking
out the graphics, the
various weapons
and the control
systems of the
plane but il only
hints at the
game's full
potential.
This game
could be
immense. The
long valleys and
towering peaks
would be
absolutely ideal for
aerial battles - you'd
have to take into con-
sideration loads more
tactics than the average
flight sim because, in
addition lo belting
afong at a furious
speed, your vehicle can
.^.^ hover and even fly
*| backwards. You could
"; have games where you
hover behind a peak
and po[) up to take out
the enemy.
Surprisingly the
game isn't that system
hungry. Although you
will get the best resuits
on a very high speed
machine, the version
we got our gnjbfay mitts
...can't see any ramblers though
on ran along at about 1 2 frames per second on
our 040 A4000. According to the developers
the game Is perfectly playable at any speed
above 6 fps. You should be able to milk drat
sort or performance out of an 030 processor
with 4Mb of Ram. The game supports PPC and
pretty much any gra|)hics card you'd care to
mention.
This really is the sort or gami> llic ,\mig,i
needs at the moment. It looks as lliough il is
going lo be fanlasSic in its own ri.ijhl i)ut it'll
also be a showcase for the sort of games you
can create for the machine and sel a standard
for other devclofiers to ;isj]ire In, The release
date is in August so upgrade ycmr niachiiie and
Crashed! Time to pick another plane
AMIGA ACTIOni
\
Part t;.^o of our
Adventlire cheat
The story so far - Doug has just.fompleted
two of the three questions be needs to enter
the KCB TV quiz show.
The Park
Go back up to your hotel room and retriev
your computer. Walk off to Gorky Park wfth
_ the computer - fn the centre of the park you
'wilt find a small boy. He's playing a cheap
hSpd held Russian game console. Swap your
ex|jlti5ive computer for the cheapo console
and wBnder off...
Wher't|leaving Gorky Park you wilt talk to a
street husflfer trying to sell you a knocked off
watch. DonT"huy it but remember where you
saw him for fuhire reference. Head off to the
railway station aniiiind the cash point
machine. Stick the^nsole cartridge into the
card slot and you will Bb allowed to withdraw
1 00 roubles. %_ \
You will come back to thesja^jon later in
the game, but for now head hadtfta the park
after noticing the KGB TV buitdinfi'lLnext to
Big Red
guide
ija^on lat
acNAothe
ldinglLn(
the station. On your way to the park, stop by
the huge queue and talk to the man with the
big beard. Ask him to buy a tin of c
return for a loo roll. Go back to thej[ifl« and
buy some bog roll from the sire
this will cost you the 100 routfPs from the
cash point
'oil, head back to
le tin of caviar. Now
''the answer to ihe final
'cket. There aren't any Rs
It you know all three
back to the hotel foyer,
back at the hotel lobby, go
ask to borrow a pen to fill
ticket to fill it in and
nvelope in your
■ fill out the address.
Next, select the stamp froiXvour inventory in
order to post the ticket correGtly.
Leave the hotel and go to th'&KGB Studios,
located next to the Rail Station, VTUier^OiLael
there, post the tetter. Now rush baSt?
Once you have the
tniliflueue to swap it fi
examtae (he tin to
questi^ton Ihe Ire
on the laHiy! Now
answers, go-it/aig
Once you aly
up to the porter
in the ticket. Sel
then put the ticket
inventory, using the
hotel and ask pie porter if ill;
lU. He will m
e Studio.
Open the rep!
le Russian DoJI
aste tim
hand in the
you a badge and
the show. When
straight on air
There are th#c questions about
answer and, rfynu answer them correctlj
go on to an|fter the big question i
air balloo^lf you didn't answer j
tions corrjctly, you can still gel^rough the
game - jjEt follow our handy hftts:
If you I
Co bac!^ the hotel room and enter the toilet
after cotllcting your prize and adding the stu-
dio lightsTj) your invs
new scenerigh abov
loon. Fly to fie museu
Once inside nje museum, |
room and switlk on the ligh
This blocks outfflt photo cell
alarm going off. i
Now go into the riekt room and combine
the cassette with the rMorder and use it. This
Wow, Big Red Adventure made me laugh Buy the mags,''j^u'll find them all usjf ui
^Zl AMIGA ACTION TIPS
\
tfik
TH^WCm^iliy^ijnds of opera,
Sreaking the glass cases irim^TBajress. Now
pick up the ring and computer an^kinto the
crown room. ^u
Select the diamond ring and use it ^^
on the crown case to cut a hole
in the giass. The crown is now
ready to be snatched but
unfortunately not by you
another thief suddenly
appears and snatches
the crown from under
yourn^
in
tTel room again, with
your picture in every,
n
rau have ti^^^
Huuiow?
Firstly, go to the
newsagents and buy a copy
of Consolphobia magazine.
Examine it and find that the pa;
word for (he
Trotsky's
mainframe
computer is
the name of
the tenor who
sings with
Donna Calalel
the Bolshoi.
Leave the hotel
Doug 1
. his charms on the receptionist
and head down t^he burger place where you
meet some dodgy frVids, Alex and Kos. They
tell you that they haAa plan to break into the
Trotsky software mainmme and that they want
you to do it. In return tney will give you a
passport so you can le^e Moscow before
arrested
They j?^^^e|jjl^ou that the mainframe
computer is onTTieVVorld-wide Communica-
tion Network and that their e-mail address is
LLenin.Komm. Head back to your hotel room
I combine the TV remote control with the
tap?%£prder and then attach that to the
ZX81
You now^^e to find the mode number
the WWC Netwfck. To do this, go to thg
Studios and exanirSt the receptioad<'Sk to
find a scrap of papenkpok aykSl piece of
paper to gain the Inlefle^Wress for the
WWC Network, whi^ffn<GB.NET 007 6 1 0.
Now you car^^e it on the telephone in
your hotel nj^l^to get the tape recording for
Alex an|H^5. Take the tape to Alex and Kos to
jr pass[X)rt and then head swiftly to the
"tion and show your passport to the guard in
order to board the Orient Express and get the
hell out of there!
If You Lose The Quiz
You win a consolation prize of a keyring and
you are left in the studio. Pick up I
lights and use the keyring on the
order to enter a secret
museum. Once inside the
crown room and switch
crown. This stops the
next room and coi
recorder and thej
follow the pri
Win' sol
fCA ACTION
er fot^^^
w
FEATU RE
Duke on the Amiga? Well, nearly.
You're either a dog person or a cal person. You
either like the RollinR Stones or The Beatles.
You're a Qualce tan or a Duke fan. It's jus! one
, of those things, you can't like both.
Whereas Quake has always won fans
hecause of its dark, sinister graphics and
atmospheric sound effects, Duke is a lighter,
'airier, nnore tongue in cheek shoot 'em-up.
The ftnme ha^. won legiofis of fans
ber.uihf ot lis tun, slightly tasteless
take on the J-D shooter. Your
Ray Bans and machine gun
toting hero spits otil witty
quips and one liners as he
dispatches hordes of furry
aliens and innocent
bystanders alike.
The weapons he uses
to do this differ frnni the
rather seriotis Quake
armoury by including a
number of hizarre and
downright stupid guns and
Iwmbs. The self explanatory
Shrinker Ray for example.
reduces the enemy to the size of an action
man so you can defeat him jusi by stomping
on him.
Getting Duke Nukem 3D (anc! Quake) onto
the Amiga has been something of a Holy Grail
to Amiga developers - and now, both have
been successfully ported. A few weeks ago,
Amiga enthusiast John Selck
announced that he had
ported the Duke
Nukem 3D games
engine over to
the Amiga.
Obtain a PC
copy of Duke
Nukem,
pinch the
group files
and hey
presto, you
can wander
about any
Duke level at
will. There's
nothing (o shoot
As you can see, even in low res mode the
Duke play environment looks fantastic
The walkthroughs run at a
tremendous speed
AMIGA ACTION FEATURE
Let's hope we see more of
Duke on the Amiga
and il isn't a game by any standards but ii .
paves the way for greater things.
For a start it will convince those who
thought otherwise that a PC game can work on
an Amiga. Unlike the ported Amiga Quake
{which ran so slowly you could see each and
every bullet plod towards you at snail like
speed), Duke ran on the on She office 040
A4000 at a perfectly smooth sfieed. However,
the Duke walkthroughs don't contain any ene-
mies, which is apparently the most system
hungry single elenjent of most games.
At the moment nobody knows whether the
Duke engine will be developed any further.
Although it is a lair bel that every major Amiga
developer will be interested in a full port of
Duke to the Amiga, the legal problems that
haunted the Quake port could str!! trouble
Duke.
Hovfever, with 3-D shoot 'em-ups proving
to be a popular project for Amiga games devel-
opers, how long win it be before the platform
has its own answer to Duke or Quake on the
PC or Marathon on the Mac? If some of the
new projects emerging come to fruition, such
as Genetic Species or Brainkiller, ihe answer
would have to be, not long...
8y pressing the delete and help keys^<
you can fly through the levels,..
ACTION REVIEW
FLIGHT SI M U LATOR
Six years ago, you'd be forgiven for thinking
that Microprose made nothing but flijihl sims.
Retired Air Force colonel 'Wild' Bill Sicaly
seemed to be amassing his very own digital
airforce. Any neu^KjjBggfering into the fray
would have to be^^^H^Hgl to have been
ship 2000 was.
Mixing the Microprose y*
attention to detail and real- /
ism with the need for a /
fast and furious game, the /
chopper sim offered play- I
ers the opportunity to fly \
one of six different heli- \
copters in combat in six com- \^^^
bat zones.
The six helicopters - the Blackhavvk, ^
jetranger Kiowa, Hughes Defender, Apache,
Commanche and Cobra all have different
strengths and abilities. Each chopper denotes
a different type of mission. Pick the Black-
hawk and you'll be doing a search and rescue
mission, pick a jetranger Kiowa and you'll be
doing recon. All the others are ideally suited
to blowing the crap out of things.
To give the game an additional element of
challenge, you must attain certain ranks
before flying certain helicopters like the Com-
Hugh Poynton fiddles
with his chopper (stocic
helicopter joke 1243...)
manche or Apache Longbow. Likewise, only
two combat zones, the Gulf and Western
Europe, are open to you until you have
proved yourself in battle.
The graphics are, even by modern stan-
dards, excellent. Although lacking in texture
mapping or detailed voxel landscapes,
-•*«v. Gunship 2000 uses thousands of
>^ different tiles to create an
_-- \ unevenly contot|red|pla)ipg -
'] action takes pTace at tree "
/ top level, the ground detalj
A is superb, follow a road to
you target destination and
_/ telegraph poles will flash past
'^^ your helicopter.
" The whole thing is very realistic and
well thought out. Copyright protection, for
instance, is weaved into the game. You've got
to feed the correct numbers into your GPS
system before you can get the helicopter off
the ground. Unlike other sims of (he time,
Cunship also allows you to direct other units
to the target so you can end up co-ordinating
a big task force to the required area.
This attention to detail and the huge
amount of options available means the game
retains its long term appeal; no matter how
good you get, there will be still more to
accomplish. Unlike its contemporaries, Thun-
derHawk and LHX, the game could take
months to complete because once one heli-
copter and combat environment is mastered,
there are dozens more to try. Get good
enough at Gunship and you'll be flying a state
of the art Commanche. In addition to this, dif-
ficulty levels can be toggled so there are
""ijferse "•"Mnnrijlinrni ir j highly trained
emies to over*
"Although probabiy°nof the' game oT choice'
fgr somebody who wants rather more arcade
oriented action, Gunship 2000 is an excellent
challenging and very absorbing sim. If you're
a propeller head, go buy it.
THE LOW-DOWN
PUBLISHER Guildhall
PUBLISHER Microprose
CONTACT 01302 890000
PRICE £14.99
DISKS 4
GRAPHICS
92%
SOUND
90%
PLAYABILITY
92%
DIFFICULTY
Tricky
OV ERALL SCORE
As you can see the attention to detail is
excellent - all those dial things do stuff!
The main options screen alJows you to pick
the helicopter and the ordinance it will carry
FEATURE AMIGA ACTION
mmm
A
ACTIO N PREVIEW
,^...._,mMHiLiiB^ DVENTURE
i
Sixth Sense investigations is I he latest offer-
tnj from Epic. As you tniglil remember, Eptc
has deirded lo start releasini> continental
games in Ihc UK and new releases fr p^
European developers. This offering c**"^
from the home of dodgy bank accoui
the Milka Cow, Switzerland, „
CineTECH, the developer hehiiidf
Sense hnesligalion!^, has apparent ^
inspiration from (he classic Lucas^JH ;
poinl'n'click adventure games sucli aTKldn-
key Island. Prescn led in a suitahle cartoon
style, (he game follows n crazy young guy
who has the ability lo communicate vvilh Ihe
spirit of a sarcastic man. A friend (who
thinks of himself as a detective) profits from
these psychic abilities. Quite predictably this
leads them into craaty, I'unny situations
which don't help in their quest to make
money. All of which goes towards making
the game sound utterly tediotis.
Everything looks very nice. The graphics
are bubbly and colourful and the characters
and scenery all capture the attention. The
mairi protagonist - the crap detective -
looks suitably crap. Hunched over, hands in
Mac he looks like a cross between Ihe dou-
ble entendre laden deletli*»IW»m the Robin-
son's ad and Tosh Lynes from the Bilt. t'ipe
in mouth, he scurries from crime scene lo
crime scene. ~"
The various locations are fun - there's the
rich American's Cheese Production Facility,
n m.i,t nfnf,iccni*'«: t.^hv^rsffirv .inH n fiw fztr-
tory. The finished game will boast 32 differ-
ent location on three different worlds so
there should be a fair amount of depth to
the game.
There are some nice little
touches - the point and click
action commands such as
'jpick up" and "talk" arc
jgll niessily scrawled .
dcross the bottom of /
the screen on what
looks like a strip of
lined paper from a
note book with ink
spots aplenty. The
music puis you in
mind of a bungling \
detective (Imagine Ihe \
Detectives tune crossed \ j
with the Inspector Clue- >v =
office's 020 A'^H^BBB)fi|ibIem and the
game characlc^SmS^iWund Ihe screen
like rabbits on ani|)hetail^|s. According lo
CinpTECH Ihe fii^pU'.^ilirefsion of the
ay on any A1200
or 4000 Willi iMb kAi^t and a CD-Rom
drive.
i'kMvanI though the game looks and plays,
.1. 1 — drawbacks. Firstly, it will
9.99 - a lot of moolah lo
slicll out for a game. To be
totally honest, Sixth Sense
~ Investigations doesn't look
\' as if it is worth £29.99 -
it doesn't have (he same
wry humour or charac-
I terisalion as Big Red
Adventure and, more
1 importantly, just docs-
/ n't look of Ihc sa
/ standard. If point '
/ clicks are your cup of
/ tea, give this game a go. '
/ If not, keep your wallcl inj
»/^ your pocket.
The Private Detectives chaotic offfte - still
it isn't as messy as the AC offices!
This is the Private Dicks stomping ground,
avirretched den of scum and villainy
At the toy factofy Private Dick quizzes a
suspect who rants on about giant toys in
pyjamas ~ nictc him for possession!.
AMIGA ACTIOni REVIEW
ty®^"^r'-"^%';
-i.^^T'.SOi. :.
REASONS TO BE CHEERFUL
In l/iese 'interesting' times for ihe Amiga computer, HiSoft would like to express its total commitment lo the Amiga and its users. And
what better way than offering you the best software and hardware products at unbeatable prices!
^lyins^f
snuj
The Classic Squim'l dnd the Surt Squirrel have revolutionisetf ihe way you use
yoifr A1200 iirifl AfiOO cornfjutcrs, making il ijusiiljlu tn add up lo 7 SCSI
devices such tis hard drives, sctinners, Zip drives, CD-I^OMs He. Wilh SCSI
you i^et A complele, easy-to-fit .ind easy-Uj-usc sy^lem that is fast, relitible iinri
expandiible. And now il's i-vcn more alhirdalil*' th.ir> i'\er'
As the developers of the famous Stjuirrel t^^
SCSI interfaces we have been able to
shave margins to Ihe bone and bring .
some unbeatable CD-ROM deals. _ .„.-...a-^ -
lusl look at whatyou gel in eai'h of 1
(HJr great Squirrel CD-ROM s *_!^ "
paiks: " ■' . ■JimiJy,--J,^k P "
• Choice of internal or extern, il
CD-ROM dnve.
• Choice of 2-speed, 4-speed or 1 2-spee(l drives.
• Choice of Classic Squirrel or Suff Squirrel interfaces.
• Choice of i FREE CD titles to get you started.
^ Power lead arul cables where appropriate.
• Full manuals on how to set up .ind use your new equipment.
• Extensive after-sjles supptjrt, direct from HiSoft.
All you have to do Is pick up the phone and call {lur friendly sales staff, free
of charge - we will advise you tjn the best choice for your system and put
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"iSif^
Thf revniution.iry Zi|> drivt- trnm
lomcg.i is one of ih*- miijor
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choKcoi imi n>i''i LH'^iMS
Squirrel CD4X ta.'. CD2X but wiih <^i ifua<J--,f>n'd CO-HUMi L 1 -49.9.3
Squirrel CD^ 2X(ds CD2X. ixtt wiih ukfs-f^ ^2-^M-ii CD-ROhh £239-95
buri Squirj'el (Option ifM.^!*TW_>j(!/[(w*»irj-fesr «-r,r.*J intt-n^e; - £30.00
Inl^rtUtl Dptifhn iinrmmf, m UMi-r (.ji^c nt ^nunMn ,.,nct -£35.0U
SQUIRREL
ZIF»100 PACK
The complete ZiplOO pack for any
SCSI-aWtirt' Amiga computer:
V* Zip Drive including; 1 tarlridge with PC/MdcZip T(X>ls,
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i(^ HiSt>ft Arnica Zi[j hiols softwart^ with Ainiga-spt't ifir
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^ Special 2S-vvav to 5()-wdy converter lor use with
Squirrel SCSI or other SCSI peripherals.
•
^ £ia9^ Bias"" ^
* *
for cxtstina SCSt with Classic SQuirrct *
•
M
iEdSliPN
'LturiTilt-D titliv<irKliid<' ACiAfKpcrn'iHr 1, GJolwl Arni^j txpiTicrKL*, CrjniKljm QimL-r trtilil.
SiiVti'i Toiifh, VVunn'riof theWebA: \hv K.*r.i Colkttion
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Classic Squirrel
3 CD Titles
This aniaziiiH-value prinler allows truly stunning phnto-realislii: c]iiislity,
wnh no banding, when useduith the Canon Studio software package.
This pack includes printer, Amiga printer lead. Canon Studio ,ind
free photo-realistic cartridge offer.
i9S
Clnemaao CO Etiitian £133.39
The Whippet ct9.3s
Megalosauntl CZ9.9S
Clarity 16 Sampler E33.9S
ProMlDl Interface csa.as
Media MJiCIC C33.9S
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nvfsr s aatahase CS9.3S
vermlte Comms C19.3S
TermlteTCP C39.9S
IBrau/se 1.11 C23.35
Nets Web 1 CZ3.3S
NetSWeb X CS9.9S
Web Explosion CD zaa.BS
Personal faint 7.1 CD C2a.3S
Oeupac 3 assembler £49.95
HighSpeea Pascal ce9.9S
StvUlo 2 Caa.9S
PraPlight C19.3S
SMD-100 3 1 UideoCOs C1G3.9S
Confused by all the hype about the inlernet? We're not surprised. Bui heie is ihe no-nonsense,
(|uitk6tart pa( k thai contains all you need to conned, lo send and receive email, to transfer files,
lo access those essential newsgroups and lo browse the worki wide web. The brand-new Enterprise
Nei&VVeb p.K k is a Ixeeze to inst.ill and a joy to use - here's what vou i;et:
ENTERPRISE
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I I I I r I < t I
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• TermiteTCH
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• .Amj^'.i .Siirftn' Bixik, lull
01 inviiluable info on ide
interne).
95 J
SYSTEMS
!& ^^4(0) 1555 /JSI8J ■ fax +JJ {G) )5;5 /i37;6
TO ORDER CMLL OSOO 22S BGO
"II (1.* UK m. CM. ta ur™„,; u, h, e^rt ,,„.«. IV, ,h„ .«.,« cft«,,«, fYJ, ,„d MrMpuKhJs,, '^riel c MSil, m? f^M '
SiiMli»|€L
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Miikc my own CDs? No, too expensive. Well, not any more
with Ihe lirLintl-nevv SqutrrelCDR system, crombining <i
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system is unbeatable - jusl look at what you can do:
• Backup 650MB of hard disk in under -10 minutes.
»/ Write up to 10D sessions per disc.
»/ Create your own multimedia discs.
»/ Create your own music discs.
• Uack-up CD-ROMs.
• Back-up audio discs.
•" Back-up consoie games.
• Play CD:i2 discs.
v/ Play audio discs.
• B<ick-up ANY compaf:t disc!
^ Create Mac / PC discs on your Amiga.
• Create mixed audio /data discs.
^ Oeale boolable CD32 discs-perfect for demos!
• Plav CD-ROMs at yOOklJ per second.
• Access all sessions of a PhotoCD.
Ideally suited for the Squirrel SCSI interfaces on the A1 20t),
the St|uirrelCDK will also work on most SCSI-aware Amij^as.
SquirrelCDR .XL (wirm^tkive. MjtK.IJ, Satl5qmn-I, 'i^MtUih.i £469.93
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Cold Disk «Mynii!,mi.il.6iO\ibijp^:tyi £4.95
Wtilppet
The Whippet is a fully buffered, ultra high
speed serial port capable of performing up
to 400% faster than the A1 20()'s serial port.
Data transfers with The Whippet are
guaranteed to be much faster, much safer
,ind much more reliable than when using
[he standard Amiga serial pod.
The Whippet really comes into its own
when surfing the Internet. High speed
drivers allow the use of web browsers, ftp
clients, email clients, Usenet readers and
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without loss of data— and with multitasking!
COMPATIfiLE WITII
• All Amiga networking software.
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FEATURES
• I ligh performance serial port, up to
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• ')-pin to 23-pin modem lead included.
We are delighted to announce the immediate availabilit\' of the
CD Edition of the acclaimed CINEMA 4D raytracing package.
The CD Edition includes a brand-new version of CINEMA 4D,
many more textures, scenes and objeds (>200 predefined
materials, >400 bitmap lexturesl and, as a special FREE
bonus, CinemaWORLD and CinemaFONT are
included!
For (hose who already know CINEMA 4D, here
are some of the new features:
• fiBOfiO suppor! - render up to 100% faster.
l/* New Material Manager inc material previews.
• Materials now support colour, luminance,
transparency, reflectivity, environment, fog,
bumf) mapping, genlocking, highlights and
highlight colouring as separate attributes.
• Unlimited number of materials on an object.
• Lighting system supports visible light, lens flares,
glows, reflections, soft and hard shadows, conical,
parallel, decreasing and fixed intensity light.
• Camera supports defjth of field tilurnng and lens
adjustment to allow fisheye, wide angle or lelephoto lenses.
• Internal CyberCraphX support.
j/ Palette sharing on 256 colour screens.
CINEMA 4D has a long history on the Amiga, being used all over the world
by graphic studios, architects, television companies and enthusiastic amateurs.
Now its pedigree has been realiserl by the Macintosh and PC world who have
raved about it \'^y"« - MacFormat). Call us for a special cross-platform price.
UPGRADE PRICES
Uer 2 to CO EHitlon Cea
Uer 3 to CD EtIStion £29
B'mma
As a ^pvt.iiit thank you In ai7
thv loyjl r\miga Computing
restkrs, we are offering a 5%
extra gtHir/bye discount on all
products adverliifd on this
page Jnd in our o(/;cr ad
fprei ious page,), lust mulliply
all prices (except carririgy,) by
O.'A'j til get your s/iecia/, hw
price. Please quote ACIiB32
iv/ien ordering. Offer duses
JO September my".
TO ORDSn
Vou cm OTiier iiwr the
telephone on our ( reeCall
numlifr 1)500 223 bhO using
any pojiutar credit or debit
card or you can send us an
order through the post with a
chttfue/po.siaf order See our
ad tin (he previous page for
nmre details.
Or tinlur ori our webpagv...
winiiniirJiisoft.eo.uk
The worki famous t^lizzard 1230/IV .'iOMHz accelerator
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and with full technical support from
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This is the highest performing
68030 expansion you can buy
for your Al 200 and we can "' ■•
now offer it with a range of
options to give you maximum
choice - whichever way you go,
you can be assured of top quality, fully
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I i'fi;ti iiisH iiiiii.s
mTiit:*>:iiv bli/xird
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Blizzard 12;)ll-IV 4Mb n'.isi. «)ns SIM.M iiir/ui.W(, tiiifd) £119.95
Blizzard t J304V 8Mb *sr, 6ani SIMM imt\iikil. t,mtl) £t 39.93
Blizzard I 230-iV 1 6Mb fijsr, (jOns SIXfM intlwfKl, fmedi £169.95
50MH2 FPU Co-Processor (wften purchmt/ isir/i UJO-ft) £29.95
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Bliz/,inl 12 :U)-IV awh S 1PU & Surf Squirrel £229.951!
Bye-bye Amiga Computing
from all iff us at HiSoft
see you In the future?
•iifjAl-ft